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Medieval RP
19:54:15 Nov 20th 08 - Mr. Delran:

If I will create a medieval rpg, how many of you would sign up?


19:55:48 Nov 20th 08 - Lord Charley Deallus:

Depends on what it is like.  I personally try and join as many RPs on here as I can.  Right now I am in like 7-8 so it would be tough.  Let me look over the RPs I am currently in and see which ones are almost finished.  I had an RP of my own going but it just recently died from inactivity.  I will have to write it as a story instead.


20:09:42 Nov 20th 08 - Mr. Killer:

It depends on what type of medieval RPG it is, as Charley said. I'll probably join if it's any good, but you should give a brief description of how it's to work.


20:39:32 Nov 20th 08 - Mr. Delran:

Factions:
Khergit Khanate
Halloga Tribal Federation
Andorian Empire


Khergits:
-fields mostly cavalry
-no access to heavy cavalry
-best horse archers
-poor infantry
-mostly herdsmen and nomads
-army composed mainly of light cavalry (lancers and archers)
-income/gathering penalty (-1)
-food gathering bonus (+5)
-fastest cavalry
-most troops can use 2-3 weapons
-cheap units

Hallogai:
-no cavalry
-fields the best infantry
-strong heavy infantry
-can easily defeat a straight cavalry charge
-iron + stone gathering bonus (+1)

Andorians:
-strong all round
-weak early forces
-strong heavy cavalry
-medium infantry
-gold income bonus (+2)
-buildings cost 10% less
-expensive soldiers

Factions troops and costs

1.Khergits:
Infantry: - archer 10 / 30 gold
             - spearman 15 / 40 gold
             - footman - / 50 gold
Cavalry: - scout 40 gold
             - lancer 100 / 150 gold
             - mounted archer 90 / 140 gold

2. Hallogai:
Light Infantry: - footman - / 50 gold
                      - spearman 30 / 60 gold
                      - bowman and crossbowman 20 / 45 gold
Medium Infantry: - axeman - / 80 gold
                           - pikeman - / 90 gold
                           - archer and maksman 40 / 70 gold
Heavy Infantry - huskarl - / 100 gold
                       - sergeant - / 120 gold
                       - veteran archer and sharpshooter - / 90 gold

Andorians:
Light Infantry: - footman - / 50 gold
                      - spearman 35 / 50 gold
                      - bowman and crossbowman 25 / 50 gold
Medium Infantry - veteran footman - / 70 gold
                          - pikeman - / 95 gold
                          - archer and marksman 50 / 75 gold
Heavy Infantry: - imperial guard - / 110 gold
                        - imperial halebardier - / 125 gold
                        - imperial archer and sharpshooter - / 100
Light Cavalry: - scout 45 gold
                      - light lancer 65 / 95 gold
                      - horse archer 60 / 90 gold
Medium Cavalry - knight - / 170 gold
                          - lancer 110 / 160 gold
                          - mounted archer 100 / 150 gold
Heavy Cavalry - imperial knight - / 200 gold
                        - imperial lancer - / 220 gold
                        - imperial cavalry archer - / 210 gold

Each unit takes one month to train (24 real hours). You can order as much troops as you afford and they will be trained in 24 hours.
There are two prices for units because you can train them with two types of weapons wood and iron. First price for wood, second for iron. If you have trained a unit to use wood weapons, you cannot upgrade it to iron weapons.
Also, I have posted two types of ranged units to let you choose which type do you prefer. each has weak point and strong one:
- first type of unit uses mainly bow which are fast to reload, but aren't quite accurate
- second type uses crossbows, slow to reload but have a high accuracy.

To prevent any quick power rising, for the first week players are restricted to use only wood, second week they can mine for stone, and from the third week onward iron.

Also, to train cavalry, you will need the stable, which is a stone and wood building.

Building types, costs and requirements:
1. Wood:
-lodge - 50 wood, houses 10 people (20 builders)
-farm - 100 wood (20 builders)
-workshop - 150 wood, makes wood weapons and shields, as well as leather armor (30 builders)
-barracks - 200 wood, can be garrisoned with 40 soldiers, requires workshop (50 builders)
-wood fort - 500 wood, houses 100 soldiers and servants, plus 50 horses, requires barracks (100 builders)
-wood wall - 1000 wood (80 builders)
-woodcutter lodge - 400 wood (30 builders)

2. Stone
- house - 200 wood + 50 stone, houses 50 people (40 builders)
- stone barracks - 50 wood + 200 stone, requires barracks, can be garrisoned with up to 100 soldiers (upgrade to barracks, 100 builders)
-stable - 200 wood + 150 stone, trains 50 horses per month, requires stone barracks and farm, training of each horse requires 10 food (100 builders)
-stone mine - 400 wood (50 builders)
-iron mine - 400 wood + 300 stone (100 builders)
-weapon smith - 500 wood + 400 stone, requires iron mine (200 builders)
-stone wall - 5000 stone (100 builders)
-academy - 700 stone, required for training heavy units, Khergits do not need it, requires weapon smith (150 builders)
-fortress - 1500 wood + 3000 stone, houses unlimited numbers of soldiers, servants and horses, requires academy (upgrade to wooden fort, 500 builders)

The only buildings that can be built multiple times are lodges and houses.
Servants are not peasants, but personnel need to maintain the buildings.
Each building requires 30 peasants to function properly, except forts and fortresses.
Farms and mines can hold an unlimited number of workers.
Each building takes one month to be completed (24 hours).
You can order multiple building to be constructed if you have the man power and resources and they will be constructed at the same time.

