Forums / Roleplaying / The Final Stand
The Final Stand | ||||
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Right, this is basically the same as The Lsat Stand, but it will be modified slightly.
The races are: Elves, Dwarfs, Golems, Humans, Halflings, Gnomes, Slygonals, Trolls, Ogres, Orcs. I'll change the various figures over the next few days, and draw the map...(this might take me a while, I get bored doing the map...) | ||||
Whats a slygonal? | ||||
A slygonal is a creature I made up, I'll stick the races in here sometime today, when I've decided what the populations will be. | ||||
Im gonna be a slygonal, if they are the same as before | ||||
alright | ||||
hey i was gonna be one first! lol i posted but you posted while i was posting so you got that first | ||||
These will be done two at a time(five posts). The population increase is per day. Whether it says they are good with a weapon or not, it takes into consideration the skill with the weapon. Occupations just mention bad or good occupations, if blank, assume average skill. Humans: Population - Ten thousand Population Increase - 5% Location - A city, raised on a hill with a deep moat around it, with water flowing into it from a river, who's course was manipulated for their purpose. There is a wall around the whole city, moat and all, which rises 20 metres up. The moat is after that, and then the city. This is all upon a hill upwards, and the city is across level land at the top. There is a drawbridge for them to cross the moat. There are farms outside of the city, and a small 10 metre wall surrounds everything. Description - Between 5 foot and 7 foot, average 5 foot 10. They are of average weight and build. Their senses(eyesight, etc.) aren't anything special. They are fairly fast and strong enough. Magic - Their magic is average. Weapons - Ranged- Long-bow. Average Mélée- Long-sword & Metal round-shield. Good. Occupations - Mounts - Horses, fast and enduring. 5,000 horses. Elves: Population - One thousand Population increase - 1% Location - A city inside a forest surrounded by two rivers on either side that join up at one side of the forest. There is a wall between the gap on the other side. Elves can use magic to affect the river when threatened.(So can almost any other race, but elves have better magic) There is no wall around the main city, and farms are around it. Description - Between 6 foot and 8 foot, average 6 foot 9. They are slender and tall. They are light. Their hearing and eyesight are very keen. They are very fast and agile. Magic - Their magic is excellent. Weapons - Ranged- Long-bow - Excellent Mélée- Knife and wooden buckler. Average. Occupations - Excellent weapon-makers. Mounts - Horses, fast and enduring. 100 horses. | ||||
Dwarfs: Population - Five thousand. Population increase - 5% Location - A massive underground city in the mountains, which is a mine as well. There is a large entry door, the only way to get in. The rooms are large, if you could call them that, and are mainly around the entrance where the dwarfs eat and sleep. The rest then are mines further into the mountain. Their farms are outside the mountain, and all this is surrounded by a 10 metre wall. Description - Between 3 foot 10 and 5 foot 4, average 4 foot 9. They are small yet a heavy build. Their eyesight is slightly poor from living in the mountains, but their hearing is very good. Magic - Their magic is poor. Weapons - Ranged- Cross-bow. Poor Mélée- Battle-axe & Metal kite-shield. Excellent. Their armour is stronger than the rest. Occupations - Exceeding excellent weapon-makers. Excellent miners. Excellent builders. Poor farmers. Mounts - Ponies, average speed and enduring. Dwarfs prefer walking. 100 ponies. Halflings: Population - Fifteen thousand Population increase - 10% Location - A large plain ground with a lake beside it, on a slight hill. The city is smallish, mostly these people live on their farms. The farms are just surrounding their city. There is a 15 metre wall around all this, including the lake. Description - Between 3 foot 7 and 4 foot 9, average 4 foot 4. They are small and a bit tubby. Their eyesight and hearing is good. Magic - Their magic is average. Weapons - Ranged- Short-bow. Good. Mélée- Short-sword & small metal round-shield. Poor. Occupations - Excellent farmers, poor miners. Mounts - Ponies, average speed and enduring. 10,000 ponies. | ||||
