TA Spring |
|
I want my wxcelent graphocs!
|
What system specs are needed?
|
Any computer could run it. Except the ones with the Intel graphics cards that is ^^
|
Well thats annoying.....I have intel I think.....
|
I think I'll be joining you soon! :)
|
|
Because Intel Graphics cards are the worst. They can hardly run CS 1!
|
lol I prolly have the first version of that game: Total Annihilation ... same tanks and buildings but now it's 3d instead of squares ...
Edit: hhmm it still looks the same though ... except for the 3D parts
|
Its quite different to the original in terms of Gameplay (I had the original too)
A list of what it offers (Taken from the site):
- Large battles limited only by the power of your computer; support for up to 5000 units.
- Large, highly detailed maps
in which to wage those battles, fully 3D with deformable terrain,
forest fires, dynamic and reflective water, and custom skyboxes.
- Several camera modes, allowing for anything to be viewed from almost any angle.
- Fully 3D combat in land, sea, and air, with realistic weapon trajectories.
- Many different mods, some of them originally from Total Annihilation, and some made just for Spring.
- Compatible with unit files from Total Annihilation, allowing 3rd party units to easily be moved into Spring.
- Complex 3rd party AIs, some of which are quite good.
- An extremely powerful GUI, designed to minimise unneccesary micromanagement.
- Frequent additions and bugfixes.
And Requirements (From site again): System Requirements, or: "What sort of a system do I need to run Spring?"
You need a 3D graphics card to run Spring, which will probably
require at least a a GeForce4 MX and the latest driver supported.
Minimum CPU requirements are a little more complex. A more powerful CPU
will have the capability to support larger maps and a greater maximum
unit limit. A 1 GHz CPU should be able to support an estimated 500
units. The memory needed will also vary with unit count and map size,
but 512 MB is enough to play medium sized games.
CPU
| RAM
| GPU, Video Ram
| Resolution; Settings
| Result
|
Intel Core 2 Extreme X6800
| 512 MB
| GeForce 6200 256 MB w/Turbocache
| 1024 x 768; minimum settings
| Starts to lag after 1200 units
|
Intel Pentium 4 2600 MHz (HT)
| 1024 MB
| Intel 82865G (built-in)
|
| Works ok, laggy on high (visible) unit count or on big maps when most of the terrain is visible.
|
AMD Turion MT-32 1.8 GHz
| 448 MB
| ATi Radeon Express 200M, 64 MB
| 1280 x 800; minimum settings
| Works fine, but a bit laggy on higher unit counts (750 ). Lags
bad after detonation of nukes or commanders (video chip sucks in
rendering clouds).
|
Intel Pentium 4 1.7 GHz
| 256 MB
| GeForce FX 5200, 128 MB
| 1280x1024; minimum settings
| Slow on water maps with the nice-shining-animated-water (works
very well with the standard one). Slow when some smoke is shown too.
Disregard that, no display matter. 16x16 maps work fine if <100~
units, otherwise very slow. 8x8 maps like SmallDivide work well.
Running linux.
|
Intel Celeron 1.2 GHz
| 512 MB
| Intel 915GM (laptop/integrated)
| 1024x768; near minimum settings
| Works fine on maps 16x16 and smaller. 6 players is about the most it can handle, maybe only 4 on large maps with lots of units.
|
Intel Core Duo 1.83 GHz
| 1204 MB
| GeForce 7600 Go (Laptop) 512 MB
| 1280x768; near maximum settings
| Works fine on all maps, including those over 32x32. No player limit reached, but hosting caps around 8. Running Windows XP.
|
|
that looks fun :)
does it run on Macs (Im too lazy to check :P)
|
|
Oh feck it, I'll just download it I guess.... :P
|
[Top] Pages: 1 |