Forums / Roleplaying / School of magic
School of magic | ||||
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Wraith MP: 50 / 50 109-23-23-23-24=16 | ||||
you actually have 26 points left | ||||
[[Wtf? My maths isn't THAT bad.... W/e........ Thanks..]] Wraith MP: 50 / 50 26-25=1 | ||||
I just did it again and yeah it was 26 points : ) | ||||
OMG I am sooo going to fail my maths exam. :'( Thanks. | ||||
lol i used a calculator though | ||||
MP: 50/50 Light - 3 102-29-30=43 43-4-5-6-7-8-9=4-4 0 points. | ||||
i dont feel in the mood for checking that... | ||||
[That's why I have transparent calculations.] | ||||
Zryike Light - 3 Darkness - 3 Fire - 20 Water - 20 Earth - 25 Wind - 3 Energy - 20 Healing - 3 Mind - 7 Items - Cherry Wand Imps/djinni/demons - Earth Imp lvl 20 Job: Knowledge Keeper Points Remaining- 7 | ||||
Deathuelf points remaining :4 Job: farmer | ||||
no its 960 now | ||||
your over 17 points | ||||
Deathuelf points remaining :4 Job: farmer there u go | ||||
thats still 2 points over and i forgot to count the remaining points so it actually 6 over now... sorry | ||||
ive worked it out as 963 so only 3 over | ||||
ok then but that is still not allowed... | ||||
Everyone gets 20 gold! 5 gold extra every Sunday from now on.(You'll get something to do with it eventually...) Killer MP - 49/50 Light - 10 Darkness - 10 Fire - 4 Water - 3 Earth - 3 Wind - 3 Energy - 3 Healing - 40 Mind - 11 Items - Maple wand, 20 gold. Imps/djinni/demons - Level 1 healing imp, Level 28 healing imp Points left - 3 Job - Farm worker | ||||
um i now have.. 50 gold? | ||||
Demonsul | ||||
Killer:Everyone gets 20 gold! Zryike: um... I now have 50 gold? What the hell? 20 gold is NOT 50 gold, believe it or not. [You got the gold because of your work, you would make about 50 gold a week, 45 gold goes into the school, and you only got the 20 gold, errr... because I said so.] | ||||
A long time ago you said we had 10 gold and got 5 a week so i actually have 35 :P | ||||
I did? Still not 50... Only 20 gold each though, and get 5 gold each week. | ||||
i know only 35 | ||||
Killer MP - 49/50 Light - 10 Darkness - 10 Fire - 10 Water - 10 Earth - 5 Wind - 3 Energy - 3 Healing - 40 Mind - 11 Items - Maple wand, 20 gold. Imps/djinni/demons - Level 1 healing imp, Level 28 healing imp Points left - 0 Job - Farm worker {Right, we'll have a duelling tournament soon...} | ||||
[Was away yesterday so i have 200 points to spare.] Wraith MP: 50 / 50 201-24-25= 152 [Can I summon 2 imps? If so I want to summon a level 25 Wind and Earth Imp. Otherwise just the Wind Imp. (Again if possible) ] | ||||
2 imps on one day? Nope... This is the way you can summon imps altogether You have 150 points with which to summon imps/djinni/demons. A level 1 imp costs 1 point, a level 47 djinni costs 47 points, a level 90 demon costs 90 points and so on. Easy as that... | ||||
[Ok, so my 'summon points' would be 150-19-1=130, right?] | ||||
Zryike Light - 3 Darkness - 3 Fire - 20 Water - 20 Earth - 28 Wind - 3 Energy - 20 Healing - 3 Mind - 10 Items - Cherry Wand Imps/djinni/demons - Earth Imp lvl 20, Level 20 Fire Imp Job: Knowledge Keeper Points Remaining- 0 | ||||
Yeah. | ||||
When can i try and summon a djinni thing? is there a special day for that? | ||||
On a Saturday or Sunday up to level 50 I think I said, then only on Sunday for higher levels. | ||||
Killer MP - 49/50 Light - 10 Darkness - 10 Fire - 10 Water - 10 Earth - 10 Wind - 10 Energy - 5 Healing - 40 Mind - 11 Items - Maple wand, 20 gold. Imps/djinni/demons - Level 1 healing imp, Level 28 healing imp Points left - 2 Job - Farm worker | ||||
Deathuelf points remaining :1 Job: farmer | ||||
MP: 50/50 Light - 3 20 gold. 100-10 90-4-5-6-7-8-9-10 41-4-5-6-7-8-9 2 left over | ||||
Wraith MP: 50 / 50 125-27-28-29-30=11 | ||||
Deathuelf points remaining :11 Job: farmer | ||||