Gnomes: Population - Five thousand(This is because of their really high population increase) Population increase - 20% Location - A large plain ground with a small mountainous area and small forest surrouding it, on either side. That being, the mountain is on one side of the city, and the forest are on the other side, completely surrounding it. They have a huge city and the farms are inside it. There is a twenty-metre wall surrounding all, mountains and forest. Description - Between 1 foot and 3 foot, average 2 foot. They are small and average build(for their size...). Their hearing is excellent. They are fast and strong, for their size. Magic - Their magic is good. Weapons - Ranged- Slingshot. Average. Mélée- War-hammer & small wooden round-shield. Little armour. Crap. Occupations - Excellent builders. Poor miners and lumberers. Mounts - None. Slygonals: Poulation - Seven thousand. Population increase - 5% Location - Their city is spread out in a large forest. The farms are scattered around the place, but the thickness of the forest is a good defence for them, and all should be wary when they tread there, as they could be lost at best, or be destroyed by other things. Even Slygonals had difficulty with navigating it. No other defences. Description - Between 5 foot 10 and 6 foot 6. Very slender, which gives them the appearence of being taller than you if you are slightly taller than them. All their senses are good. They are learned in lore, and know where many cities lie, making it easier for them to know where to scout at a guess. They can detect auras around everything living, and can guess their emotions from this. They are fast and agile. Magic - Their magic is very good. Weapons - Ranged- Long-bow. Crap. Mélée- Spiked club and wooden buckler. Crap. Occupations - Good farmers. Poor weapons-makers. Poor builders. Mounts - None. | ||||
Orcs: Population - Fifty thousand Population increase - 0.1% Location - A large plain, wasteland now. Their city is huge. Their farms are scattered around inside the city, not producing much food at any rate. Their city is surrounded by a thick wall, 20 metres high. Description - Between 4 foot 10 and 5 foot 6. Average 5 foot 2. Heavy build. Their smell is good, but bad eyesight. They are strong and fast. They fight sometimes(often), so your city has a low population increase, even though there should be a lot more. Magic - Their magic is terrible. Weapons - Ranged- Cross-bow. Poor. Mélée- Scimitar & metal round-shield. Excellent. Occupations - Terrible farmers. Poor miners and poor weapon-makers. Mounts - Wyvern. Small(for dragons) dragon-like creatures. 20 foot long. Fast, agile and enduring. 50 wyverns. Golems: Population - One hundred. Population increase - 1% Location - A dry plain, little grass, but not quite desert. Their city has high enough buildings, but are only one-storey high. They have no farms, they don't need to eat food or drink. Their city is surrounded by a high wall, 20 metres high. Desription - Between 24 foot and 30 foot. Average 26 foot. Very heavy build. They have no sense of smell, but have good eyesight and can feel tremors in the earth. They are slow, but strong, even for their size. They are made of clay. They're practically indestructable, but water can turn them to mud, if applied in large quantities. Magic - Their magic is poor, but magic cannot be used directly on them, but you can use it indirectly on them, e.g. pick up a large boulder with magic and hurl it at them. Weapons - Ranged- Rocks. Average. Mélée- Rocks or nothing at all. Excellent. Occupations - Good stone gatherers & lumberers.(Food is not needed, or ores.) Mounts- None. | ||||
Ogres: Population - Five thousand. Population increase - 1% Location - A swampy area. Their city is just scattered buildings and farms all around the place. Their city is surrounded by a thick 10 metre high wall. Description - Between 8 foot and 10 foot. Average 9 foot. Heavy build. Poor eyesight, but good smell. They are slow and strong. They are like big ugly humans. Magic - Their magic is poor. Weapons - Ranged- Bolas(Three weights(rocks) tied to rope and are swung around and then thrown, I think). Poor. Mélée- Morning Star(A spiked mace, round sort of a one). Excellent. Occupations - Bad farmers. Mounts - Griffin(or however you want to spell it). Half eagle, half lion, you know what they are, I don't have to explain. These are big enough ones, around 15 foot long and strong. Ogres aren't good riders however, and have only a few, however they managed to tame them. 100 