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The War for Peace
00:04:10 Dec 14th 08 - Mr. Electric:

[[Ok..thanks..but no gold?]]

 


03:12:13 Dec 14th 08 - Mr. Electric:

Name/Race: Electric, Troll
Villages/towns/cities: 1 Village
Gold earned a day: 100
Gold: 50
Troops: 81 Infantry, 18 Archers, 1 Healer, 5 Calvary; 1 Calvaryman (Bought)
Weapons: 100 Short bows,100 Copper axes
Armour: 100 Bucklers, 100 Kite Shields
Mounts: 1 Pony, 25 Horses

Electric sends all his men to the northern group, leaving 5 archers to defend the city.


11:23:24 Dec 14th 08 - Mr. Sinthoras:

Name/Race: Sinthoras/Elves
Villages/Towns/Cities: 1 Village
Income: 100 gold
Gold: 110-50(10 infantry)=60
Max Trained per Day: 10
Troops: 99 Infantry(Iron shortswords, iron bucklers)
            13 Archers(willow longbows)
             2 Healers
Weapons: 101 (unequiped) Iron Swords
                87 Willow Longbows
Armour: 1 Iron Bucklers
Mounts: 4 horse

    * 39 Infantry ambushing in the East, armed with Iron short swords and bucklers.

    * 40 Infantry, 13 archers and 2 healers sieging the village to my North.
I want the archers to fire over the walls to kill some defenders. When they run out of arrows, I want a full scale attack.

    * 20 Infantry at home.

So my army up north attacks and my second army in the east keeps ambushing. If Wargs show up, more than 8, they must run in all direction and regroup at Village A.


14:33:53 Dec 14th 08 - Mr. Demonsul:

Name/Race: Demonsul, Human
Day: 5
Villages/towns/cities: 1 Village
Gold earned a day: 100g
Gold: 360g
Max trained per day: 10 (added for easy reference)
Troops:
84 Infantry
10 Cavalry
Weapons:
100 Steel Axes
100 Steel Longswords
Armour:
100 Steel Bucklers
Mounts:
10 Horses
2 Ponies

Demonsul issues these orders:

  • Both armies, swap pony mounts for horse mounts
  • Army 1: Stay where you are
  • Army 2: GET OUT OF THERE BEFORE THE ELEPHANTS CATCH YOU, but see if you can trap some of them for our use.


03:28:25 Dec 15th 08 - Mr. Delran Silveur:

*bump*


19:11:30 Dec 15th 08 - Mr. Killer:

Sorry, sorry. Internet was down until late yesterday, and I was too lazy to do it then.

Delran, strange ghost-like creatures appeared in Wertal Forest. Your two armies were scared stiff, and didn't attack any merchants. However, many horses were scared away, but they were caught again along with some others. A camp of merchants had been deserted and some gold was found there.  Some "Rebels"(they are the main force attacking towns and places, I shall adjust the map, and these guys will be a dark purple colour(sorry Sinthoras, the best colour there is, and it isn't too similiar to yours.)), around twenty-five troops, have taken the village NW of you. You got 5 horses and 300 gold.
Adrastos, Your army lost 1 cavalry archer and 4 infantry(3 groups, 29 merchants, 26 merchants, 25 merchants) You got 620 gold and 4 horses.
Electric, Your army lost 4 infantry(1 group, 27 merchants). The army outside your walls(wooden fence) are starting to attack. 20 infantry with no armour and iron short swords, and 5 archers with copper chainmail and bolas.(It was rather foolish of you to send your men off when I even said you had an army scouting around outside). You'd best make some preparations. You got 310 gold and 2 horses.
Sinthoras, 500 people are defending the city, all of them peasants apart from 40 infantry armed with copper longswords and ten archers armed with slings. Only thirty peasants(you only have to kill the troops to take a city, or drive them out) were killed at first and 2 archers of yours were killed. Your troops broke down the fence wall, and charged in. Your troops line out, and charge at the enemy, hacking and slashing. Your troops are pushed back out of the village after 120 peasants were killed and 25 infantry, along with 4 of your own archers, a healer and 9 infantry(a few were saved by the healer when they retreated). They await further orders. The village is built with a large stone building in the middle, with huts surrounding the inside perimeter of the village, and the enemy are at the fence, waiting for you to charge again. Your army in the east lost 3 infantry(1 group, 13 merchants) You got 210 gold and two ponies.
Demonsul, your first army lost three infantry(1 group, 14 merchants). Your second army start running away, but the other troops(not yours) saw this, and started to attack the elephants before they panicked. These troops were all trampled, an elephant killed, and the elephants began to run everywhere. One in the direction which your troops were running, trampling nine infantry and one cavalry and a horse. The rest of the troops followed closely behind this elephant after it had been wounded, following it for a bit, and finally captured it, managing to tame it. You got 120 gold, two horses and an elephant.
Dethos, your scout is still travelling, and army two lost three infantry(2 groups, 11 merchants and 13 merchants) and army three lost five infantry(1 group, 27 merchants). There have been reported sightings of a griffin nest on the south-east island. You got 560 gold and seven horses.
Septim, Nothing happened
Gilth, your army will take one day to travel. You army came across a group of merchants(13) and slaughtered them with no losses. You got 280 gold.
Hirgon, it will take two days for your army B to travel to army A. Army A losses 3 infantry(1 group, 12 merchants). You got 210 gold and a horse.


