Forums / Roleplaying / Prominence Guide
Prominence Guide | ||||
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Introduction The goal of this RP is to come to prominence by any means necessary. You can either protect the people and be rewarded with gold and land, or take the gold and land from their corpses. It is completely up to you. This will feature PP, or Prominence Points. You will need a certain amount to get a rank within the world of Vesto. Titles Good/Evil Starting out You start out with nothing but a shack, you can buy almost anything, land, slaves, armor, weapons, just about anything, if you have enough you can buy a whole country! Builds: Careers Job list Level one Class R - Skill required: Reading Class F - Skill required: Fighting Class T- Skill required: Tactics Class M - Skill required: Mathematics Class O - Skill required: Oration Class S - Skill required: Smithing Class C - Skill required: Thieving or fighting - Obtain thieving for a hundred gold from a shadowy figure behind the academy. Upgrading a skill one rank will give you double the pay from your job, so if you become a smith, and you go learn veteran forging for 1000 gold, you will be payed 500 gold instead of 250 gold per day.
Food - You must eat at least one of these a day. Red meat - 15 gold, will help you gain and maintain an athletic build, which makes you stronger in melee combat. Don't eat more than three in a row unless you want to be a lumbering tank in battle. Bread - 5 gold, does nothing for your build, but it fills you up! Doughnuts - 10 gold, makes you gain an obese build...which does nothing but slow you down... Skills Reading - 1000 gold Fighting - 100 gold, free with becoming a soldier for two days. Tactics - 1000 gold Math - 1000 gold Oration - 400 gold Smithing - 500 gold Thieving - 100 gold Ranging - 300 gold. Courses are expensive...gotta make them that way or people becoming scholars will buy them all with their first paycheck, a course takes a day to complete and by the end of the day you will be a journeyman in that area. The ranks are: Each rank costs triple the previous, so if you learn Journeyman fighting with your two days in the army, you will pay three hundred gold for veteran, nine hundred for Expert, and 2700 for Master. Books You may also learn through books! Though it takes a week to learn by reading, and you must have at least a journeyman skill level in reading to learn Mathematics for Novices - 550 gold - Teaches Journeyman Mathematics. Mathematics for Journeymen - 1100 gold - Teaches Veteran mathematics. Advanced Algebra - 2200 gold - Teaches expert mathematics. Advanced Calculus - 4400 gold - Teaches master mathematics. Basic Tactics - 600 gold - Teaches Journeyman tactics. Intermediate Tactics - 1200 gold - Teaches veteran tactics. The Life of General Xarxes - 2400 gold - Teaches Expert tactics. The Techniques of General Vordomor - 4800 gold - Teaches Master tactics. Forging for Novices - 250 gold - Teaches Journeyman smithing. Reading for Journeymen - 1200 gold - Teaches Veteran reading. Reading for Veterans - 2400 gold - Teaches Expert reading. Reading for Experts - 4800 gold - Teaches Master reading. The Techniques of Avason - 1000 gold - Teaches Journeyman Oration. The Techniques of Vorsumar - 2000 gold - Teaches Veteran Oration. The Techniques of Telvodon - 4000 gold - Teaches Expert Oration. The Techniques of Gorsovon - 5000 gold - Teaches Master Oration. Armor and weapons Iron dagger - 100 gold Iron shortsword - 200 gold Iron longsword - 300 gold Iron trendarat (This is for you Erunion, as I know you'll ask if I don't include it, I think I spelled it right...) - 325 gold Iron greatsword - 400 gold Iron chainmail shirt - 300 gold. Iron chainmail coif - 150 gold Iron cuiress - 400 gold Iron pauldrons - 150 gold. Iron boots - 200 gold. Iron gauntlets - 200 gold. Iron helmet (barbute, greathelm, or armet) - 400 gold. Yew longbow - 100 gold, arrows cost 50 gold per dozen. Yew shortbow - 75 gold, arrows cost 50 gold per dozen.