I can't be bothered with this anymore... Nothing is happening, and I can't really make anything interesting happen either... | ||||
a load of dark wizards and witches could attack the school and we have to defend it. thats something interesting | ||||
Weren't we supposed to have a dueling competition today...? | ||||
Yeah you were... Tchhh... I suppose I'll continue on. I haven't got the shpae-shifting forms though... Killer MP - 49/50 Light - 10 Darkness - 10 Fire - 10 Water - 10 Earth - 10 Wind - 10 Energy - 10 Healing - 41 Mind - 12 Items - Maple wand, 25 gold. Imps/djinni/demons - Level 1 healing imp, Level 28 healing imp Points left - 7 Job - Farm worker | ||||
[So lets have it now... I challenge you to a duel Killer ^^] Wraith MP: 50 / 50 111-27-28-29=27 | ||||
Right... *The professors usher the students to the duelling hall. With only 11 rings it would take a long time, and so they decide to narrow it from around a thousand to sixty-four. This would be difficult though... They got them to cast magic, and took out sixty-four, more by randomness towards anything else. "This is just a practise duelling tournament, so sorry if you don't don't get picked." They led them to the duelling rings, and started.* Ok, for the first round, which will be all of today, you just duel an imaginery guy/girl. DO NOT god-mode, magic is pretty weak until te higher levels. You can start now. Winner of the whole thing gets 20 gold. | ||||
*Wraith is duelling a girl. She is about a foot shorter than him and he has seen her do quite well in some of the lessons. He tests her by casting a level 1 Fireball.* [Mp: 48/50] | ||||
*Wraith is duelling a girl. She is about a foot shorter than him and he has seen her do quite well in some of the lessons. He tests her by casting a level 1 Fireball.* [Mp: 48/50] *She dodges and casts Water Squirt level 2 to put it out. She then casts Water Blast level 1 at him.* [Mp: 43/50] *Wraith sees this as she is abit nervous and overzealous since it was a weak fireball. He dodges it but it clips his shoulder, wetting him and injuring his shoulder slightly. He then casts Electric Conductor on her and sends 2 Electric shocks level 2 at her.* [Mp: 39/50] [Is this good for the first bit? Or do you control the NPC?] | ||||
Yeah, that's fine. You can control the NPC, but in later rounds I will. | ||||
I don't like sticking this up to often, but this should help you with your duels. Light Level 1 -Light shield(Creates a shield to defend against light) - 5 mp Level 2 - Light spell, level 1(Creates a small light) - 1 mp Level 3 - Travelling light spell, level 1(Creates a small light which you can move about, for around 50 metres) - 2 mp Level 5 - Illusion, level 1(Creates a blurry white outline, isn't very convincing of anything) - 1 mp Level 10 - Light spell, level 2(Creates a fairly strong light) - 2 mp Level 15 - Travelling light spell, level 2(Creates a fairly strong light which you can move about the place, for about 200 metres) - 3 mp Level 20 - Illusion, level 2(Creates an image of one colour, useful for producing ghosts, but flickers a bit) - 3 mp Level 30 - Light spell, level 3(Creates a strong light) - 3 mp Level 40 - Travelling light spell, level 3(Creates a strong light which you can move around, for about 500 metres) - 5 mp Level 45 - Ray of Light, level 1(Creates a fairly strong light which you can aim at an enemy and perhaps temporarily blind them) - 5 mp Level 50 - Illusion, level 3(Creates a steady illusion with two colours) - 6 mp Level 60 - Ray of Light, level 2(Creates a strong light which you can aim at an enemy, and temporarily blind them) - 7 mp Level 65 - Illusion, level 4(Creates a steady image of 3 colours of one or two images, with different shades) - 8 mp Level 75 - Ray of Light, level 3(Creates a very strong light which you can aim at an enemy, with a slim chance of permantently blinding them) - 10 mp Level 