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ELf so OP
23:47:12 Jun 1st 14 - Mr. Stealthmachines Dot Com:

OMFG ELF SO OP THIS IS BULL****  Can't beat them with magic AND they have the most powerful troops?  WTF happened Zeta?


23:56:45 Jun 1st 14 - Bran (Mr. Brannigan The Irritating):

theyre really weak early to mid era, you just gotta kill their kd before then using halfers


00:40:23 Jun 2nd 14 - Mr. Samual:

Fantasia Last Era-

  1. Mr. Uncle Daddy of Poodles From Hell (Orc)
    Had 458,067 land, 2,825,671 troops and 36 science points. Killed 851,394 soldiers, won 13 of 17 battles and captured 15 cities.
  2. Lord Dark Spawn of Poodles From Hell (Dwarf)
    Had 765,254 land, 1,615,758 troops and 27 science points. Killed 589,502 soldiers, won 36 of 48 battles and captured 21 cities.
  3. Mr. Zwapper of Mad and Dangerous (Halfling)
    Had 627,659 land, 1,779,614 troops and 27 science points. Killed 566,965 soldiers, won 40 of 67 battles and captured 39 cities.
  4. Mr. Polymer of Mad and Dangerous (Dwarf)
    Had 588,319 land, 1,497,213 troops and 25 science points. Killed 1,026,320 soldiers, won 25 of 36 battles and captured 25 cities.
  5. Ms. Jerks Are Jer of Poodles From Hell (Halfling)
    Had 280,970 land, 1,329,022 troops and 22 science points. Killed 298,069 soldiers, won 7 of 8 battles and captured 4 cities.
Fantasia Two Eras Ago-

  1. Mr. Binh The Regular of Perfectly Ordinary Order of Fellows (Halfling)
    Had 1,406,928 land, 1,959,032 troops and 77 science points. Killed 5,923,574 soldiers, won 51 of 75 battles and captured 37 cities.
  2. Mr. Spankylicious of Perfectly Ordinary Order of Fellows (Troll)
    Had 2,436,095 land, 609,027 troops and 14 science points. Killed 2,523,085 soldiers, won 89 of 103 battles and captured 81 cities.
  3. Lord Niveko of Perfectly Ordinary Order of Fellows (Orc)
    Had 1,163,878 land, 1,524,255 troops and 23 science points. Killed 1,907,604 soldiers, won 56 of 66 battles and captured 33 cities.
  4. Dark Prince Poofed Face of Perfectly Ordinary Order of Fellows (Orc)
    Had 1,767,345 land, 158,721 troops and 23 science points. Killed 1,654,034 soldiers, won 123 of 143 battles and captured 104 cities.
  5. Mr. Poof Patrol of Perfectly Ordinary Order of Fellows (Orc)
    Had 1,384,137 land, 337,677 troops and 24 science points. Killed 3,762,007 soldiers, won 75 of 94 battles and captured 60 cities.
Mantrax Last Era-

  1. Mr. Blah Blah The Brutal of Forgotten Warriors (Orc)
    Had 2,512,875 land, 4,614,313 troops and 23 science points. Killed 2,529,748 soldiers, won 78 of 88 battles and captured 80 cities.
  2. Mr. Roxburys Sex Slave of Forgotten Warriors (Halfling)
    Had 1,216,771 land, 2,836,922 troops and 62 science points. Killed 2,032,603 soldiers, won 77 of 100 battles and captured 62 cities.
  3. Mr. Binh The Mantraxian of Forgotten Warriors (Halfling)
    Had 601,225 land, 1,786,068 troops and 65 science points. Killed 1,601,199 soldiers, won 27 of 34 battles and captured 18 cities.
  4. High Warlord Fortis Eques of Forgotten Warriors (Halfling)
    Had 674,000 land, 2,274,049 troops and 36 science points. Killed 1,200,784 soldiers, won 20 of 28 battles and captured 18 cities.
  5. Mr. Epididymitis of Forgotten Warriors (Elf)
    Had 1,714,759 land, 1,819,675 troops and 29 science points. Killed 1,934,647 soldiers, won 62 of 82 battles and captured 73 cities.
Mantrax Two Eras Ago-

  1. Mr. Ryan The Archblade IX of The Grim Reapers (Halfling)
    Had 557,957 land, 1,816,752 troops and 59 science points. Killed 997,647 soldiers, won 45 of 74 battles and captured 24 cities.
  2. Mr. Joker of The Grim Reapers (Dwarf)
    Had 728,709 land, 2,151,637 troops and 32 science points. Killed 1,068,521 soldiers, won 44 of 60 battles and captured 28 cities.
  3. Mr. Guesss of Royal Order of Claidmore (Halfling)
    Had 669,557 land, 834,903 troops and 28 science points. Killed 885,880 soldiers, won 18 of 30 battles and captured 13 cities.
  4. Saint Teirdel of Royal Order of Claidmore (Halfling)
    Had 675,439 land, 853,601 troops and 52 science points. Killed 648,001 soldiers, won 15 of 31 battles and captured 20 cities.
  5. Mr. Gaddafi of Forgotten Warriors (Human)
    Had 400,000 land, 1,617,093 troops and 32 science points. Killed 1 soldiers, won 0 of 3 battles and captured 0 cities.
Zetamania Last Era -

