Forums / The hangaround / Remembering the old RTS games
Remembering the old RTS games | ||||
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Someone had mentioned utopia in another thread and i got sentimental, Utopia was great in its prime, 30K people playing, kingdoms of 25. coordinates X:Y to find other kingdoms. Text based alot like this game building different buildings that had different uses, training troops, casting spells. but you only had one city and you gained or lost land with farming, fighting or magic. and your building bonuses depended on the % of each building you had. when you attacked you knew right away if you won or lost but it would take time for your armies to return with your newly aquired land lol. the main problem was that the superactive player realized that all you needed was alot of magic, offense, and activity. defense and strategy really had nothing to do with it. so these superkingdoms would war a kingdom their size and leave it with nothing. they would attack people one at a time until that person was useless. I played another game that was alot of fun even before utopia called Ambar, Kingdoms of 10, coordinates, buildings and armies all like utopia and VU. but here you had to open portals to get to your enemy, and it was random you couldnt choose where it opened to. or how long it would stay open. so again magic, activity and offense wins. these games were the drunken uncles of VU, but if you compare the overall strategy of VU to these old games, they arent that different. Magic activity and offense always wins. but the map is what make the difference, there is alot of strategy added to this game because of that. | ||||
And Utopia had Theivery, was just like magic in VU you trained theives, they could steal resources, or sabotage or get intel. that was a great part of the game. | ||||
I played in the very early days of Utopia. Was very active around rounds 7 - 12. Was in JRRT Angband, then in HaLL. The world wars were epic. | ||||
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