90 - Illusion, level 5(Creates a steady image of any colour, and up to 10 images) - 20 mp Level 100 - Blast of Light(Sends a strong blast of light all around you, while protecting you yourself from it, has a chance of permantently bliding any around you) - 15 mp Darkness Level 1 - Darkness shield(Defends against darkness) - 5 mp Level 2 - Darkness spell, level 1(It makes everything go a bit dark near you, not much) - 1 mp Level 5 - Blind, level 1(It creates some darkness around a person, but not very dark) - 1 mp Level 10 - Necromancy, level 1(You can raise something small from the dead for a very short period of time) - 3 mp Level 20 - Darkness spell, level 2(It makes everything go fairly dark for a range of 100 metres, but can be penetrated by light, electicity and fire spells.) - 3 mp Level 25 - Blind, level 2(It creates a darkness around a person or two, fairly dark, but can be penetrated by light, electricity and fire spells) - 3 mp Level 30 - Necromancy, level 2(Raises a dead body about the size of a man for a short period of time) - 5 mp Level 40 - Darkness spell, level 3(Creates a very dense darkness for a range of 500 metres, and can only be penetrated by strong light spells.) - 7 mp Level 50 - Blind, level 3(Creates a dense darkness around one or two persons, and can only be penetrated by very strong light spells) - 8 mp Level 60 - Necromancy, level 3(Raises a dead body up to the size of a bear for a longish period of time) - 10 mp Level 70 - Necromancy, level 4(Raises up to 5 daed bodies the size of a man for a longish period of time) - 15 mp Level 75 - Darkness spell, level 4(Creates a dense darkness for a range of 1 km, and can't be penetrated) - 12 mp Level 85 - Blind, level 4(Cretes a dense darkness around up to 3 people and can't be penetrated) - 14 mp Level 100 - Necromancy, level 5(Raises up to 5 dead bodies the size of a bear for a long period of time) - 25 mp Fire Level 1 - Fire shield(Defends against fire) - 5 mp Level 2 - Flicker of Flame(Creates a small flicker of fire) - 1 mp Level 3 - Fireball, level 1(Creates a small weak, dying fireball to send at someone) - 2 mp Level 5 - Increase heat, level 1(Increases the heat by up to 5 degrees Celsius) - 2 mp Level 10 - Firewall, level 1(Creates a wall of fire around you, 1/2 metre high) - 4 mp Level 15 - Fireball, level 2(Creates a warm fireball to send at someone) - 5 mp Level 20 - Increase heat, level 2(Increases the heat by up to 10 degrees Celsius) - 5 mp Level 25 - Firewall, level 2(Creates a wall of fire around you, 1 metre high) - 5 mp Level 40 - Fireball, level 3(Creates a hot fireball to send at someone) - 7 mp Level 50 - Increase heat, level 3(Increases the heat by up to 20 degrees Celsius) - 8 mp Level 60 - Firewall , level 3(Creates a wall of fire around you, 4 metres high) - 10 mp Level 70 - Fireball, level 4(Creates a flaming hot fireball to send at one or two people) - 12 mp Level 80 - Ignite(Makes something go up into flames(Not living things) if it is easily flammable) - 15 mp Level 90 - Heat wave(A wave of heat is sent out, increasing the temperature by up to 70 degrees Celsius. Be sure to be well protected) - 25 mp Level 100 - Fireball, level 5(Creates a burning white hot fireball to send out at up to five people) - 20 mp Water Level 1 - Water shield(defends against water attacks) - 5 mp Level 3 - Water squirt, level 1(Squirts a bit of water at someone) - 1 mp Level 5 - Freezing spell, level 1(Makes it up to 5 degrees colder) - 2 mp Level 10 - Water squirt, level 2(Squirts some more water at someone) - 2 mp Level 20 - Freezing spell, level 2(Makes it up to 10 degrees colder) - 4 mp Level 30 - Water blast, level 1(Blasts some water at someone) - 5 mp Level 40 - Freezing spell, level 3(Makes it up to 20 degrees colder) - 8 mp Level 50 - Water bubble(Keeps all water out for a longish time, is burst by dryness) - 10 mp Level 