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Forums / Roleplaying / Prominence Guide

Prominence Guide
04:39:14 May 20th 08 - Prince Bertilius Septim:

Introduction

The goal of this RP is to come to prominence by any means necessary. You can either protect the people and be rewarded with gold and land, or take the gold and land from their corpses. It is completely up to you.

This will feature PP, or Prominence Points. You will need a certain amount to get a rank within the world of Vesto.

Titles

Good/Evil
Emperor/Overlord - 50 PP - You control an entire continent.
King/Conquerer - 35 PP - You control a country.
Duke - 25 PP - You control a Duchy.
Lord - 15 PP - You control a city.
Knight/Ringleader - 5 PP - You command a band of followers.
Peasant - 0 PP

Starting out

You start out with nothing but a shack, you can buy almost anything, land, slaves, armor, weapons, just about anything, if you have enough you can buy a whole country!

Builds:
Obese - Keep eating lots of sweets.
Overweight - Eat lots of sweets.
Plump - Eat a few too many sweets.
Slim - Starting build.
Athletic - Eat red meat for three days and you'll get this build.
Muscular - Eat red meat for five days and you'll get this build, slows you down in combat.
Overly-Muscular - Eat red meat for seven days and you'll get this build, makes you extremely slow in combat.

Careers
Naturally, starting out with a shack means you can't fight, you can learn through several paths, you can become a soldier, mercenary, guard, or you can learn at an academy, but that takes money, which you get from a normal job.
Level one jobs are available from the beginning, then there are different class jobs you can have depending if you go to the academy and learn the skill required.

Job list

Level one
Farm hand - 21 gold a day.
Barkeep - 23 gold a day.
Soldier - You are given a free course at the academy, you learn out to fight, you recieve a shortsword, but you are not payed. You service is over in two days.

Class R - Skill required: Reading
Scholar - 400 gold a day.
Librarian - 200 gold a day.
Priest - 300 gold a day.

Class F - Skill required: Fighting
Highwayman - Slays the weak and innocent and steals their valuables - 375 gold a day.
Mercenary - Depends on rank.
Bodyguard - 300 gold a day.
Protector - Defends the weak and innocent - 350 gold a day.

Class T- Skill required: Tactics
Military Officer - Depends on your rank.
Also required to wage wars.

Class M - Skill required: Mathematics
Scientist - 375 gold a day.
Engineer - 380 gold a day.

Class O - Skill required: Oration
Diplomat - 400 gold a day
Lawyer - 350 gold a day.

Class S - Skill required: Smithing
Smith - 250 gold a day, you can make certain weapons for yourself instead of recieving pay, but you must buy the metal.
Armorer - 300 gold a day, you repair weapons for the army.

Class C - Skill required: Thieving or fighting - Obtain thieving for a hundred gold from a shadowy figure behind the academy.
Assassin - F - 200 gold a day, F+T - 400 gold a day, always a five percent chance of getting caught and put in jail for ten days (RL days...). Fighting required for minimal wage, thieving and fighting are both required for maximum wage.
Thief - 200 gold a day, twenty percent chance of being caught and thrown in jail for a day, five percent chance of stealing 400 gold. Thieving required.
Thug - 250 gold a day, requires the fight skill.

Upgrading a skill one rank will give you double the pay from your job, so if you become a smith, and you go learn veteran forging for 1000 gold, you will be payed 500 gold instead of 250 gold per day.

 

Food - You must eat at least one of these a day.

Red meat - 15 gold, will help you gain and maintain an athletic build, which makes you stronger in melee combat. Don't eat more than three in a row unless you want to be a lumbering tank in battle.

Bread - 5 gold, does nothing for your build, but it fills you up!

Doughnuts - 10 gold, makes you gain an obese build...which does nothing but slow you down...

Skills

Reading - 1000 gold

Fighting - 100 gold, free with becoming a soldier for two days.

Tactics - 1000 gold

Math - 1000 gold

Oration - 400 gold

Smithing - 500 gold

Thieving - 100 gold

Ranging - 300 gold.