  1. Mr. Hanky of Shaolin Monks (Halfling)
    Had 470,652 land, 1,710,628 troops and 24 science points. Killed 5,275 soldiers, won 0 of 2 battles and captured 0 cities.
  2. Prince Brannigans Law of Shaolin Monks (Orc)
    Had 1,249,912 land, 4,074,499 troops and 19 science points. Killed 2,655,554 soldiers, won 52 of 64 battles and captured 48 cities.
  3. Mr. Shyers The Monkey of Shaolin Monks (Elf)
    Had 1,357,621 land, 1,664,335 troops and 31 science points. Killed 3,783,802 soldiers, won 94 of 115 battles and captured 90 cities.
  4. Mr. Trappist Monk of Shaolin Monks (Human)
    Had 1,287,307 land, 1,165,694 troops and 35 science points. Killed 1,205,162 soldiers, won 44 of 45 battles and captured 55 cities.
  5. Mr. Pooh Bear of Shaolin Monks (Halfling)
    Had 479,406 land, 810,983 troops and 51 science points. Killed 195,940 soldiers, won 35 of 41 battles and captured 13 cities.
Zetamania Two Eras Ago-

  1. Mr. Theoneandonlylock of Shaolin Monks (Halfling)
    Had 577,242 land, 950,055 troops and 42 science points. Killed 1,248,864 soldiers, won 45 of 78 battles and captured 45 cities.
  2. Sir Rabbit of Caerbannog of Shaolin Monks (Orc)
    Had 649,203 land, 1,312,621 troops and 25 science points. Killed 5,588,825 soldiers, won 123 of 162 battles and captured 84 cities.
  3. Mr. Hanky of Shaolin Monks (Halfling)
    Had 287,491 land, 882,971 troops and 46 science points. Killed 343,526 soldiers, won 14 of 24 battles and captured 7 cities.
  4. Prince Night Return of Shaolin Monks (Troll)
    Had 831,196 land, 494,583 troops and 20 science points. Killed 2,072,964 soldiers, won 44 of 59 battles and captured 37 cities.
  5. Mr. Eternitys Angel of Shaolin Monks (Human)
    Had 548,151 land, 492,089 troops and 33 science points. Killed 253,640 soldiers, won 34 of 60 battles and captured 38 cities.
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Well, in contrary to what your saying. Looking over the last two eras in the top three worlds, there's just two Elves in the top five of the highscores. More to the points, there's just one Elf, coming in at 3rd across all six of the highscore charts shown. Elves are no more overpowered than any other race and infact, these statistics probably shows the opposite of what your claiming about Elves being overpowered.


03:56:51 Jun 2nd 14 - Mr. Nipply Tingles:

Ghost look great but dont produce, the main reason is orcs and halflings, orcs are training gaia at the same cost of a ghost but not taking pez away from their cities, while halfers are making ponies which they only need to train 1 for every 6 ghost you are training. ive tried numerous times to make elf oop attacker work but it just doesnt. ive had better luck with humans half as many pez used up during protection training.

If any race is over-powered it is orc. the best lvl 1 unit, no peasants needed training in protection without hurting your income, or filling a newly taken city, and it also has the single most powerful troop who also moves the fastest, all troops train faster, their magic units are the cheapest and lets not forget force march.

if a player knows what they are doing orc is the most stable and versatile race through the entire era.

Activity is the most important factor. overall any race can do well any time, some easier then others, its the player and who their competition is. Luck surprisingly has a lot to do with it as well. one of my best eras started off with a risky take over of 50%. once i won that things got rolling, but if i had lost that things would have been much much different.


19:38:29 Jul 10th 14 - Mr. Rabbut:

nipply, you are so wrong. First, if you are attacking with ghosts, you have 2 attack. halflings will only have 4 defense with one pony. so to beat a halfling, all you need to do is be more active when attacking. Plus, thats 100 vs 800. even 2 ghosts which are equal in power to 1 pony is 200 vs 800. Lets say a halfling is able to attack you with their ponies. now, they have 6 attack, so you want to make it even - 6 defense at least. so thats 600 for you vs... 800 for them. tell me how you think elfs are not great oop? cheaper and stronger unites. Halflings suck, dont give me that shit

Dwarfs are better off defense ivly but it still costs them 100 more to get that extra defense while to get 1 more attack it only costs you 50 gold - technically. and they have one less attack meaning you need one less ghost to defend with.


I do agree that orcs are great though due to the take no pez to train lvl 1. but nazguls cost so much. the advantage is that they also have the cheapest military upkeep as well by using them.


04:14:46 Jul 12th 14 - Mr. Nipply Tingles:

Rabbut, in theory ghosts are fantastic, ive tried many times to spam ghosts oop every time unsuccessfully, perhaps on a low world it would work but against any player who knows anything about this game will beat an elf spamming ghosts.

Rabbut make it work in a decent world and show me it can be done. maybe im just a bad elf. Nirvana is about to restart. ill be there to watch.


06:40:25 Jul 12th 14 - Teirdel (Mr. Taveron Targaryen):

I've noticed while the potential is there, by grabbing magic early you suffer early which hurts the spam to a large margin. If you grab mil it'll be an uphill battle maybe to get magic science late.r. haven't tried early military though.



06:46:51 Jul 12th 14 - Ms. Strawberry:

Haven't played orc before coz I personally hate having ugly looking creatures in my armies but I do feel that they are the best race to take if you feel like kicking people's butt both oop and late game.

What I'm so sure is that elf really sucks at oop unless you play them in an unorthodox way which I doubt most players will do. Well ghost spam really looks promising coz you'll definitely have more troops and offensive power coming oop but you have zero (0) military science compared to let's say halfling (let's not include those ugly looking orc to the discussion) who already put 3 or 4 to 5 mil sci when their oop army comes out plus it'll also give bonus to GTs for defence. An elf can't really put mil sci for their ghosts because they needed to invest in their magic sci well unless you decided to play riders late game.
So to conclude, I think elves really should farm and build GTs oop and have their magic ready, well at least freeze at the shortest time possible to support their early game attackers.


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