19:28:47 Dec 15th 08 - Mr. Sinthoras:

Name/Race: Sinthoras/Elves
Villages/Towns/Cities: 1 Village
Income: 100 gold
Gold: 160-150(platemail)=10
Max Trained per Day: 10
Troops: 90 Infantry(Iron shortswords, iron bucklers, platemail)
            7 Archers(willow longbows, platemail)
             1 Healers
Weapons: 110 (unequiped) Iron Swords
                93 Willow Longbows
Armour: 10 Iron Bucklers
              3 Platemail
Mounts: 4 horses
             2 Ponies

    * 36 Infantry ambushing in the East, armed with Iron short swords and bucklers.

    * 31 Infantry, 7 archers and 1 healers sieging the village to my North.
I want the archers to fire over the walls to kill some defenders. When they run out of arrows, I want a full scale attack.

    * 20 Infantry at home.

Pretty much the same tactic as last time, only now with better armoured troops ;)


19:30:31 Dec 15th 08 - Mr. Electric:

Name/Race: Electric, Troll
Villages/towns/cities: 1 Village
Gold earned a day: 100
Gold: 460
Troops: 77 Infantry, 18 Archers, 1 Healer, 6 Calvary;10 Archers (Bought)
Weapons: 100 Short bows,100 Copper axes
Armour: 100 Bucklers, 100 Kite Shields
Mounts: 1 Pony, 27 Horses

In alarm at the enemy troops gathered at his walls, electric sends 6 Calvary, 7 Infantry, and 3 archers back to the village to help the defending 15 archers.


20:02:07 Dec 15th 08 - Mr. Dethos III:

Name/Race: Dethos, Human
Villages/towns/cities: 1 village
Gold earned a day Gold:  695-500-50=145
Troops: Infantry – 95 (bought 10 = 50)
            Cavalry – 7

Weapons: 100 mith long swords, 100 mith pikes, 100 mith lances

Armour: 100 mith bucklers, 100 mith chainmail (bought = 500)

Mounts: 14 Horses

  2 Ponies

 Army one 41 infantry (21 mith longswords, 21 mith bucklers, 20 mith pikes, 41 mith chainmail), 1 cavalry (1 mith lance, 1 mith chainmail)

 

Army two 44 infantry (22 mith longswords, 22 mith bucklers, 22 mith pikes, 44 mith chainmail), 6 cavalry (6 mith lance, 6 mith chainmail)

 

5 cavalry move to army two and then to the griffin’s nest to try and tame them. If they can’t then just stay were they are. 10 infantry stay at home. 


20:07:27 Dec 15th 08 - Mr. Delran Silveur:

Name/Race: Delran, Elf
V/R/C: 1 village
Income: 100 gold
Gold: 20
Troops: 80 Infantry
           18 Ranged Cavalry
Weapons: 100 steel axes
                100 rowan crossbows
Armor: none
Mounts: 15 horses
             1 camel
             1 pony

Army:
-First group: 40 infantry, 8 Ranged Cavalry
-Second group: 40 infantry, 8 Ranged Cavalry
-3 ranged cavalry and 1 pony will remain home.

