Medieval RP |
If I will create a medieval rpg, how many of you would sign up?
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Depends on what it is like. I personally try and join as many RPs on here as I can. Right now I am in like 7-8 so it would be tough. Let me look over the RPs I am currently in and see which ones are almost finished. I had an RP of my own going but it just recently died from inactivity. I will have to write it as a story instead.
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It depends on what type of medieval RPG it is, as Charley said. I'll probably join if it's any good, but you should give a brief description of how it's to work.
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Factions: Khergit Khanate Halloga Tribal Federation Andorian Empire
Khergits: -fields mostly cavalry -no access to heavy cavalry -best horse archers -poor infantry -mostly herdsmen and nomads -army composed mainly of light cavalry (lancers and archers) -income/gathering penalty (-1) -food gathering bonus (+5) -fastest cavalry -most troops can use 2-3 weapons -cheap units
Hallogai: -no cavalry -fields the best infantry -strong heavy infantry -can easily defeat a straight cavalry charge -iron + stone gathering bonus (+1)
Andorians: -strong all round -weak early forces -strong heavy cavalry -medium infantry -gold income bonus (+2) -buildings cost 10% less -expensive soldiers
Factions troops and costs
1.Khergits: Infantry: - archer 10 / 30 gold - spearman 15 / 40 gold - footman - / 50 gold Cavalry: - scout 40 gold - lancer 100 / 150 gold - mounted archer 90 / 140 gold
2. Hallogai: Light Infantry: - footman - / 50 gold - spearman 30 / 60 gold - bowman and crossbowman 20 / 45 gold Medium Infantry: - axeman - / 80 gold - pikeman - / 90 gold - archer and maksman 40 / 70 gold Heavy Infantry - huskarl - / 100 gold - sergeant - / 120 gold - veteran archer and sharpshooter - / 90 gold
Andorians: Light Infantry: - footman - / 50 gold - spearman 35 / 50 gold - bowman and crossbowman 25 / 50 gold Medium Infantry - veteran footman - / 70 gold - pikeman - / 95 gold - archer and marksman 50 / 75 gold Heavy Infantry: - imperial guard - / 110 gold - imperial halebardier - / 125 gold - imperial archer and sharpshooter - / 100 Light Cavalry: - scout 45 gold - light lancer 65 / 95 gold - horse archer 60 / 90 gold Medium Cavalry - knight - / 170 gold - lancer 110 / 160 gold - mounted archer 100 / 150 gold Heavy Cavalry - imperial knight - / 200 gold - imperial lancer - / 220 gold - imperial cavalry archer - / 210 gold
Each unit takes one month to train (24 real hours). You can order as much troops as you afford and they will be trained in 24 hours. There
are two prices for units because you can train them with two types of
weapons wood and iron. First price for wood, second for iron. If you
have trained a unit to use wood weapons, you cannot upgrade it to iron
weapons. Also, I have posted two types of ranged units to let you choose which type do you prefer. each has weak point and strong one: - first type of unit uses mainly bow which are fast to reload, but aren't quite accurate - second type uses crossbows, slow to reload but have a high accuracy.
To
prevent any quick power rising, for the first week players are
restricted to use only wood, second week they can mine for stone, and
from the third week onward iron.
Also, to train cavalry, you will need the stable, which is a stone and wood building.
Building types, costs and requirements: 1. Wood: -lodge - 50 wood, houses 10 people (20 builders) -farm - 100 wood (20 builders) -workshop - 150 wood, makes wood weapons and shields, as well as leather armor (30 builders) -barracks - 200 wood, can be garrisoned with 40 soldiers, requires workshop (50 builders) -wood fort - 500 wood, houses 100 soldiers and servants, plus 50 horses, requires barracks (100 builders) -wood wall - 1000 wood (80 builders) -woodcutter lodge - 400 wood (30 builders)
2. Stone - house - 200 wood + 50 stone, houses 50 people (40 builders) -
stone barracks - 50 wood + 200 stone, requires barracks, can be
garrisoned with up to 100 soldiers (upgrade to barracks, 100 builders) -stable
- 200 wood + 150 stone, trains 50 horses per month, requires stone
barracks and farm, training of each horse requires 10 food (100
builders) -stone mine - 400 wood (50 builders) -iron mine - 400 wood + 300 stone (100 builders) -weapon smith - 500 wood + 400 stone, requires iron mine (200 builders) -stone wall - 5000 stone (100 builders) -academy - 700 stone, required for training heavy units, Khergits do not need it, requires weapon smith (150 builders) -fortress
- 1500 wood + 3000 stone, houses unlimited numbers of soldiers,
servants and horses, requires academy (upgrade to wooden fort, 500
builders)
The only buildings that can be built multiple times are lodges and houses. Servants are not peasants, but personnel need to maintain the buildings. Each building requires 30 peasants to function properly, except forts and fortresses. Farms and mines can hold an unlimited number of workers. Each building takes one month to be completed (24 hours). You can order multiple building to be constructed if you have the man power and resources and they will be constructed at the same time.
