VILLAGES IV |
THE VILLAGE IS BACK>>>.....
hi everyone, welcome back to another round of the Village.
This time on the Village I hope to make it short or long depending on the decisions of the town.
EG. if the town members decide to build a wall around the town and don't build a farm, they might starve, or if they don't build a wall and build a farm instead they wil be unprotected in the case of an attack on the town.
THE setting: The settlement is in a wilderness of uncharted lands, and the settlement hasn't been made at all yet, the settlement is in a clearing, the clearing is surrounded by a forest on one side and mountain/hilly regions.
in game I will be a Crow sitting on a totem in the middle of the town, everynow and then I will announce things to the Town. Same sort of way that The stormborn works.
We will start when we have enough people to have signed up. please state a job you would like and that would be an asset to the town.
Please sign up.
|
Ooo.. Can i join? I will open a general store? Can i use the franchise 7-11? The slurpees can make alot of profits.. xD
|
1. Valentine - General store owner.... once we decide to build a general store....
Sure you can. :D
|
- Valentine - General store owner
- Sausage - Paki Shops Owner
|
paki?
okay no more than 2 general store owners
|
- Valentine - General store owner
- Sausage - Paki Shops Owner
- Deathuelf - Blacksmith
|
- Valentine - General store owner
- Sausage - Paki Shops Owner
- Deathuelf - Blacksmith
- Dwarfy-Arch-mage
|
okay, only 1 arch mage or spell guy as i will now call you....
|
- Valentine - General store owner
- Sausage - Paki Shops Owner
- Deathuelf - Blacksmith
- Dwarfy-Arch-mage
- Kassius - Bandit/Rogue/Theif/Shifty lookin dude
|
- Valentine - General store owner
- Sausage - Paki Shops Owner
- Deathuelf - Blacksmith
- Dwarfy-Arch-mage
- Kassius - Bandit/Rogue/Theif/Shifty lookin dude
- Wraith - Lumberjack
|
- Valentine - General store owner
- Sausage - Paki Shops Owner
- Deathuelf - Blacksmith
- Dwarfy-Arch-mage
- Kassius - Bandit/Rogue/Theif/Shifty lookin dude
- Wraith - Lumberjack
- Might the God of Cows - God of Cows
|
- Valentine - General store owner
- Sausage - Paki Shops Owner
- Deathuelf - Blacksmith
- Dwarfy-Arch-mage
- Kassius - Bandit/Rogue/Theif/Shifty lookin dude
- Wraith - Lumberjack
- Might the God of Cows - Cow Farmer/ Druggie
I arranged Might's... It looks better and more suitable now. =P
|
- Valentine - General store owner
- Sausage - Paki Shops Owner
- Deathuelf - Blacksmith
- Dwarfy-Arch-mage
- Kassius - Bandit/Rogue/Theif/Shifty lookin dude
- Wraith - Lumberjack
- Might the God of Cows - God of Cows (I have a temple in your area!!!)
|
- Valentine - General store owner
- Sausage - Paki Shops Owner
- Deathuelf - Blacksmith
- Dwarfy-Arch-mage
- Kassius - Bandit/Rogue/Theif/Shifty lookin dude
- Wraith - Lumberjack
- Might the God of Cows - Cow Farmer (too bad)
- Plato - Miner
|
Might I doubt the town would spend the resources on the temple, plus Cow farmer is more of an asset to the village....
|
Lol.. Cow Farmer! Splendid! xD
Dudes. We need a police dudeys. Kassius will rob my slurpees later.
|
And he will rob my paki shop!