Resource gathering, taxation, items and population:
- gold: each peasant gives you 3 gold as tax, andorians receive +1(4) and khergits loses 1(2) per peasant, each worker in gold mines gives you +5 gold (bonuses and penalties applies here to)
- wood: each peasant sent to gather wood will give you +5 wood, each peasant sent to the woodcutter lodge will gather +10 wood
- food: each person eats 1 food, horses 5 food; each peasant sent to gather food (fishing, hunting, foraging) will give you 10 food (khergits receive 15), each peasant sent to the farm gathers 20 food (khergits receive 25)
- stone: each peasant sent to the mine gives you 5 stone (hallogai receive 6)
- iron: each peasant in iron mines gathers 2 iron (hallogai receive 3)
- each wood or iron weapon, shield, armor, requires 5 of the resource (a bow will cost 5 wood, a sword will cost 5 iron)
- upkeep: each soldier requires 1 gold per 24 real hours

Game play:
Post your name and faction, then wait for my signal to start.
Each real time day is a moth in-game. You will receive your resources every real day.
Multiple players can select the same faction. Also, you will need to select a leader of your faction.
For battles you post your movements and then wait for a reply from the other player. Secret plans are to be sent to me via pm for validation or else will be ignored.
If you find something worth introducing in the game pm me and I will make a decision."


Something like that. What do you say?


20:53:39 Nov 20th 08 - Lord Charley Deallus:

O.o staaaats *hides* well....typically I struggle in these because I suck at stats >< Prominence was the only RP that I did that had stats...and I will never do it again ><


21:05:52 Nov 20th 08 - Mr. Samual:

but its kinda hard to imagine this without like a prologue of what has happend so far in the story main characters etc


21:07:46 Nov 20th 08 - Mr. Killer:

I'll join anyway. However, not to many seem to be too keen on this sort of thing. Though the troops type numbers seem a bit uneven. What's the / thing for though?


21:10:36 Nov 20th 08 - Mr. Delran:

I have explained "/" below the troops.


21:11:09 Nov 20th 08 - Mr. Delran:

Charley, there are no stats, just prices.


21:12:47 Nov 20th 08 - Mr. Samual:

yes i read that peps who start can only use wood and stable cost wood and stone but you need to get a like atmosphere and storyline kind of thing like in one charley did he had a map so give us a idea and current citys stuff


21:15:19 Nov 20th 08 - Mr. Delran:

I kinda suk at maps, and this is just the skeleton idea.


21:22:47 Nov 20th 08 - Mr. Samual:

so its gunna be built up

gd cause its the makin of a gd idea


21:24:41 Nov 20th 08 - Lord Charley Deallus:

I suck at numbers...they haunt my sleep.  I make all my RPs like stories pretty much...they have a plot and the characters just follow it along.  I would like to let people kind of move the story along themselves...but some people have an overactive imagination *glares at Septim*  XD


21:29:02 Nov 20th 08 - Mr. Samual:

yer can ya blame him septim is a god to most people (even me although i am a god myself)


21:37:13 Nov 20th 08 - Lord Charley Deallus:

...You are not a god Samual...you have to be elected.  I am a god though, although most people probably don't know ^_^


22:04:16 Nov 20th 08 - Mr. Delran:

Will be making a new thread for this game. The name will be "The Clash"


22:05:20 Nov 20th 08 - Mr. Samulis The Magnificent:

dootle out a map... start drawing coast, then make mountains, then add cities where it would be smart. Answer these questions:

If I were a little person on this land, why should I build a city here? Why shouldn't I? Will it be an ok place to move out from? Will it prohibit expansion? Will it be easy to defend? What kinds of resorces would be here availible to me? How would the technology develop here (extremely important, most people just decide a technology place, such as this 'simply Middle Ages' technology)? What kinds of warriors would be best fitting here (horses-plains-attack, infantry-anywhere-att./def., archers-forest, mountain-defence)?

Once you have all of these, you may be able to begin your drafting of your story, usially AFTER you have a place for some people, but you can do it before. Here is a sample map:


22:10:19 Nov 20th 08 - Prince Validus Septim II:

I was elected the God of Sp@m back when the mods didn't close down those threads right away.


22:15:08 Nov 20th 08 - Lord Charley Deallus:

I am the God of Kittens ;)  Septim and I know it's true power ^_^


22:23:07 Nov 20th 08 - Mr. Delran:

There will be no landscapes on the map.
If more ppl join this will be easy to play, as it is a team based game.
No need for research. Will also post in the game topic the siege weapons available to all and production costs.


22:27:13 Nov 20th 08 - Mr. Killer:

Sorry Delran, what I meant was, what was the difference(Actually, no it wasn't, but it is now. I read the post twice over, but I wasn't really thinking straight). I know iron would be stronger. I'm just wondering how exactly this works. Do you just post what positions you place your troops in and such? And how they charge/defend, etc.? Also, what happens when people starve?


22:31:33 Nov 20th 08 - Ms. Sloth The Girl:

Delran - You sure your not Killer's multi, rofl
Only joking, thats the sort of thing that Killer would do, some Stats game with mega difficult stuff ^^

Goodluck


22:33:09 Nov 20th 08 - Mr. Delran:

1. iron is stonger than wood
2. numbers count
3. when you are in inferior numbers, the usage of tactics may give you the day


22:57:48 Nov 20th 08 - Mr. Killer:

Ok, I'm in anyway.


23:03:43 Nov 20th 08 - Mr. Delran:

made the game topic
this topic is now closed


21:20:20 Nov 21st 08 - Mr. Bobtastik:

Lord Charley Deallus

Report


11/20/2008 8:37:13 PM
...You are not a god Samual...you have to be elected.  I am a god though, although most people probably don't know ^_^

 

hahaha -_-


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