of them. Trolls: Population - One thousand. Population increase - 1% Location - A rocky area, surrounded by forest. Their city is just an abondened city of some other race, humans most likely, who thought it a good place to place a city, but then moved off elsewhere, deciding it wasn't. The houses are just big enough for the trolls. The city is surrounded by a 20 metre high wall, made by their predecessors, humans or no. The forest then surrounds this, which isn't too thick of a forest, but is dense. Description - Between 10 foot and 12 foot. Average 11 foot 6. Heavyish build. Poor hearing and poor eyesight. Good smell. They are very tough, they have a skin like rock. They aren't quite as strong as ogres, but you can penetrate an ogre's skin much easier, even if it still hard. It is nearly impossible to use blade or arrow against trolls, more useful are weapons of force. They are slow and strong. Magic - Their magic is average. Weapons - Ranged- Spear(12 foot). Good Mélée- Club(no spikes or anything, just a club) & wooden buckler. Very good. Occupations - Poor farmers. Good lumberers. Mounts - Rhinos, or rhinoceri. Slow most of the time, but fast when angered. Hard to control. Strong and enduring. 500 of these. | ||||
I pick Elves! | ||||
u carnt wraith is them | ||||
then trolls? | ||||
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reviving! | ||||
[Grabs resusitrex units, applies them to the thread's chest] CLEAR! *ZUPP*. Still not breathing.. CLEAR! *ZAPP* | ||||
lol | ||||
we have a fatality... | ||||
*lowers his head in respect as the thread's corpse is lowered into the grave, and mumurs along as the earth is thrown onto the coffin* | ||||
we could bring this back to life if killer came... hes probably drawing up the map :P | ||||
Yeah... he probably(should be) is drawing a map... | ||||
Resource Gathering Humans - 10 ore - 10 tree - 20 stone - 50 food Elves - 10 ore - 10 tree - 20 stone - 50 food Dwarfs - 30 ore - 10 tree - 20 stone - 30 food Halflings - 5 ore - 10 tree - 20 stone - 100 food Gnomes - 5 ore - 5 tree - 20 stone - 50 food Slygonals - 10 ore - 10 tree - 20 stone - 70 food Golems - 0 ore - 50 tree - 200 stone - 25 food(don't actually need food) Ogres - 10 ore - 10 tree - 20 stone - 20 food Trolls - 10 ore - 20 tree - 20 stone - 30 food Orcs - 5 ore - 10 tree - 20 stone - 10 food Each weapon maker uses 2 ore and 2 tree per set of weapons. Weapon makers can make 5 sets of weapons per day. All races eat one food per person(apart from Golems, they don't need food) Here is the amount of food their mounts eat... Horse - 3 food. Pony - 2 food. Wyvern - 50 food.(hungry even for their size) Griffin - 20 food. Rhinoceri(rhinos) - 10 food. | ||||
BATTLING Right, this is the point of the game.. When you want to go to was, you set off with all your food, very important, otherwise your guys will starve and die... and go to the other race with however many troops. You're better off giving your troops weapons first, and then maybe buildling siege weapons and defences if you have time. If it so happens two(or more) armies meet in neither city, I'll give a description of landscape, and you will just fight it out there, with no defences apart from armour and shields, and the siege weapons are brought along as well, and they can be used. Sometimes, your siege weapons might fall off the edge of a hill and be destroyed while travelling.. If so, unlucky you. In the most case, one army will be defending their city, with the description of their location as written above, and any other defences they may have added. The other will be trying to knock down the defences and kill the guys inside. Generally, defending is a better position to be in, but the attackers can retreat when they want to, though defenders might send their army out after them to finish them off, or let them leave. In any case, all you have to do is just say what you want your troops to do and where they would be positioned, and when to fire, etc. You'll do this like a story sort-of description, and I'll base it on how well you do it, as well as other factors. However, no matter how good your story-telling is, you must have good defences etc. otherwise you will lose, probably. I'll state the losses on either side. You can do any type of attacking you want, siegeing(depends on the area on its usefulness, plundering, then burning, or you can even take over the city. You lose as soon as you(the commander) is killed. BUILDING Ok, here's