Standing orders: ambush any group of merchants that are under 40 men strength by day, night strike any group of merchant that have under 45 men.

[OOC: Update the map and post our villages so we can guide ourselves.]


20:08:36 Dec 15th 08 - Sir Gilth:

Name/Race: Gilth, Orc
Villages/towns/cities: 1 Village
Gold earned a day: 100g
Gold: 80 gold
Max trained per day: 10
Troops:
47 infantry going to Derront (1 more day)
10 infantry trained (50 gold)
Weapons:
100 iron short swords
100 Willow pole-axes
100 mithril morning stars
Armour:
100 steel bucklers
100 iron chainmails
Mounts:
2 horses
Quest items:
6 Warg skulls (1800 gold in Derront)

Gilth recruited 10 young Orcish men to serve under his banner, They would remain in the village. A travelling merchant passed through Gilth's village and was able to sell 100 mithril morning stars.

  • 10 infantry recruited = 50 gold
  • 100 mithril morning stars bought = 250 gold
  • 25 infantry (iron short swords) + 22 infantry (willow pole-axes) moving to Derront, arriving tomorrow.
  • 10 infantry (mithril morning stars) in the village
All infantry with iron chainmail and steel bucklers (not when carrying pole-axes).


[morning stars are twohanded weapons, right?]


21:49:42 Dec 15th 08 - Mr. Hirgon:

[[Hm, I don't mean to be a bother, but when B first traveled to the next village, it only took them one day to complete the journey after passing the current location of A.

Also, I messed up last time.  I bought chainmail, but failed to specify the type.  I made up for it today.]]

 

Name/Race: Hirgon, Elves

Day: 6
Villages/towns/cities: 1 Village
Gold earned a day: 100
Gold =  465 - 300 - 150 = 15

Max trained per day: 10
Troops:

80 Infantry (Iron Longswords/Iron Chainmail) (trained 5)

20 Infantry (Iron Longswords) 20 Infantry (Bronze Axes)

15 Archers (Yew Shortbows/Iron Chainmail) (trained 5)

1 Healer

Weapons: (see troops)

85 Bronze Axes,

80 Yew Shortbows        

Armour(see troops)

Mounts: 3 camels, 1 pony, 1 horse

 

Village Forces:

(A):  Twenty infantry guard the village.  Ten archers and five infantry travel to force A.

 

Expeditionary Forces:

(A):  55 infantry (Iron Longswords/Chainmail) and 5 archers (Yew Shortbows/Chainmail) set up ambush at the village.  A single healer accompanies these troops.

 

(B) 40 infantry (20 Iron Longswords, 20 Bronze Axes) are still traveling towards force A (will arrive tomorrow).


02:23:06 Dec 16th 08 - Mr. Adrastos:

Name/Race: Adrastos, Troll
Villages/towns/cities: 1 Village
Gold earned a day: 100g (+620g from Ambushing Merchants)
Gold: 320g (720g-50g (10 Infantry)-250g (Mithril Halberd)-150g (Mithril Short Swords)+50g (sold all Mithril Axes)).
Max trained per day: 10
Troops:
61 Infantry (Mithiril Halberd and Mithril Short Swords/ Chainmail/Mithril Bucklers)
16 Archers (Yew Longbows/Chainmail)
6 Calvary Archers (Mithril Crossbows)

Weapons:
Look at "Troops"
85 Yew Longbows
39 Mithiril Halberds
39 Short Swords
94 Mithril Crossbows
Armour:
Look at "Troops"
23 Chainmail
39 Mithril Bucklers
Mounts:
One Pony
Six Horses

- 10 Infantry and 1 archer to Army A, avoid anyone and meet up at a point between Derront/the Port
Army A: 29 (39) infantry, 7 (8) archers, and 6 Calvary Archers. Once they meet up with the 10 infantry send out the Calvary Archers to scout for merchants/small caravans. Since now the Infantry has short swords they are good w/ close combat, and since they have halberds they are good in combat overall (both are mithril). Attack anyone they think they can handle, if it gets way out of hand retreat. Have archers attack from behind (same with Cav Archers), if the enemy gets too close to the archers back up again.
Army B: N/A
-22 Infantry and 8 Archers are at home to protect the village.