Courses are expensive...gotta make them that way or people becoming scholars will buy them all with their first paycheck, a course takes a day to complete and by the end of the day you will be a journeyman in that area. The ranks are:
Novice
Journeyman
Veteran
Expert
Master

Each rank costs triple the previous, so if you learn Journeyman fighting with your two days in the army, you will pay three hundred gold for veteran, nine hundred for Expert, and 2700 for Master.

Books

You may also learn through books! Though it takes a week to learn by reading, and you must have at least a journeyman skill level in reading to learn

Mathematics for Novices - 550 gold - Teaches Journeyman Mathematics.

Mathematics for Journeymen - 1100 gold - Teaches Veteran mathematics.

Advanced Algebra - 2200 gold - Teaches expert mathematics.

Advanced Calculus - 4400 gold - Teaches master mathematics.

Basic Tactics - 600 gold - Teaches Journeyman tactics.

Intermediate Tactics - 1200 gold - Teaches veteran tactics.

The Life of General Xarxes - 2400 gold - Teaches Expert tactics.

The Techniques of General Vordomor - 4800 gold - Teaches Master tactics.

Forging for Novices - 250 gold - Teaches Journeyman smithing.

Reading for Journeymen - 1200 gold - Teaches Veteran reading.

Reading for Veterans - 2400 gold - Teaches Expert reading.

Reading for Experts - 4800 gold - Teaches Master reading.

The Techniques of Avason - 1000 gold - Teaches Journeyman Oration.

The Techniques of Vorsumar - 2000 gold - Teaches Veteran Oration.

The Techniques of Telvodon - 4000 gold - Teaches Expert Oration.

The Techniques of Gorsovon - 5000 gold - Teaches Master Oration.

Armor and weapons

Iron dagger - 100 gold

Iron shortsword - 200 gold

Iron longsword - 300 gold

Iron trendarat (This is for you Erunion, as I know you'll ask if I don't include it, I think I spelled it right...) - 325 gold

Iron greatsword - 400 gold

Iron chainmail shirt - 300 gold.

Iron chainmail coif - 150 gold

Iron cuiress - 400 gold

Iron pauldrons - 150 gold.

Iron boots - 200 gold.

Iron gauntlets - 200 gold.

Iron helmet (barbute, greathelm, or armet) - 400 gold.

Yew longbow - 100 gold, arrows cost 50 gold per dozen.

Yew shortbow - 75 gold, arrows cost 50 gold per dozen.

 

Housing:
5000 gold coins - One room house with kitchen.

7000 gold coins - Two room house with kitchen.

10000 gold coins - Three bedroom house with kitchen.

13000 gold coins - Four bedroom house with kitchen.

15000 - two story home, six bedrooms, with kitchen.

17000 - two story home, six bedrooms, with kitchen and swimming pool.

30000 - Large estate, twenty bedrooms, with kitchen and swimming pool.

50000 - Massive castle, fifty bedrooms, armory, treasure room, prison, barracks, and stable.

Housing is quite expensive, you can upgrade your current shack though, but not much.

Farmland,

five acres - 1000, you recieve 200 gold a day if you choose to farm it.

Ten acres - 5000, you recieve 400 gold a day if you choose to farm it.


01:18:31 May 30th 08 - Prince Bertilius Septim:

Fun

There are many ways to have fun, each costs a day, so if you have a lot of money and you want to have your character have fun for the roleplaying factor...some have a chance of giving money back...remember, all work and no play makes you a dull boy! (Not really...)

Go drinking: If you drink too much your liver goes to hell and death is the result.
Cost - 20 gold.

Play cards: You have a 20% chance of winning fairly, 90% with cheating, however you have a 50% chance of getting caught and thrown in jail for 3 real days. Cost - 50 gold, Possible winnings - 400 gold.

Go swimming: Do this three days in a row to gain an athletic build.

Vandalism: Considered fun to some people (I consider it annoying...). You have a 50% chance of getting caught, if you do you're in jail for 3 days.

Play chess: Intellectual game, 30% chance of giving you a journeyman tactics skill if you're a novice.

Horse racing: Costs 100 gold unless you own a horse, which reminds me, I need to add horses! Anyways, 10 gold if you have one. You always recieve a weak horse if you pay...