some of the defences and the resources you need(tree and stone). They aren't flammable, unless I mention that. Also, the amount of days needed to build and how many people are needed. The number of people required to use it are shown where needed. (Golems count as fifty people, trolls and ogres as five, gnomes as 1/5 of a one, and halflings as 1/2 a one.) (Half the days are needed for gnomes and dwarfs to build, same amount of people. Golems need a tenth of the amount of people to build them, and take the same amount of time. Slygonals take twice the time to build them and same amount of people.) Guardtowers(15 metre high towers, used to look out at the approaching enemy, and for archers to fire out of, and very difficult to shoot back at them) - 100 stone, 20 tree. 10 people, 3 days. Walls(A 20 metre high wall, surrounding a city, or around a wall surrounding a city, not anywhere else though, 10 metres thick.) - 100,000 stone, 1,000 tree. 500 people, 20 days. Trebuchet(Large weapon, sort of like a sling, or a large catapult. Flings rocks over enemy walls, to cause havoc within or over frienldy walls to cause havoc without. Flammable) - 500 stone, 1,000 tree. 100 people, 10 days. Needs 20 people to use. Onager(Similiar to the Trebuchet, but aims rocks at the walls towards over it, quicker, and more inaccurately, to detroy the walls. Flammable) - 500 stone, 1,000 tree. 100 people, 10 days. Needs 15 people to use. Battering ram(Here's a replica in France below... It's the kind of one you will use in the battles. It's used to batter down walls, with the people pushing at the back. Flammable) - 500 tree. 100 people, 7 days. Needs 30 people to use(they're safe at the back, sort of) Assault ladders(Just a big ladder used to climb up walls. Flammable) - 20 tree. 5 people, 1 day. Ballista(A large cross-bow like weapon, but much stronger. Flammable) - 100 tree, 10 stone. 5 people. 5 days. Ok, that's it. If you have any more, just post them, and I'll decide whether or not to add them. No gunpowder based weapons. Tell me if anything is wrong in the list above. Golems, trolls and ogres will have bigger weapons, as gnomes and halflings will have smaller weapons, but it won't make much difference. | ||||
Eh, you can call your cities whatever you want now, please. | ||||
My city is called Name stealer | ||||
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ill call mine Alfreton Castle | ||||
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The name of the City of the Dwarves shall the Fortress Carborundum. *strikes dramatic pose* *falls over* | ||||
I reckon you could manage to put them in yourselves...
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I'll start doing more tomorrow... G'night. | ||||
Dang my city is nigh near impregnable, i have forest for a warning and ambush then i have a wall to defend from and then if you get through i have rocks and houses to ambush you from. : ) | ||||
Slygonal town name: eternity | ||||
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Well, Zyrike, arguably, my mountain is almost impregnable - the rocky regions around slowing down any attacking forces, the wall to make a first battle at, and the endless caves, tunnels and chasms that we dwarves know like the back of our hands and can see in far better than you surfacers - and it'd be entirely possible for everyone to fabricate some reason for an excellent defense. Besides, that forest won't help you if it buuuuurns xD. | ||||
i dont think thats allowed... | ||||
Burning the forest or being 'nigh near impregnable'? | ||||
Also... one thing.... guardtowers are 15 meters tall, but walls are 20? Are you meant to build them seperately, which leaves the guardtowers open and exposed to people shield-rushing the door? o.O | ||||
Errr... from hereon, I declare that guardtowers are 20 metres high... And ll walls are 20 metres, even if I said they weren't... Anyone who wants to sign-up I suggest you do so before I pick my race and finish off the map. | ||||
An update... so nearly finished. It's time for me to pick my race, and finish the map... Well, I have to put in some other details apart from around the cities, but that won't take long(none of it took very long, really...) | ||||
Duh - duh... *The tension builds... What race will Killer decide to be? Will anyone else join in those few more minutes(until tomorrow, *sigh*, have to go shortly) in which they can?* Well... here's my race and city name at any rate...