17:46:21 Dec 16th 08 - Mr. Demonsul:

Name/Race: Demonsul, Human
Day: 6
Villages/towns/cities: 1 Village
Gold earned a day: 100g
Gold: 150g
Max trained per day: 10 (added for easy reference)
Troops:
72 Infantry
9 Archers
9 Cavalry
1 Ranged Cavalry
Weapons:
100 Steel Axes
100 Steel Longswords
100 Iron / Willow Crossbows
Armour:
100 Steel Bucklers
Mounts:
11 Horses
2 Ponies
1 Elephant

  • Train an elephant ranged cavalry.
  • Make 100 Iron / Willow Crossbows.
  • Train 9 Archers.
  • Move all the ambush sites to better locations.
  • Split the archers up and send them to ambush sites. Keep the elephant ranged cavalry at home.
[Are we ever going to get our villages attacked?]


18:44:14 Dec 16th 08 - Mr. Killer:

If someone doesn't post, they won't get any gold or stuff. It's quicker for me. I didn't realise you wanted your villages to be attacked, so here goes(I was actually hoping you'd build decent armies, keep them all stuck together except for a few defenders and then take a village. Your economy would fly up then)... Apart from ranged weapons(which is why archers can't use shields), they can be all one-handed weapon, but some would be better without using a shield as well, occasionally.

Rebels(purple sort of a colour) are now starting to attack villages all across the land, but I'll give you a day to get prepared(they'll attack everyone), but I won't tell you the average army number. I'll update the map later. And errr... Sorry Hirgon, but it was just between the two, slightly in favour of two days. Merchants are also now found less.

Delran, your first army lost 5 infantry and a horse(2 groups, 16 merchants, 17 merchants) You got 290 gold and 4 horses.
Adrastos, lost no troops(1 group, 11 merchants). You got 230 gold.
Electric, the army tried to break in, but were shot down by your archers. Six of your own archers were killed however. You looted the dead soldiers and got 20 gold, and a tamed(if so it could be called) warg nearby.
Sinthoras, your army broke in after shooting over the wall, then charged and killed all the peasants. The troops had tried to sneak around the back, but were trapped out, and were killed. However, you lost 28 infantry and 5 archers. You got 5,000 gold.(remember, you'll have to defend both cities tomorrow)
Demonsul, (crossbows are metal) your second army lost 3 infantry(1 group, 22 merchants)
Dethos, the griffins couldn't be tamed(there is two big griffins and five eggs(yeah, they've eggs) If you killed the griffins, you'd automatically(as long as they weren't killed) get five griffins(full-grown), and maybe even one of the big ones. However, griffins are tough). A griffin killed one infantry for its young from army one. Army two lost 3 infantry(1 group, 12 merchants) You got 230 gold and one pony.
Septim, Nothing happened
Gilth, your army sold the skulls for 1,800 gold. You got 1,800 gold
Hirgon, Army B was sighted moving away from the village, and a group of ten cavalry were sent to follow them on horseback, and attacked, killing one infantry before all being slaughtered before anyone could stop the troops. You got 9 horses.


18:46:04 Dec 16th 08 - Mr. Demonsul:

No loot? Why? If I was in a fight and wasn't destroyed, shouldn't I get something?


18:47:45 Dec 16th 08 - Mr. Killer:

Sorry. If I ever do that, just keep reminding me, like you and Dethos. You got 240 gold and two horses.


19:15:45 Dec 16th 08 - Mr. Delran Silveur:

Name/Race: Delran, Elf
V/R/C: 1 village
Income: 100 gold
Gold: 10
Troops: 75 Infantry (steel axes)
           22 Ranged Cavalry (rowan crossbows)
Weapons: 100 steel axes
                100 rowan crossbows
Armor: none
Mounts: 18 horses
             1 camel
             1 pony

Army:
-First group: 40 infantry, 10 Ranged Cavalry
-Second group: 35 infantry, 9 Ranged Cavalry, 3 dismounted Ranged Cavalry
-3 ranged cavalry and 1 pony will remain home.

Standing orders: ambush any group of merchants that are under 40 men strength by day, night strike any group of merchant that have under 45 men.

Second group is brought home to defend the village.

[OOC:  KILLER, UPDATE the map and post our villages so we can guide ourselves.]