Horses -

Purposes - You can ride them into battle on cavalry charges, use them for transportation, or you can race them.

Stabling - For any horse it costs 100 gold a day. You have your own stable if you have a large estate, so you'd only need to buy food for 10 gold a day.

Old weak horse - 150 gold. Chance of winning horse race - 2%.
weak horse - 200 gold - 5%
old average horse - 400 gold. 10%
average horse - 1000 gold. 15%
old strong horse - 2000 gold. 30%
strong horse - 3000 gold. 50%
old champion horse - 5000 gold. 60%
champion horse - 10000 gold. 75%
godly horse - 30000 gold. 90%. Can only be bought if you rule a country.]]

 


06:22:13 Jun 1st 08 - Sir Ernie The Orange:

Ernie's Six Loyal Followers:

Thomas Conrad(Swordsman)
Skills
Archery-Journeyman
Fighting-Veteran
Reading-Veteran

Martin Feldir(Archer)
Skills
Archery-Veteran
Fighting-Journeyman
Tactical-Veteran

John Christianson(Archer)
Skills
Archery-Veteran
Tactical-Veteran

Patrick Waldon(Swordsman)
Skills
Archery-Journeyman
Fighting-Veteran
Reading-Journeyman

James Hunter(Archer)
Skills
Archery-Veteran
Fighting-Journeyman
Tactical-Journeyman

Phillip Cashian(Swordsman)
Skills
Archery-Journeyman
Reading-Journeyman
Fighting-Veteran


06:23:26 Jun 1st 08 - Prince Bertilius Septim II:

Please post your companion's names if you are of the knight level. All of them can have one veteran skill and two journeyman skills. My companions are my fellow scholars under Garius Vosolon, they aren't my employees, rather good friends.

My companions:

Name: Verdis Zerisar
Class: Warrior-Scholar
Skills:
Melee fighting: Veteran
Reading: Journeyman
Math: Journeyman

Name: Revil Kolovon
Class: Warrior-Scholar
Skills:
Melee fighting: Veteran
Reading: Journeyman
Oration: Journeyman

Name: Gorris Farilor
Class: Warrior-Scholar
Skills:
Melee fighting: Veteran
Reading: Journeyman
Tactics: Journeyman

Name: Iellus Jorvundar
Class: Archer-Scholar
Skills:
Ranged combat: Veteran
Reading: Journeyman
Melee combat: Journeyman

Name: Harvon Croson
Class: Archer-Scholar
Skills:
Ranged combat: Veteran
Reading: Journeyman
Melee combat: Journeyman

Fathis Farilor
Class: Archer-Scholar
Skills:
Ranged combat: Veteran
Reading: Journeyman
Melee combat: Journeyman


06:42:14 Jun 1st 08 - Sir Ernie The Orange:

Ernie's Six Loyal Followers: EDITED VERSION 1.1

Thomas Conrad(Swordsman)
Skills
Archery-Journeyman
Fighting-Veteran
Reading-Journeyman

Martin Feldir(Archer)
Skills
Archery-Veteran
Fighting-Journeyman
Reading-Journeyman

John Christianson(Tactician)
Skills
Archery-Journeyman
Fighting-Journeyman
Tactical-Veteran

Patrick Waldon(Spy-like person)
Skills
Archery-Journeyman
Fighting-Journeyman
Stealth/Thieving-Veteran


James Hunter(Archer)
Skills
Archery-Veteran
Fighting-Journeyman
Tactical-Journeyman

Phillip Cashian(Swordsman)
Skills
Archery-Journeyman
Tactical-Journeyman
Fighting-Veteran


08:38:32 Jun 1st 08 - Prince Bertilius Septim II:

Updated full version of the guide:

Introduction

The goal of this RP is to come to prominence by any means necessary. You can either protect the people and be rewarded with gold and land, or take the gold and land from their corpses. It is completely up to you.

This will feature PP, or Prominence Points. You will need a certain amount to get a rank within the world of Vesto.