Housing: 7000 gold coins - Two room house with kitchen. 10000 gold coins - Three bedroom house with kitchen. 13000 gold coins - Four bedroom house with kitchen. 15000 - two story home, six bedrooms, with kitchen. 17000 - two story home, six bedrooms, with kitchen and swimming pool. 30000 - Large estate, twenty bedrooms, with kitchen and swimming pool. 50000 - Massive castle, fifty bedrooms, armory, treasure room, prison, barracks, and stable. Housing is quite expensive, you can upgrade your current shack though, but not much. Farmland, five acres - 1000, you recieve 200 gold a day if you choose to farm it. Ten acres - 5000, you recieve 400 gold a day if you choose to farm it. | ||||
Fun There are many ways to have fun, each costs a day, so if you have a lot of money and you want to have your character have fun for the roleplaying factor...some have a chance of giving money back...remember, all work and no play makes you a dull boy! (Not really...) Go drinking: If you drink too much your liver goes to hell and death is the result. Play cards: You have a 20% chance of winning fairly, 90% with cheating, however you have a 50% chance of getting caught and thrown in jail for 3 real days. Cost - 50 gold, Possible winnings - 400 gold. Go swimming: Do this three days in a row to gain an athletic build. Vandalism: Considered fun to some people (I consider it annoying...). You have a 50% chance of getting caught, if you do you're in jail for 3 days. Play chess: Intellectual game, 30% chance of giving you a journeyman tactics skill if you're a novice. Horse racing: Costs 100 gold unless you own a horse, which reminds me, I need to add horses! Anyways, 10 gold if you have one. You always recieve a weak horse if you pay... Horses - Purposes - You can ride them into battle on cavalry charges, use them for transportation, or you can race them. Stabling - For any horse it costs 100 gold a day. You have your own stable if you have a large estate, so you'd only need to buy food for 10 gold a day. Old weak horse - 150 gold. Chance of winning horse race - 2%.
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Ernie's Six Loyal Followers: Thomas Conrad(Swordsman) Martin Feldir(Archer) John Christianson(Archer) Patrick Waldon(Swordsman) James Hunter(Archer) Phillip Cashian(Swordsman) | ||||
Please post your companion's names if you are of the knight level. All of them can have one veteran skill and two journeyman skills. My companions are my fellow scholars under Garius Vosolon, they aren't my employees, rather good friends. My companions: Name: Verdis Zerisar Name: Revil Kolovon Name: Gorris Farilor Name: Iellus Jorvundar Name: Harvon Croson Fathis Farilor | ||||
Ernie's Six Loyal Followers: EDITED VERSION 1.1 Thomas Conrad(Swordsman) Martin Feldir(Archer) John Christianson(Tactician) Patrick Waldon(Spy-like person)
Phillip Cashian(Swordsman) | ||||
Updated full version of the guide: Introduction The goal of this RP is to come to prominence by any means necessary. You can either protect the people and be rewarded with gold and land, or take the gold and land from their corpses. It is completely up to you. This will feature PP, or Prominence Points. You will need a certain amount to get a rank within the world of Vesto. Titles Good/Evil Starting out You start out with nothing but a shack, you can buy almost anything, land, slaves, armor, weapons, just about anything, if you have enough you can buy a whole country! Builds: Careers Job list Level one Class R - Skill required: Reading Class F - Skill required: Fighting Class T- Skill required: Tactics Class M - Skill required: Mathematics Class O - Skill required: Oration Class S - Skill required: Smithing Class C - Skill required: Thieving or fighting - Obtain thieving for a hundred gold from a shadowy figure behind the academy. Upgrading a skill one rank will give you double the pay from your job, so if you become a smith, and you go learn veteran forging for 1000 gold, you will be payed 500 gold instead of 250 gold per day.