55 - Water blast, level 2(Blasts water at two people) - 7 mp Level 60 - Icicle shot(Sends an icicle at someone) - 7 mp Level 75 - Water blast, level 3(Blasts water at 3 people) - 9 mp Level 80 - Ice breath(Sends a cold blast of water/ice, making everything it goes past and near 0 degrees celsius. As for living creatures, it just makes their skin/fur cold, but they'll still be quite cold...) - 15 mp Level 90 - Water blast, level 4(Blasts water at 5 people) - 12 mp Level 100 - Tidal wave(Sends a huge amount of water all around the place at a collosal speed, with no direction, so beware) - 30 mp Earth Level 1 - Earth shield(Protects against earth attacks) - 5 mp Level 3 - Earth strike, level 1(Raises a small amount of earth and hurls it at someone) - 1 mp Level 5 - Earthquake, level 1(Makes the earth rumble a tiny bit) - 1 mp Level 10 - Earthwall, level 1(Creates a small mound around you, 1/2 metre high) - 2 mp Level 20 - Earth strike, level 2(Raises a medium amount of earth and hurls at someone) - 4 mp Level 30 - Earthquake. level 2(Makes the earth tremor) - 5 mp Level 40 - Earthwall, level 2(Creates a highish mound around you, 2 metres high) - 5 mp Level 50 - Earth strike, level 3(Raises a large amount of earth and hurls it at two targets) - 6 mp Level 55 - Landslide(Moves a hilly area at a slow moving rate) - 8 mp Level 60 - Earthwall, level 3(Creates a high mound around you, 5 metres high) - 10 mp Level 70 - Earth strike, level 4(Raises a large amount of earth and hurls it at 5 people) - 9 mp Level 75 - Mudflow(Moves a hilly area at a fast moving pace) - 12 mp Level 85 - Mud-bank(Creates a deepish moat, around 5 metres deep around you) - 11 mp Level 90 - Earthquake, level 3(Makes the earth tremor very noticibly, might damage poorly made stone buildings and wooden buildings) - 15 mp Level 100 - Earth strike, level 5(Raises a very large amount of earth and hurls it at up to 10 people) Wind Level 1 - Wind Shield(Protects against wind attacks) - 5 mp Level 3 - Gentle Breeze(A slight breeze blows) - 1 mp Level 5 - Tornado, level 1(A spinning coloumn of air, a small one, about the size of an average-szed dog) -2 mp Level 15 - Strong Breeze(Trees sway slightly) - 4 mp Level 20 - Tornado, level 2(A spinning column of air, small, about as high as a man) - 4 mp Level 30 - Gale(Hard to walk against, trees sway a lot) - 5 mp Level 40 - Tornado, level 3(A spinning column of air, about the size of two men up) - 8 mp Level 45 - Teleport, level 1(Teleports you to another place, range of 50 metres.) - 7 mp Level 50 - Storm(impossible to walk against, damage to poorly made buildings) - 9 mp Level 60 - Tornado, level 4(A spinning column of air, about 10 metres high) - 14 mp Level 65 - Transport, level 1(Teleports a medium-sized object elsewhere, range of 100 metres) - 10 mp Level 75 - Teleport, level 2(Teleports you to another place, range of 100 metres) - 11 mp Level 85 - Transport, level 2(Teleports a large object elsewhere, range of 300 metres) - 13 mp Level 90 - Teleport, level 3(Teleports you and another(has to be with you though, at fairly near places to each other) to another place, range of 250 metres) - 17 mp Level 95 - Tornado, level 5(A spinning column of air, about 20 metres high) - 20 mp Level 100 - Hurricane(Huge gusts of wind, very powerful, damages buildings, uproots trees and causes serious damage) - 30 mp Energy Level 1 - Energy shield(Protects from energy attacks) - 5 mp Level 3 - Increase Energy, level 1(Increases energy slightly) - 1 mp Level 5 - Electric Shock, level 1(Gives another person a tiny electric shock if you touch them) - 2 mp Level 10 - Electric Conductor(Makes a person more likely to get struck by lightning for a while, so it's easier to use electrical magic on them) - 5 mp Level 20 - Increase Energy, level 2(Increases energy a bit) - 3 mp Level 25 - Electric shock, level 2(Gives another person