Resource gathering, taxation, items and population: -
gold: each peasant gives you 3 gold as tax, andorians receive +1(4) and
khergits loses 1(2) per peasant, each worker in gold mines gives you +5
gold (bonuses and penalties applies here to) - wood: each peasant sent to gather wood will give you +5 wood, each peasant sent to the woodcutter lodge will gather +10 wood -
food: each person eats 1 food, horses 5 food; each peasant sent to gather
food (fishing, hunting, foraging) will give you 10 food (khergits
receive 15), each peasant sent to the farm gathers 20 food (khergits
receive 25) - stone: each peasant sent to the mine gives you 5 stone (hallogai receive 6) - iron: each peasant in iron mines gathers 2 iron (hallogai receive 3) - each wood or iron weapon, shield, armor, requires 5 of the resource (a bow will cost 5 wood, a sword will cost 5 iron) - upkeep: each soldier requires 1 gold per 24 real hours
Game play: Post your name and faction, then wait for my signal to start. Each real time day is a moth in-game. You will receive your resources every real day. Multiple players can select the same faction. Also, you will need to select a leader of your faction. For battles you post your movements and then wait for a reply from the other player. Secret plans are to be sent to me via pm for validation or else will be ignored. If you find something worth introducing in the game pm me and I will make a decision."
Something like that. What do you say?
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O.o staaaats *hides* well....typically I struggle in these because I suck at stats >< Prominence was the only RP that I did that had stats...and I will never do it again ><
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but its kinda hard to imagine this without like a prologue of what has happend so far in the story main characters etc
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I'll join anyway. However, not to many seem to be too keen on this sort of thing. Though the troops type numbers seem a bit uneven. What's the / thing for though?
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I have explained "/" below the troops.
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Charley, there are no stats, just prices.
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yes i read that peps who start can only use wood and stable cost wood and stone but you need to get a like atmosphere and storyline kind of thing like in one charley did he had a map so give us a idea and current citys stuff
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I kinda suk at maps, and this is just the skeleton idea.
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so its gunna be built up
gd cause its the makin of a gd idea
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I suck at numbers...they haunt my sleep. I make all my RPs like stories pretty much...they have a plot and the characters just follow it along. I would like to let people kind of move the story along themselves...but some people have an overactive imagination *glares at Septim* XD
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yer can ya blame him septim is a god to most people (even me although i am a god myself)
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...You are not a god Samual...you have to be elected. I am a god though, although most people probably don't know ^_^
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Will be making a new thread for this game. The name will be "The Clash"
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dootle out a map... start drawing coast, then make mountains, then add cities where it would be smart. Answer these questions:
If I were a little person on this land, why should I build a city here? Why shouldn't I? Will it be an ok place to move out from? Will it prohibit expansion? Will it be easy to defend? What kinds of resorces would be here availible to me? How would the technology develop here (extremely important, most people just decide a technology place, such as this 'simply Middle Ages' technology)? What kinds of warriors would be best fitting here (horses-plains-attack, infantry-anywhere-att./def., archers-forest, mountain-defence)?
Once you have all of these, you may be able to begin your drafting of your story, usially AFTER you have a place for some people, but you can do it before. Here is a sample map:
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I was elected the God of Sp@m back when the mods didn't close down those threads right away.
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I am the God of Kittens ;) Septim and I know it's true power ^_^
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There will be no landscapes on the map. If more ppl join this will be easy to play, as it is a team based game. No need for research. Will also post in the game topic the siege weapons available to all and production costs.
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Sorry Delran, what I meant was, what was the difference(Actually, no it wasn't, but it is now. I read the post twice over, but I wasn't really thinking straight). I know iron would be stronger. I'm just wondering how exactly this works. Do you just post what positions you place your troops in and such? And how they charge/defend, etc.? Also, what happens when people starve?
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Delran - You sure your not Killer's multi, rofl Only joking, thats the sort of thing that Killer would do, some Stats game with mega difficult stuff ^^
Goodluck
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1. iron is stonger than wood 2. numbers count 3. when you are in inferior numbers, the usage of tactics may give you the day
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made the game topic this topic is now closed
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Lord Charley Deallus
Report
11/20/2008 8:37:13 PM |
...You are not a god Samual...you have to be elected. I am a god though, although most people probably don't know ^_^ |
hahaha -_-
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