Food - You must eat at least one of these a day. Red meat - 15 gold, will help you gain and maintain an athletic build, which makes you stronger in melee combat. Don't eat more than three in a row unless you want to be a lumbering tank in battle. Bread - 5 gold, does nothing for your build, but it fills you up! Doughnuts - 10 gold, makes you gain an obese build...which does nothing but slow you down... Skills Reading - 1000 gold Fighting - 100 gold, free with becoming a soldier for two days. Tactics - 1000 gold Math - 1000 gold Oration - 400 gold Smithing - 500 gold Thieving - 100 gold Ranging - 300 gold. Magic Veteran: 3000 gold a day for seven days, on the seventh day you will be a veteran of magic. Expert: 9000 gold a day for seven days, on the seventh day you will be an expert of magic. Master: 27,000 gold a day for seven days, on the seventh day you will be a master of magic. Courses are expensive...gotta make them that way or people becoming scholars will buy them all with their first paycheck, a course takes a day to complete and by the end of the day you will be a journeyman in that area. The ranks are: Each rank costs triple the previous, so if you learn Journeyman fighting with your two days in the army, you will pay three hundred gold for veteran, nine hundred for Expert, and 2700 for Master. Books You may also learn through books! Though it takes a week to learn by reading, and you must have at least a journeyman skill level in reading to learn Mathematics for Novices - 550 gold - Teaches Journeyman Mathematics. Mathematics for Journeymen - 1100 gold - Teaches Veteran mathematics. Advanced Algebra - 2200 gold - Teaches expert mathematics. Advanced Calculus - 4400 gold - Teaches master mathematics. Basic Tactics - 600 gold - Teaches Journeyman tactics. Intermediate Tactics - 1200 gold - Teaches veteran tactics. The Life of General Xarxes - 2400 gold - Teaches Expert tactics. The Techniques of General Vordomor - 4800 gold - Teaches Master tactics. Forging for Novices - 250 gold - Teaches Journeyman smithing. Reading for Journeymen - 1200 gold - Teaches Veteran reading. Reading for Veterans - 2400 gold - Teaches Expert reading. Reading for Experts - 4800 gold - Teaches Master reading. The Techniques of Avason - 1000 gold - Teaches Journeyman Oration. The Techniques of Vorsumar - 2000 gold - Teaches Veteran Oration. The Techniques of Telvodon - 4000 gold - Teaches Expert Oration. The Techniques of Gorsovon - 5000 gold - Teaches Master Oration. Armor and weapons Iron dagger - 100 gold Iron shortsword - 200 gold Iron longsword - 300 gold Iron trendarat (This is for you Erunion, as I know you'll ask if I don't include it, I think I spelled it right...) - 325 gold Iron greatsword - 400 gold Iron chainmail shirt - 300 gold. Iron chainmail coif - 150 gold Iron cuiress - 400 gold Iron pauldrons - 150 gold. Iron boots - 200 gold. Iron gauntlets - 200 gold. Iron helmet (barbute, greathelm, or armet) - 400 gold. Yew longbow - 100 gold, arrows cost 50 gold per dozen. Yew shortbow - 75 gold, arrows cost 50 gold per dozen.