a fairly decent electric shock if you touch them) - 4 mp Level 40 - Thunderbolt, level 1(Gives a person a number of small electric shocks) - 5 mp Level 50 - Increase Energy, level 3(Increases energy quite a lot) - 6 mp Level 60 - Electric Shock, level 3(Gives another person a bad electric shock without touching them) - 6 mp Level 65 - Thunderbolt, level 2(Gives a person a number of electric shocks) - 7 mp Level 75 - Increase Energy, level 4(Increases energy by a huge amount) - 8 mp Level 80 - Mana Regain(Increases your mana by 20, leaving you a bit weak, but you can't cast it more than once a day) - 0 mp Level 90 - Thunderbolt, level 3(Gives up to 3 people a number of fairly bad electric shocks) - 10 mp Level 100 - Lightning(Strikes someone with lightning, capable of killing them) - 25 mp Healing Level 1 - Healing Shield(A shield which slowly heals you(not much) throughout the day, more your energy and strength towards anything else) Level 3 - Minor Heal, level 1(Heals a small cut or along those lines) - 1 mp Level 5 - Minor Antidote(Heals from very weak posions) - 1 mp Level 10 - Mana Revival, level 1(Gets 1 extra mp, can only use once a day) - 0 mp Level 15 - Minor Heal, level 2(Heals a smallish cut) - 2 mp Level 25 - Protection Shield, level 1(Defends yourself from any attacks slightly) - 3 mp Level 35 - Antidote(Heals from stronger posions, but not too strong) - 3 mp Level 45 - Mana Revival, level 2(Gets 5 extra mp, can only use once a day) - 0 mp Level 50 - Heal(Heals cuts and cures very minor diseases) - 5 mp Level 60 - Protection Shield, level 2(Defends yourself from any attacks slightly better) - 6 mp Level 70 - Major Antidote(Cures from almost all posions) - 6 mp Level 80 - Mana Revival, level 3(Gets 20 extra mp, can only be used once a day) - 0 mp Level 90 - Protection shield, level 3(Defends yourself from any attacks a bit better(Even this isn't great, but can stop most weak spells and weak physical attacks)) - 10 mp Level 100 - Major Heal(Heals almost all cuts and diseases, even internal cuts) - 20 mp Mind Level 1 - Mind Shield(Protect from mind attacks) - 5 mp Level 3 - Empathy(Makes you be able to read a persons feelings, nothing more, anger, sadness, fear, etc. You do not experience the feelings yourself) - 1 mp Level 5 - Telekinesis, level 1(Moves a small object around without touching it) - 1 mp Level 10 - Aura Reading(Sees a persons aura, telling you how they feel, but better than Empathy as you sort of see a meaure of their feelings...) - 2 mp Level 15 - Precognition, level 1(Enables you to see near future events. Doesn't work very well) - 3 mp Level 25 - Telekinesis, level 2(Moves a medium sized object around without touching it) - 4 mp Level 35 - Mind Control, level 1(Takes control of a very weak mind) - 5 mp Level 45 - Telepathy, level 1(Sees thoughts of others very faintly) - 6 mp Level 50 - Precognition, level 2(Enables you to see near future events. Works okily...) - 6 mp Level 60 - Telekinesis, level 3(Moves a large object around without touching it) - 7 mp Level 70 - Mind Control, level 2(Takes control of a weak mind) - 8 mp Level 75 - Telepathy, level 2(Sees thoughts of others faintly) - 9 mp Level 80 - Precognition, level 3(Enables you to see near future events. Works well) - 10 mp Level 90 - Telepathy, level 3(Sees thoughts of others strongly) - 10 mp Level 95 - Telekinesis, level 4(Moves up to three large objects around without touching them) - 13 mp Level 100 - Mind | ||||