19:37:08 Dec 16th 08 - Mr. Hirgon:

[[No problem, Killer.  It worked out better that way, because I sent more archers to the village before attacking today.]]

 

Name/Race: Hirgon, Elves

Day: 6
Villages/towns/cities: 1 Village
Gold earned a day: 100
Gold =  115 - 95 = 20

Max trained per day: 10
Troops:

80 Infantry (Iron Longswords/Iron Chainmail)

20 Infantry (Iron Longswords)

28 Infantry (Bronze Axes) (trained 9)

15 Archers (Yew Shortbows/Iron Chainmail)

2 Healers (trained 1)

Weapons: (see troops)

75 Bronze Axes,

85 Yew Shortbows        

Armour(see troops)

Mounts: 3 camels, 1 pony, 10 horses

 

Village Forces:

(A):  29 infantry guard the village, armed with Bronze Axes (one with an Iron Longsword).  A single healer is present in the village.

 

[[OOC: I just discovered the rule where weapons and armour can move about the map at will, and used it to move my best weapons and armour out of the village to the expeditionary force.]]

 

Expeditionary Forces:

(A):  99 infantry (80 Iron Longswords/Chainmail, 19 Iron Longswords), 15 archers (Yew Shortbows/Chainmail), and 1 healer.

 

The force prepares to assault the village.  45 infantry (40 w/chainmail, 5 w/o) line up in plain sight of the western walls of the village, ululating in an attempt to be intimidating in a desert-elvish manner.  The archers are two paces in front of the infantry. The remaining infantry are split into  two groups; 27 hidden to the north (7 w/o chainmail), and 27 hidden to the south (7 w/o chainmail).  This way, the force visible from the village is about the size of the force that has set an ambush for the past few days...

 

The archers are ordered to fire arrows over the walls until two-thirds of their arrows are exhausted.  At this point, the 45 infantry have orders to charge into the village, focusing on killing a few soldiers within, but killing any threatening peasants that get in their paths, as well.  After a few minutes of fighting, these infantry have orders to mount a raucous retreat, in the hopes that the soldiers within the village follow them out.  The archers flee, as well.


If the troops in the village follow, the fleeing force is to turn and resume combat, the archers firing at any enemy archers (or at cavalry while protected by the infantry, if possible). When the enemy is engaged outside the walls, the two forces to the north and to the south are to rise up from their hiding places and crush both of the enemy's flanks.  Once the enemy is destroyed, the infantry is to charge into the village and kill any remaining enemy troops.

 

If the troops within the village do not give chase when Hirgon's desert elves flee, all infantry are sent into the village at once, including the fleeing troops, with orders to kill any enemy troops, as well as any peasants who get in the way.  At the day's end, if the troops are not successful, the archers have orders to shoot as many enemy troops as they can before fleeing, but are always to keep the infantry between them and the enemy.


20:45:41 Dec 16th 08 - Mr. Electric:

[[Forgot to lower my gold to 260 yesterday..ugh]]

Name/Race: Electric, Troll
Villages/towns/cities: 1 Village
Gold earned a day: 100
Gold: 280
Troops: 77 Infantry, 22 Archers, 1 Healer, 6 Calvary; 10 Infantry Bought
Weapons: 100 Rowan Short bows,100 Copper axes, 100 Copper Lances
Armour: 100 Bucklers, 100 Kite Shields
Mounts: 1 Pony, 27 Horses, 1 Warg


21:26:45 Dec 16th 08 - Mr. Sinthoras:

[[What to do with 5000 gold... :). By the way, buying mounts, such as horses or elephants, do they count as trained just like infantry? Or could I train 20 infantry AND buy 10 horses?. And I suppose I can only train 10 troops in each Village, not 20 in Village B and nothing in Village A, right?]]
[[OMG, the last 3 infantry, 2 archers and a healer managed to capture the Village :S :P]]

Name/Race
: Sinthoras/Elves
Villages/Towns/Cities: 1 Village
Income: 200 gold
Gold:10+200+5000(Cityloot)=5210-700(7 ranged cavalry V.A.)-50(1 healer V.A.)-40(2 archers V.A.)-200(10 archers V.B.)-3000(bought an Elephant)=1220
Max Trained per Day: 20
Troops: 62 Infantry(Iron shortswords, iron bucklers, platemail)
            14 Archers(willow longbows, platemail)
             1 Healers
            7 Ranged Cavalry(Willow longbows, platemail)  
Weapons: 138 (unequiped) Iron Swords
                79 Willow Longbows
Armour: 38 Iron Bucklers
              17 Platemail
Mounts: Equiped: 1 Elephant, 4 horses, 2 ponies.
             Non-equiped: Non

    * 36 Infantry ambushing in the East, armed with Iron short swords and bucklers. Several messenger doves have been sent out to call this army back to Village B.