Housing: 7000 gold coins - Two room house with kitchen. 10000 gold coins - Three bedroom house with kitchen. 13000 gold coins - Four bedroom house with kitchen. 15000 - two story home, six bedrooms, with kitchen. 17000 - two story home, six bedrooms, with kitchen and swimming pool. 30000 - Large estate, twenty bedrooms, with kitchen and swimming pool. 50000 - Massive castle, fifty bedrooms, armory, treasure room, prison, barracks, and stable. Housing is quite expensive, you can upgrade your current shack though, but not much. Farmland, five acres - 1000, you recieve 200 gold a day if you choose to farm it. Ten acres - 5000, you recieve 400 gold a day if you choose to farm it. Fun There are many ways to have fun, each costs a day, so if you have a lot of money and you want to have your character have fun for the roleplaying factor...some have a chance of giving money back...remember, all work and no play makes you a dull boy! (Not really...) Go drinking: If you drink too much your liver goes to hell and death is the result. Play cards: You have a 20% chance of winning fairly, 90% with cheating, however you have a 50% chance of getting caught and thrown in jail for 3 real days. Cost - 50 gold, Possible winnings - 400 gold. Go swimming: Do this three days in a row to gain an athletic build. Vandalism: Considered fun to some people (I consider it annoying...). You have a 50% chance of getting caught, if you do you're in jail for 3 days. Play chess: Intellectual game, 30% chance of giving you a journeyman tactics skill if you're a novice. Horse racing: Costs 100 gold unless you own a horse, which reminds me, I need to add horses! Anyways, 10 gold if you have one. You always recieve a weak horse if you pay... Horses - Purposes - You can ride them into battle on cavalry charges, use them for transportation, or you can race them. Stabling - For any horse it costs 100 gold a day. You have your own stable if you have a large estate, so you'd only need to buy food for 10 gold a day. Old weak horse - 150 gold. Chance of winning horse race - 2%. Followers: If you are a knight, you may have six followers, you can pick one veteran skill for them to have, and two journeyman skills for them to have. | ||||
Naval vessels Landing craft: 1000 gold. Updated Titles Good/Evil If you become a slave, you must wait ten days to have a fifty percent chance of escaping, or you can start over. You get negative PP points when you refuse to show up for military service. Magic Journeyman: 10,000 Veteran: 30,000 Expert: 90,000 | ||||
bump | ||||
Jonny's Jolly Band of Followers Ashley Richardson (archer) Jennifer Richardson (archer) Olaf Muldger (tank) Herald Kumduge (tank) Adam Duzka (mage) | ||||
*bump* | ||||
sorry i am new to RPing. what does bump mean? | ||||
It's used in all forums. It brings a thread back up to the top. | ||||
bump | ||||
Sir Wessick Tilakmens Followers (Brothers of Fire) Ragheti (The Mad Monk/Sage) Reading: Veteran Yazimar Kulderi (The Mystic Warrior) Mathamatics: Journeyman Fighting: Veteran (These are his companions thus far) | ||||
Bringing this back up the forums -_- consider this a favor. | ||||
I was gonna eventually! =P | ||||
Figured it might help to add these.
Army - You can buy troops, but they cost upkeep. You have one hundred city guards by default, but you can have more. Warning: If you can't afford the upkeep, they will abandon you, also, all men can be taken by the King/Queen or Duke/Duchess if he/she needs them. 100 men - 1000 gold, 100 gold a day upkeep Guilds: Being a Guildmaster is a passive job, meaning you don't have to work it to recieve 3,000 gold a day Now giving the option to buy buildings to own them! You can either work in them, or hire NPCs to work in them while you do other stuff, such as work elsewhere! These are the keys to BIG money! You can own up to three taverns, Taverns Smithy Farm Medium Large I will post mines and other businesses when I have more energy. Lots of money in this, LOTS, if you can buy enough. I will also post the prices of countries, as I said you can buy them. Seron: 10,000,000 gold. A lot of money, but they pay for themselves in around twenty days time...there are countries in other, larger continents, but for right now lets focus on this one...]] Religion To start a religion you must be a veteran in reading and at least an expert in oration. You must also say whether your religion is polytheistic or monotheistic. Currently the humans are a bunch of atheists...no religions out there...you must also build buildings for your religion: Chapel - 3000 gold You gain 5% of the total cost of the building per day, so if you had one chapel you'd gain 150 gold a day. Each building takes one day per 10000 gold, the chapel takes one day as well. You can build up to fifteen buildings. This works the same way Guilds do, you don't have to work in it to earn the money. | ||||
EPIC BUMP! | ||||
This is somewhat outdated, but it will work for some stuff, I guess. | ||||
Just ignore the names of cities and people... | ||||
and the...well, time per day thing... | ||||
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