Titles

Good/Evil
Emperor/Overlord - 50 PP - You control an entire continent.
King/Conquerer - 35 PP - You control a country.
Duke - 25 PP - You control a Duchy.
Lord - 15 PP - You control a city.
Knight/Ringleader - 5 PP - You command a band of followers.
Peasant - 0 PP

Starting out

You start out with nothing but a shack, you can buy almost anything, land, slaves, armor, weapons, just about anything, if you have enough you can buy a whole country!

Builds:
Obese - Keep eating lots of sweets.
Overweight - Eat lots of sweets.
Plump - Eat a few too many sweets.
Slim - Starting build.
Athletic - Eat red meat for three days and you'll get this build.
Muscular - Eat red meat for five days and you'll get this build, slows you down in combat.
Overly-Muscular - Eat red meat for seven days and you'll get this build, makes you extremely slow in combat.

Careers
Naturally, starting out with a shack means you can't fight, you can learn through several paths, you can become a soldier, mercenary, guard, or you can learn at an academy, but that takes money, which you get from a normal job.
Level one jobs are available from the beginning, then there are different class jobs you can have depending if you go to the academy and learn the skill required.

Job list

Level one
Farm hand - 21 gold a day.
Barkeep - 23 gold a day.
Soldier - You are given a free course at the academy, you learn out to fight, you recieve a shortsword, but you are not payed. You service is over in two days.

Class R - Skill required: Reading
Scholar - 400 gold a day.
Librarian - 200 gold a day.
Priest - 300 gold a day.

Class F - Skill required: Fighting
Highwayman - Slays the weak and innocent and steals their valuables - 375 gold a day.
Mercenary - Depends on rank.
Bodyguard - 300 gold a day.
Protector - Defends the weak and innocent - 350 gold a day.

Class T- Skill required: Tactics
Military Officer - Depends on your rank.
Also required to wage wars.

Class M - Skill required: Mathematics
Scientist - 375 gold a day.
Engineer - 380 gold a day.

Class O - Skill required: Oration
Diplomat - 400 gold a day
Lawyer - 350 gold a day.

Class S - Skill required: Smithing
Smith - 250 gold a day, you can make certain weapons for yourself instead of recieving pay, but you must buy the metal.
Armorer - 300 gold a day, you repair weapons for the army.

Class C - Skill required: Thieving or fighting - Obtain thieving for a hundred gold from a shadowy figure behind the academy.
Assassin - F - 200 gold a day, F+T - 400 gold a day, always a five percent chance of getting caught and put in jail for ten days (RL days...). Fighting required for minimal wage, thieving and fighting are both required for maximum wage.
Thief - 200 gold a day, twenty percent chance of being caught and thrown in jail for a day, five percent chance of stealing 400 gold. Thieving required.
Thug - 250 gold a day, requires the fight skill.

Upgrading a skill one rank will give you double the pay from your job, so if you become a smith, and you go learn veteran forging for 1000 gold, you will be payed 500 gold instead of 250 gold per day.

 

Food - You must eat at least one of these a day.

Red meat - 15 gold, will help you gain and maintain an athletic build, which makes you stronger in melee combat. Don't eat more than three in a row unless you want to be a lumbering tank in battle.

Bread - 5 gold, does nothing for your build, but it fills you up!

Doughnuts - 10 gold, makes you gain an obese build...which does nothing but slow you down...

Skills

Reading - 1000 gold

Fighting - 100 gold, free with becoming a soldier for two days.

Tactics - 1000 gold

Math - 1000 gold

Oration - 400 gold

Smithing - 500 gold

Thieving - 100 gold

Ranging - 300 gold.

Magic
Journeyman: 1000 gold a day for seven days, on the seventh day you will be a journeyman of magic.

Veteran: 3000 gold a day for seven days, on the seventh day you will be a veteran of magic.

Expert: 9000 gold a day for seven days, on the seventh day you will be an expert of magic.

Master: 27,000 gold a day for seven days, on the seventh day you will be a master of magic.

Courses are expensive...gotta make them that way or people becoming scholars will buy them all with their first paycheck, a course takes a day to complete and by the end of the day you will be a journeyman in that area. The ranks are:
Novice
Journeyman
Veteran
Expert
Master

Each rank costs triple the previous, so if you learn Journeyman fighting with your two days in the army, you will pay three hundred gold for veteran, nine hundred for Expert, and 2700 for Master.