    * 3 Infantry, 12 archers and 1 healers in Village B.

    * 20 Infantry, 2 archers, 1 healer, 7 ranged cavalry in Village A.


21:28:52 Dec 16th 08 - Mr. Electric:

[[Erm..you need to say you have 2 of them not one]]


22:21:46 Dec 16th 08 - Sir Gilth:

Name/Race: Gilth, Orc
Villages/towns/cities: 1 Village
Gold earned a day: 100g
Gold: 1980 gold - 1410 gold = 570 gold
Max trained per day: 10
Troops:
47 infantry moving from derront to village
10 infantry in village
8 archers trained (160 gold)
1 healer trained (50 gold)
1 mage trained (200 gold)
Weapons:
100 iron short swords
100 Willow pole-axes
100 mithril morning stars
100 yew long-bows bought (250 gold)
Armour:
100 steel bucklers
100 iron chainmails
100 mithril plate mails bought (750 gold)
Mounts:
2 horses
Quest items:
none

When the warriors arrived in Derront, people saw the 6 warg skulls and the city council was immediately alerted. They came to see for themselves and the reward promised by the king was given to the men (1800 gold).
The money was spent on new equipment for Gilth's soldiers. 100 mithril platemails were bought, together with 100 yew longbows. 8 new archers were trained, and 1 orcish shaman had learned the arts of healing, while the other had studied the dark arts of magic. The men in Derront heard rumours about roaming bandits and decided to return to the village immediately. In the village, travelling merchants reported that bandits were spotted in the neighbourhood. The mage was immediately put to work. He tried to lower the ground infront of the walls, to create some sort of ditch infront of the small wall.

Army A: Moving from Derront to village A (2 days)
25 infantry [iron short sword, iron chain mail, steel buckler]
22 infantry [willow pole-axe, iron chain mail]

Defenders
10 infantry [mithril morning star, mithril plate mail]
8 archers [yew longbow, mithril plate mail]
1 healer
1 mage


22:56:41 Dec 16th 08 - Mr. Adrastos:

Name/Race: Adrastos, Troll
Villages/towns/cities: 1 Village
Gold earned a day: 100g (+230g from Ambushing Merchants, +50g from selling chainmail armor, +320g from yesterday)
Gold: 60g (700g-500g (Mithril Chainmail)-100g (2 healers)-40g (8 infantry)  
Max trained per day: 10
Troops:
69 Infantry (Mithiril Halberd and Mithril Short Swords/Mithril Chainmail/Mithril Bucklers)
16 Archers (Yew Longbows/Chainmail)
6 Calvary Archers (Mithril Crossbows)
2 Healers

Weapons:
Look at "Troops"
85 Yew Longbows
31 Mithiril Halberds
31 Short Swords
94 Mithril Crossbows
Armour:
Look at "Troops"
15 Mithril Chainmail
31 Mithril Bucklers
Mounts:
One Pony
Six Horses

-Sending 10 Infantry, 2 healers and 8 Archers to meet up with Army A, then attack the village closest to the port that is East of Derront
Army A: 39 (49) infantry, 8 (16) archers, (2) healers and 6 Calvary Archers. BATTLE PLAN: 1st 5 of my best men sneak into the village (two of them archers). Then they wait for nighttime, come out and kill the gate sentries. The archers will both shoot off fire arrows that will que the main army to attack.
2nd going into the city they fight like normal troops(infantry) , have Archers get on the walls if at all possible, if not then get unto rooftops and fire at the enemy. Use short swords in tight areas to fight, but otherwise use Halberds to just crush the enemy.
(NOTE: My troops are equiped with the best weapons and armor possible, I think this village shouldn't be much of a problem)
Army B: N/A
-20 Infantry are at home to protect the village.


