Forums / Questions and Answers / Why not rainbow cities
Why not rainbow cities | ||||||||||
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If resource production scales down with the amount of relevant buildings (which according to my limited experience, it does rapidly), does that mean eventually they'll produce only 1 resource per building? If so, is it really that bad to rainbow cities? | ||||||||||
I haven't noticed much of a difference in rainbow cities long term, but there is a significant difference early on. Location is a major factor too, on one world that I am playing on I have 2 90k cities, one is a mine/farm city the other is pure mining. The pure miner is about 3 scout tics further away from the mountains as the mine/farm yet makes 2 less gold per turn and 6 less stone per turn.
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Rainbowing means you don't really benefit from the bonus as much.. though having some farms is usually something I end up doing, to avoid having to pay ridiculous food prices when the market fluctuates. | ||||||||||
I try to take advantage of the bonuses whenever possible but in certain situations I think rainbowing Cities is beneficial. Sucks to destroy a lightly defended city but it is even worse when you destroy resource income with it:) | ||||||||||
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