Books

You may also learn through books! Though it takes a week to learn by reading, and you must have at least a journeyman skill level in reading to learn

Mathematics for Novices - 550 gold - Teaches Journeyman Mathematics.

Mathematics for Journeymen - 1100 gold - Teaches Veteran mathematics.

Advanced Algebra - 2200 gold - Teaches expert mathematics.

Advanced Calculus - 4400 gold - Teaches master mathematics.

Basic Tactics - 600 gold - Teaches Journeyman tactics.

Intermediate Tactics - 1200 gold - Teaches veteran tactics.

The Life of General Xarxes - 2400 gold - Teaches Expert tactics.

The Techniques of General Vordomor - 4800 gold - Teaches Master tactics.

Forging for Novices - 250 gold - Teaches Journeyman smithing.

Reading for Journeymen - 1200 gold - Teaches Veteran reading.

Reading for Veterans - 2400 gold - Teaches Expert reading.

Reading for Experts - 4800 gold - Teaches Master reading.

The Techniques of Avason - 1000 gold - Teaches Journeyman Oration.

The Techniques of Vorsumar - 2000 gold - Teaches Veteran Oration.

The Techniques of Telvodon - 4000 gold - Teaches Expert Oration.

The Techniques of Gorsovon - 5000 gold - Teaches Master Oration.

Armor and weapons

Iron dagger - 100 gold

Iron shortsword - 200 gold

Iron longsword - 300 gold

Iron trendarat (This is for you Erunion, as I know you'll ask if I don't include it, I think I spelled it right...) - 325 gold

Iron greatsword - 400 gold

Iron chainmail shirt - 300 gold.

Iron chainmail coif - 150 gold

Iron cuiress - 400 gold

Iron pauldrons - 150 gold.

Iron boots - 200 gold.

Iron gauntlets - 200 gold.

Iron helmet (barbute, greathelm, or armet) - 400 gold.

Yew longbow - 100 gold, arrows cost 50 gold per dozen.

Yew shortbow - 75 gold, arrows cost 50 gold per dozen.

 

Housing:
5000 gold coins - One room house with kitchen.

7000 gold coins - Two room house with kitchen.

10000 gold coins - Three bedroom house with kitchen.

13000 gold coins - Four bedroom house with kitchen.

15000 - two story home, six bedrooms, with kitchen.

17000 - two story home, six bedrooms, with kitchen and swimming pool.

30000 - Large estate, twenty bedrooms, with kitchen and swimming pool.

50000 - Massive castle, fifty bedrooms, armory, treasure room, prison, barracks, and stable.

Housing is quite expensive, you can upgrade your current shack though, but not much.

Farmland,

five acres - 1000, you recieve 200 gold a day if you choose to farm it.

Ten acres - 5000, you recieve 400 gold a day if you choose to farm it.

Fun

There are many ways to have fun, each costs a day, so if you have a lot of money and you want to have your character have fun for the roleplaying factor...some have a chance of giving money back...remember, all work and no play makes you a dull boy! (Not really...)

Go drinking: If you drink too much your liver goes to hell and death is the result.
Cost - 20 gold.

Play cards: You have a 20% chance of winning fairly, 90% with cheating, however you have a 50% chance of getting caught and thrown in jail for 3 real days. Cost - 50 gold, Possible winnings - 400 gold.

Go swimming: Do this three days in a row to gain an athletic build.

Vandalism: Considered fun to some people (I consider it annoying...). You have a 50% chance of getting caught, if you do you're in jail for 3 days.

Play chess: Intellectual game, 30% chance of giving you a journeyman tactics skill if you're a novice.

Horse racing: Costs 100 gold unless you own a horse, which reminds me, I need to add horses! Anyways, 10 gold if you have one. You always recieve a weak horse if you pay...

Horses -

Purposes - You can ride them into battle on cavalry charges, use them for transportation, or you can race them.

Stabling - For any horse it costs 100 gold a day. You have your own stable if you have a large estate, so you'd only need to buy food for 10 gold a day.