23:20:47 Dec 16th 08 - Mr. Delran Silveur:

[OOC: KILLER, UPDATE THE MAP!]


23:38:30 Dec 16th 08 - Mr. Killer:


Alright, alright, it hasn't changed that much. Only that rebels have taken over 3/4 of the continent.

http://img258.imageshack.us/img258/4348/maptg8.png
http://img258.imageshack.us/img258/4348/maptg8.png





23:39:47 Dec 16th 08 - Mr. Dethos III:

Name/Race: Dethos, Human
Villages/towns/cities: 1 village
Gold earned a day Gold:  475-50=425
Troops: Infantry – 95 (bought 10 = 50)
            Cavalry – 7

Weapons: 100 mith long swords, 100 mith pikes, 100 mith lances

Armour: 100 mith bucklers, 100 mith chainmail

Mounts: 14 Horses

  3 Ponies

 Army one 40 infantry (20 mith longswords, 20 mith bucklers, 20 mith pikes, 40 mith chainmail), 1 cavalry (1 mith lance, 1 mith chainmail)

 

Army two 51 infantry (26 mith longswords, 26 mith bucklers, 25 mith pikes, 51 mith chainmail), 6 cavalry (6 mith lance, 6 mith chainmail)

 

10 infantry stay at home.  10 infantry move to army two. Army one will attack the two griffins in 2 groups 20 infantry and 1 cavalry in the first one and 20 infantry in the second. 10 infantry armed with pikes in each group and 10 with longswords and bucklers in each group. They have a shield wall at the front and pikes in between each troop.


19:26:52 Dec 17th 08 - Sir Gilth:

TTT


20:01:52 Dec 17th 08 - Mr. Electric:

[[???]]


20:08:33 Dec 17th 08 - Mr. Killer:

Sorry, didn't get around to doing thi today, wait until tomorrow.


20:22:51 Dec 17th 08 - Mr. Electric:

[[...]]


21:18:41 Dec 18th 08 - Mr. Killer:

I'm sorry, I'm going to stop this. Sorry. Someone can take over it if they so wish.


22:14:45 Dec 18th 08 - Mr. Demonsul:

Not me. I'm actually glad this stops, it had a few too many stats. I can't manage this and Prominence, and I prefer Prominence...


22:28:33 Dec 18th 08 - Mr. Delran Silveur:

[OOC: Septim....can you work out your magic here? Pwetty pwease?]


22:39:03 Dec 18th 08 - Mr. Demonsul:

*A Septim clone that was commandeered by Demonsul squishes this thread under a SP@M OF DEATH.


23:24:33 Dec 18th 08 - Mr. Electric:

I'm not glad it stops..killer PLEASE keep it going..:P


01:19:02 Dec 19th 08 - Mr. Delran Silveur:

This RP is too god to be left like this. It must continue. Who is up to the task?


18:30:43 Dec 19th 08 - Mr. Electric:

Killer is..someone make him start it again..


22:28:29 Dec 19th 08 - Mr. Adrastos:

I could post once a day about what happens, but I want to keep playing too :-(.

So if no one else wants to step up I guess I will, I will keep playing.


22:30:48 Dec 19th 08 - Mr. Electric:

IF ANYONE SEES HIM TELL HIM TO START IT UP AGAIN!


22:39:52 Dec 19th 08 - Mr. Killer:

Electric(and all the rest), I'm sorry. However, it didn't really turn out as I had hoped, and I'm too lazy to keep on doing it and bored with it to be honest.


22:46:36 Dec 19th 08 - Mr. Delran Silveur:

Come on, please continue it! Pwettty pwease!
*Makes big blurry puppy eyes as he talks to Killer*


23:45:43 Dec 19th 08 - Mr. Adrastos:

As I said earlier I'm willing to have a go at it, I personally enjoy this game, so if you guys are willing to suffer with me then I'm your guy ;-).


23:50:32 Dec 19th 08 - Mr. Dethos III:

I want to carry on. I would of taken over but i want to keep playing and i would of been biost (probly spelt wrong).