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ok... | ||||
The ogres, gnomes and orcs will be on the map, but won't do anything apart from defend themselves, though I may send out orcs to attack people after a while, and maybe ogres too. | ||||
There may be improvements to the landscpe on the map during the game. E.g. Flooding, Forest fires, forest growths(the world in the game is weird this way, you can see vegetation taking over stuff quite quickly), and so forth. Mountains get bigger or smaller much quicker than in real life, but still is slow... Also, walls will be shown when being built. Max. 5 walls around a city. You cannot build walls over lakes or big rivers, or on mountains or forests. BUILDING Ok, here's some of the defences and the resources you need(tree and stone). They aren't flammable, unless I mention that. Also, the amount of days needed to build and how many people are needed. The number of people required to use it are shown where needed. (Golems count as fifty people, trolls and ogres as five, gnomes as 1/5 of a one, and halflings as 1/2 a one.) (Half the days are needed for gnomes and dwarfs to build, same amount of people. Golems need a tenth of the amount of people to build them, and take the same amount of time. Slygonals take twice the time to build them and same amount of people.) Guardtowers(15 metre high towers, used to look out at the approaching enemy, and for archers to fire out of, and very difficult to shoot back at them) - 100 stone, 20 tree. 10 people, 3 days. Walls(A 20 metre high wall, surrounding a city, or around a wall surrounding a city, not anywhere else though, 10 metres thick.) - 100,000 stone, 1,000 tree. 500 people, 20 days. Trebuchet(Large weapon, sort of like a sling, or a large catapult. Flings rocks over enemy walls, to cause havoc within or over frienldy walls to cause havoc without. Flammable) - 500 stone, 1,000 tree. 100 people, 10 days. Needs 20 people to use. Onager(Similiar to the Trebuchet, but aims rocks at the walls towards over it, quicker, and more inaccurately, to detroy the walls. Flammable) - 500 stone, 1,000 tree. 100 people, 10 days. Needs 15 people to use. Battering ram(Here's a replica in France below... It's the kind of one you will use in the battles. It's used to batter down walls, with the people pushing at the back. Flammable) - 500 tree. 100 people, 7 days. Needs 30 people to use(they're safe at the back, sort of) Assault ladders(Just a big ladder used to climb up walls. Flammable) - 20 tree. 5 people, 1 day. Ballista(A large cross-bow like weapon, but much stronger. Flammable) - 100 tree, 10 stone. 5 people. 5 days. (note: Boats always take the same amount of people, excluding Golems. Only swamp boats can cross swamps.) Canoe(Small boat. Can only take troops and weapons across water, no large things. Takes 5 people + 5 weapons sets. All races except ogres, trolls and golems. Rowing boat(Just a small rowing boat... Can only take troops and resources(like food...) and weapons across water, no large things. Takes 10 people + 10 weapon sets + 10 resources. All races except Golems. Flammable) - 30 tree, 5 stone. 2 people. 2 days. Caravel(Small ship. Can only take troops, resources and weapons across water, no large things. Takes 50 people + 50 weapons sets + 500 resources + 10 ladders + Ballista. All races except Golems. Cannot cross small rivers. Flammable) - 150 tree, 20 stone. 10 people. 5 days. Swamp boat(Used to cross swamps only. Ogres can cross swamps without these boats. Can only take troops, resources and weapons across swamps, no large things. Takes 20 people + 20 weapon sets + 100 resources. All races except Golems. Cannot cross anything other than swamps. Flammable) - 50 tree, 20 stone. 2 people. 3 days. Carrack(Big ship(Bigger in this thread than per usual, but somehow manages to get into the bigger rivers...). Can take troops, resources, weapons and siege weapons. Takes 100 people + 100 weapon sets + 1,000 resources + 1 large siege weapon + 100 ladders + 5 ballistas. All races. Only 10 golems in one of these, though. Cannot cross small rivers or lakes. Flammable) - 2,500 tree + 100 stone. 20 people. 10 days. | ||||
Finally, finished... When sending your troops somewhere, just tell me where. Each square takes one day to travel, over mountains and through forests, 2 days. Over rivers and lakes and sea in boats takes 2 day per square. So, if there is a small river in a square, it takes 2 days to get to the next square. Swamps take 3 days per square. | ||||
Alright, we're starting.
Ok, so... let's start... I'll go first. For your population increase, you must feed the new guys as well, but they can't work.
6,000 ore gatherers(30,000 ore) - Items, 0 ore, 5,000 tree, 40,000 stone, 15,000 weapon sets. | ||||
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