Old weak horse - 150 gold. Chance of winning horse race - 2%.
weak horse - 200 gold - 5%
old average horse - 400 gold. 10%
average horse - 1000 gold. 15%
old strong horse - 2000 gold. 30%
strong horse - 3000 gold. 50%
old champion horse - 5000 gold. 60%
champion horse - 10000 gold. 75%
godly horse - 30000 gold. 90%. Can only be bought if you rule a country.]]

Followers:

If you are a knight, you may have six followers, you can pick one veteran skill for them to have, and two journeyman skills for them to have.


19:59:13 Jun 6th 08 - Prince Bertilius Septim II:

Naval vessels

Landing craft: 1000 gold.
Small sloop: 2000 gold
Medium sized sloop: 5000 gold.
Sloop of War: 7000 gold
Small trading barque: 5000 gold
Large trading barque: 10000 gold
Small Brigantine: 10000 gold
Brig of War: 15000 gold
Small trading Fluyt: 10000 gold
Large fluyt: 20000 gold
Small frigate: 30000 gold
Large Frigate: 40000 gold
Trade galleon: 30000 gold
Massive trade galleon: 40000 gold.
Ship of the Line: 50000 gold.
Dreadnought: 100000 gold (Not the modernish one, I'm talking a massive wooden ship...it's also somehow fast, though not maneuverable.)]]

Updated Titles

Good/Evil
High Emperor/Supreme Overlord - 75 PP - You control the world - 10,000,000 gold a day, you must be an Emperor/Overlord for at least thirty days.
Emperor/Overlord - 50 PP - You control an entire continent - 1,000,000 gold a day, you must be a King/Conquerer for at least twenty-five days.
King/Conquerer - 35 PP - You control a country - 100,000 gold a day, must be a Duke for at least twenty days to recieve this title.
Duke - 25 PP - You control a Duchy, 10,000 gold a day, must be a Lord for at least fifteen days to recieve this title.
Lord - 15 PP - You control a city - 3000 gold a day.
Knight/Ringleader - 5 PP - You command a band of followers - 0 gold a day.
Peasant - 0 PP
Slave - -10 PP

If you become a slave, you must wait ten days to have a fifty percent chance of escaping, or you can start over. You get negative PP points when you refuse to show up for military service.

Magic

Journeyman: 10,000

Veteran: 30,000

Expert: 90,000
Master: 270,000]]


19:51:47 Jun 25th 08 - Prince Bertilius Septim II:

bump


21:11:42 Jul 2nd 08 - Mr. Jonny Bacardi II:

Jonny's Jolly Band of Followers

Ashley Richardson (archer)
Skills
Archery-Veteran
Fighting-Journeyman
Oration-Journeyman

Jennifer Richardson (archer)
Skills
Archery-Veteran
Fighting-Journeyman
Oration-Journeyman

Olaf Muldger (tank)
Skills
Fighting-Veteran
Smithing-Journeyman
Reading-Journeyman

Herald Kumduge (tank)
Fighting-Veteran
Smithing-Journeyman
Tactics-Journeyman

Adam Duzka (mage)
Magic-Veteran
Reading-Journeyman
Math-Journeyman


23:13:28 Jul 12th 08 - Mr. Killer:

*bump*


00:54:27 Jul 13th 08 - Mr. Sephiroth:

sorry i am new to RPing. what does bump mean?


00:56:03 Jul 13th 08 - Mr. Killer:

It's used in all forums. It brings a thread back up to the top.


20:52:37 Aug 4th 08 - Sir Jonny Bacardi The Last Paladin:

bump


23:24:57 Aug 18th 08 - Mr. Wessick Tilakmen:

Sir Wessick Tilakmens Followers

(Brothers of Fire)

Ragheti (The Mad Monk/Sage)

Reading: Veteran
Oration: Veteran (I sacrificed a second journeyman skill to give him Vet Oration)

Yazimar Kulderi (The Mystic Warrior)

Mathamatics: Journeyman
Magick: Veteran
Reading: Journeyman

Arthon Palithar (The Swordsman)

Fighting: Veteran
Ranging: Journeyman
Tactics: Journeyman

(These are his companions thus far)


03:56:26 Sep 10th 08 - Mr. Arvious VII:

Bringing this back up the forums -_-  consider this a favor.


