Forums / Questions and Answers / city not regenerating
city not regenerating | ||||
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hey zeta, every time I capture a city, i always wreck it and start over. however, this one city iv had for ~48hrs and NO buildings are still able to be built... wtf itydrop Choose city Empl. Prod. Morale Gates 0% 65% 90% No gates This city has 0 peasants. There is space for 0 more buildings and at this time we can build a maximum of 0 structures or 170 more walls. It costs 1238 gold, 103 tree and 77 stone ( 2476 for walls) to build one building. Each building can take up to a maximum of 22 days to build. Homes Houses 25 people. Built: 0 Build: In construction: 0 Homes filled: 100% Farms Each farm produces food. Built: 0 Build: In construction: 0 Mines Each mine produces gold and stone. Built: 0 Build: In construction: 0 Lumbermills Each lumbermill produces around 5 tree per day. Built: 0 Build: In construction: 0 Magic Towers Will defend your city from magic and make it much easier for your wizards to cast long range spells. Built: 0 Build: In construction: 0 Guardtowers Gives extra defence and increases line of sight. Built: 0 Build: In construction: 0 Taverne Increases the morale in your city and the armies stationed in the city. Built: 0 Bui | ||||
there is space for no more buildings because it was originally a dwarf or elf city, built into either mountains or forests. when a city is taken by a different race it no longer allows you to build more in that city. | ||||
Unless he's burning mines/farms/lumbermills to build Armouries and more homes. I do that sometimes. | ||||
i generally save houses but nothing was regenerating so i destroyed it all. It finally started regenerating | ||||
are you rebuilding the same type of buildings? | ||||
yes, that is why I do it, forces all of the stupid pesants to flee the city | ||||
*that don't want to pay me their damn taxes | ||||
Keep an army on top or train all the pessies into troops instead :P | ||||
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