Sausage says in a Pakistani voice...
|
- Valentine - General store owner
- Sausage - Paki Shops Owner
- Deathuelf - Blacksmith
- Dwarfy-Arch-mage
- Kassius - Bandit/Rogue/Thief/Shifty lookin dude
- Wraith - Lumberjack
- Might the God of Cows - Cow Farmer
- Plato - Miner
- Killer - Crafter(of wood... To make furniture and bows and such...)
|
- Valentine - General store owner
- Sausage - Paki Shops Owner
- Deathuelf - Blacksmith
- Dwarfy-Arch-mage
- Kassius - Bandit/Rogue/Thief/Shifty lookin dude
- Wraith - Lumberjack
- Might the God of Cows - Cow Farmer
- Plato - Miner
- Killer - Crafter of wood
- Yrike - inventor/builder
|
i think 10s enough to start right???
|
|
- Valentine - General store owner
- Sausage - Paki Shops Owner
- Deathuelf - Blacksmith
- Dwarfy-Arch-mage
- Kassius - Bandit/Rogue/Thief/Shifty lookin dude
- Wraith - Lumberjack
- Might the God of Cows - Cow Farmer
- Plato - Miner
- Killer - Crafter of wood
- Yrike - inventor/builder
- Demonsul - Multi-tasking guy (I do what is asked of me, no particular skills)
|
:) no1 to stop my shifty antics...............yess.................very shifty
|
okay, We will wait 1 more day. Thats when I'll have more time.....
|
Lol.. Okie. Next day, open day for Val's 7-11 franchise store! Free slurpees of all kind of flavors(and i mean it every flavor) to be given to 100 first customers..
|
Okay, might as well start now.....
THE VILLAGE HAS BEGUN>>>
okay so to start off with you must choose What 2 buildings we are going to start off with.
Seeing as we have 1 of our own is a builder we can choose 3 buildings to start off with.
this is a vote, so you vote for the buildings that you think will prove most useful for the town.
The government has given us choice over 7 different building types. we can choose 3.
Here they are.
1. Town center - good for being the center of the town, allowing easy communication with the government for supplies. special events will be notified by the town center as well.
2. Mill - we can produce our own food (EG bread) instead of getting it sent to us from the government, meaning if were cut off from trade routes we wont starve.
3. Barracks - place with weapons and Npc soldiers ready for us to weild incase of attack.
4. Cattle ranch - Cows are more filling to eat than berries.... good source of Iron, keeps us strong.
5. Tavern/customiseableShop - place for drinks, business run one Shop owner in the town. (more than 1 can be had in the town, 1 is the limit when it only appears in the list once)
6. Guard tower - place were guards live, stops crime in town.
7. Hiding place - place for hiding people and stuff incase of an attack
when you vote you vote like this....
1. (your choice here) 2. (your other choice here) 3. (another choice here)
Mkay got that folks?
More building types will be added as game progresses
|
So...
- Mill
- Barracks
- Cattle Ranch
|
- mill
- barracks
- town centre
|
1. Town Centre 2. Cattle Ranch 3. Barracks
|
woah! what a quick response!
|
- Town Centre
- Mill
- Guard Tower
|
Tavern/customiseableShop Hiding place Mill
|
- Mill
- Town Centre
- Cattle Ranch
|
Looks like we're going to get a mill AND town centre... We really don't need 3 food sources.
|
2 sources u mean, anyway the centre is used fer other stuff 2
|
dnt need a cattle ranch, mill will do
i say that after the mill an towncentre we have somethin defensive(eg.barracks or guard tower)
|
No, I mean 3. We need meat as well... I don't want to be a vegitarean...
|
then eat an npc, see the barracks will have 2 purposes :P
|
1. Town Centre 2. Cattle Ranch 3. Barracks
|
- Mill
- Town Centre
- Barracks (changed it so we have some defence and i want some work lol)
|
1. Town Center 2. Cattle Ranch (better than a Mill, it appears) 3. Barracks
|
but without a mill we cant get bread either
u cant live on plain meat, we''ll all die from lack of nutrition lol
|
No you wont. I do it on a daily basis. ;-)
|
This seems to be most common
1. Town Center 2. Food Production Building (Whichever gets more votes) 3. Barracks
|
no seriously u cant go eatin meat the whole of your life without anythin else watsoever, its dangerous eatin just meat for 2 weeks let alone ur whole life, it was proved in a speacial diet where all u eat is meat to loose weight
|
Bleh w/e you say. I'll eat it and die happy at least. =P
|
Fine, we go for a mill at first, then we get a cattle ranch next build. OK?
|
Town centre, mill and barracks... Seems reasonable enough.
|
|
Town center, mill and barracks is what we get, then.
|
[Top] Pages: 1 2 3 4 5 6 (next) |