04:43:01 Sep 10th 08 - Prince Tiber Septim IV:

I was gonna eventually! =P


17:10:47 Sep 12th 08 - Mr. Andane:

Figured it might help to add these.

 

Army - You can buy troops, but they cost upkeep. You have one hundred city guards by default, but you can have more. Warning: If you can't afford the upkeep, they will abandon you, also, all men can be taken by the King/Queen or Duke/Duchess if he/she needs them.

100 men - 1000 gold, 100 gold a day upkeep
500 men - 5000 gold, 500 gold a day upkeep.
1000 men - 10000 gold, 1000 gold a day upkeep.
5000 men - 50000 gold, 5000 gold a day upkeep.
10000 men - 100000 gold, 10000 gold a day upkeep.

Guilds:
You may start a guild for 10,000 gold, though you must be a master at the skill the guild specializes in. Examples: Guild of Scholars, Mercenaries Guild, Engineers Guild. You recieve 3,000 gold a day for owning a guild hall, three prominence points for being a Guildmaster, and a special room in the guild hall to act as your quarters.

Being a Guildmaster is a passive job, meaning you don't have to work it to recieve 3,000 gold a day

Now giving the option to buy buildings to own them! You can either work in them, or hire NPCs to work in them while you do other stuff, such as work elsewhere! These are the keys to BIG money! You can own up to three taverns,

Taverns
Small
Cost: 5000 gold
Money recieved if you work there: 400 gold a day
Money recieved if you don't work there: 200 gold a day
Medium
Cost: 10000 gold
Money recieved if you work there: 800 gold a day.
Money recieved if you don't work there: 400 gold a day.
Large
Cost: 20000 gold
Money recieved if you work there: 1600 gold
Money recieved if you don't work there: 800 gold

Smithy
Cost: 10000 gold.
Money recieved if you work there: 400 gold a day.
Money recieved if you don't work there: 200 gold a day.
Can have one custom weapon or armor piece built a day, you must obtain the ore if you want anything above iron (steel, mithril, adamantium).

Farm
Small
Cost: 5000
Money recieved if you work there (all week): 2800 gold a week.
Money recieved if you don't work there: 1400 gold a week.

Medium
Cost: 10000
Money recieved if you work there (all week): 5600 gold a week.
Money recieved if you don't work there: 2800 gold a week.

Large
Cost: 20000
Money recieved if you work there (all week): 11200 gold a week.
Money recieved if you don't work there: 5600 gold a week.

I will post mines and other businesses when I have more energy. Lots of money in this, LOTS, if you can buy enough. I will also post the prices of countries, as I said you can buy them.

Seron: 10,000,000 gold.
You recieve 500,000 gold a day after this purchase.
Valkond: 9,500,000 gold
You recieve 475,000 gold a day after this purchase.
Tysonia (Seronian Province): 6,000,000 gold.
You recieve 300,000 gold a day after this purchase.

A lot of money, but they pay for themselves in around twenty days time...there are countries in other, larger continents, but for right now lets focus on this one...]]

Religion

To start a religion you must be a veteran in reading and at least an expert in oration. You must also say whether your religion is polytheistic or monotheistic. Currently the humans are a bunch of atheists...no religions out there...you must also build buildings for your religion:

Chapel - 3000 gold
Church - 10000 gold
Cathedral - 40000 gold
Grand Cathedral - 100000 gold

You gain 5% of the total cost of the building per day, so if you had one chapel you'd gain 150 gold a day. Each building takes one day per 10000 gold, the chapel takes one day as well. You can build up to fifteen buildings. This works the same way Guilds do, you don't have to work in it to earn the money.


20:26:23 Jul 1st 09 - Mr. Travis Leiondon:

EPIC BUMP!


04:01:13 Jul 2nd 09 - Prince Pelagius Septim VIII:

This is somewhat outdated, but it will work for some stuff, I guess.


Just ignore the names of cities and people...


08:54:59 Jul 2nd 09 - Prince Pelagius Septim VIII:

and the...well, time per day thing...


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