23:54:49 Dec 19th 08 - Mr. Delran Silveur:

let's keep going


23:58:35 Dec 19th 08 - Mr. Electric:

Pweese?*Whimpers*


00:15:20 Dec 20th 08 - Mr. Delran Silveur:

Electric, shut up or I kill you.


00:26:44 Dec 20th 08 - Mr. Adrastos:

I'll give it a shot if no one else wants to, and I'm pulling myself out of this game to keep it un-baised. Also I would prefere that you set up your stats the way that I set mine up, it's much easier for me to see which kind of weapons you have for which troops.

Delran, your army lost 7 Infantry and 2 Cav. Archers(1 group, 39 merchants) You got 355 gold and 2 horses. Your scouts spot a rebel army just a day away from your city, the estimate the number of the army to be anywhere from 40-60 Infantry Rebels.
Electric, your troops get back home right before the rebels come to your town. Your town is now under siege, decide what you will do next (Rebel army has 50 Infantry armed with Copper Axes).
Sinthoras, your army lost 3 infantry (1 group, 21 merchants). You see Rebels just a half a day away, their numbers are estimated to be anywhere from 32 to 50 infantry. You got 200 gold and 1 horse.
Demonsul, nothing happens. Rebels are spotted two days away from your village.
Dethos, you killed both of the adult Griffins, however since you did not have any ranged troops you sustained heavy casualties. You lost 23 Infantry, and 1 Calvary total. You got 5 Griffin eggs and 200 gold hiden under the nest. A rebel army is spotted three days away, the #'s are estimated to be 32-56 infantry rebels.
Septim, Nothing happens, rebels are 2 days away, the #'s are estimated to be 23-45 infantry. (if you don't post again in two days you will be eliminated)
Gilth, Rebels are spotted 3 days away. The #'s are estimated to be from 30-42 infantry.
Hirgon, You lost 18 infantry in this assualt. Your archers killed 20 infantry with their arrows (good move) before your troops charged. Your troops attacked and succesfully killed 50% (lost 6 infantry)more of the remaining troops, following orders your army retreated (lost 7 infantry). The enemy army happy that they caused you to riot followed after you, but there were too few of them to do much damage. Your troops easily dispose of them (5 total dead in this scene, 3 dead from friendly fire). You got 4,500g war spoils, 5 horses, and a pony. Village A has spotted rebels a day away, their numbers are estimated to be anywhere from 27-54 infantry.

[[So how did I do guys?]]


00:39:31 Dec 20th 08 - Mr. Delran Silveur:

Name/Race: Delran, Elf
V/R/C: 1 village
Income: 100 gold
Gold: 35
Troops: 68 Infantry (steel axes, bucklers)
           26 Ranged Cavalry (rowan crossbows)
Weapons: 100 steel axes
                100 rowan crossbows
ArmorMounts: 20 horses
             1 camel
             1 pony

Army:
-First group: 37 infantry, 8 Ranged Cavalry
-Second group: 35 infantry,13 Ranged Cavalry, 4 dismounted Ranged Cavalry

Standing orders: ambush any group of merchants that are under 40 men strength by day, night strike any group of merchant that have under 45 men.

Second group is brought home to defend the village.


12:12:18 Dec 20th 08 - Sir Gilth:

[I like it Adrastos, try to keep it going like this.]

Name/Race: Gilth, Orc
Villages/towns/cities: 1 Village
Gold earned a day: 100g
Gold:  670 - 290 = 380 gold
Max trained per day: 10
Troops:
47 infantry moving from derront to village (1 more day)
18 infantry in village (8 trained = 40 gold)
8 archers 
2 healer  (1 trained = 50 gold)
2 mage  (1 trained = 200 gold)
Weapons:
100 iron short swords
100 Willow pole-axes
100 mithril morning stars
100 yew long-bows bought (250 gold)
Armour:
100 steel bucklers
100 iron chainmails
100 mithril plate mails bought (750 gold)
Mounts:
2 horses
Quest items:
none

The mages keep working on creating ditches in front of the villages walls.

Army A: Moving from Derront to village A (1 days)
25 infantry [iron short sword, iron chain mail, steel buckler]
22 infantry [willow pole-axe, iron chain mail]

Defenders
18 infantry [mithril morning star, mithril plate mail]
8 archers [yew longbow, mithril plate mail]
2 healer
2 mage


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