Nooooo I had a nice long post and it got lost :'( *Wraith is duelling a girl. She is about a foot shorter than him and he has seen her do quite well in some of the lessons. He tests her by casting a level 1 Fireball.* *She dodges and casts Water Squirt level 2 to put it out. She then casts Water Blast level 1 at him.* *Wraith sees this as she is abit nervous and overzealous since it was a weak fireball. He dodges it but it clips his shoulder, wetting him and injuring his shoulder slightly. He then casts Electric Conductor on her and sends 2 Electric shocks level 2 at her.* *The girl got hit by Electric Conductor and dodged the first Electric Shock. However the second one hit her with increased intensity due to the spell and she yelped in pain. Enraged, she cast Earthquake level 2 and 2 level 2 Earth Strikes along with a Water Blast, level 1.* *The Earthquake makes Wraith slip. As he is falling he casts a quick Earth Shield. This just about blocks the first Earth Strike but the second one comes breaks the shield and hits him, as does the Water Blast. This hurts him but he gets up and quickly casts 2 Level 2 Fireballs and Gentle Breeze to intensify the heat in the fireballs.* [[Can someone else tell me what the girl would do now? I don't want to god-mod... =P]] | ||||
*Killer watches the duel before him. It is between a young boy, maybe
six or so, and an older girl, but still not more than fifteen. Killer
recognizes the young boy as the superb student at mind element magic.
The boy brings his mind djinn, maybe level 40 onto the ring. The girl
is uses earth magic, she has no imps or djinni, sending as much earth
as she can at the boy, but he easily catches it with telekinesis and
sends it back with the help of his djinn. He slams earth at the girl,
seriosly hurting her, and she falls, and he wins the match. One of the
professors check if the girl is ok, most of the other fuels hadn't seen
any magic as powerful. The boy wandered off, looking worried, but
probably to shy to see if the girl was alright, Killer reckoned. The
girl managed to stagger off to some healing wizard. Killer gets up on
the ring and faces his opponent. It is a tall thin boy, leaning on a staff, who looked fragile yet somehow dangerous. Killer curses. There are very few students with staffs, this must be a richer more experienced student, tutored before. Fortunately, they are in the healing ring, and Killer feels his powers grow. He brings his healing imps, level 1 & 28 onto the ring, annoyed at not having summoned a more powerful one. He cast a protection shield, level 1 and waits for the boy to do something. Protection Shield, level 1 - 3mp. MP 47/50 The boy casually mutters a few spells and sends various energy spells at Killer's imps. The level 1 imp is destroyed, but the level 28 is ok after it. Killer wonders at the boy having no imps or djinni. Killer realises he can't rely on his imp to do any spells at all to harm his opponent. Killer casts necromancy, level 1, hoping to raise anything. A mouse's skeleton rises from the ground, and paws at the boy. He laughs, and stamps on the skeleton, but then Killer casts illusion, level one, and makes a flickering image in front of the boy, startling him, and he backs off a bit. Killer sees he's near the end of the ring, so he cast a variety of spells hoping to knock him off. He then charges at him, his fingers tingling with a electric shock, level 1 spell. The boy backs away, knowing Killer could easily hurt him physically, not that he was very strong or anything, just stronger than him. He goes off the ring, and Killer skids to a halt, winning the duel. Killer wipes the sweat from his forehead. Necromancy, level 1 - 3 mp. Illusion, level 1 - 1 mp. Fireball, level 1 x 2 - 4 mp Water squirt, level 2 x 2 - 4 mp Earth strike, level 1 x 3 - 3 mp Tornado, level 1 - 2 mp Electric Conductor - 5 mp Electric Shock, level 1 - 2 mp MP - 23/50 | ||||
Zryike Light - 3 Darkness - 3 Fire - 22 Water - 20 Earth - 35 Wind - 3 Energy - 20 Healing - 3 Mind - 12 Items - Cherry Wand Imps/djinni/demons - Earth Imp lvl 20, Level 20 Fire Imp Job: Knowledge Keeper Points Remaining- 10 sorry i haven't been on but i haven't been able to make big posts like this till now | ||||
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