Forums / Guides and Articles / Productivity and Productivity
|Productivity and Productivity|
|06:31:02 Apr 19th 08 - Mr. Freeds:|
Recently I noticed just how important a high productivity is for a city... and it had not been stated on the forums that I had seen..
|21:12:57 Apr 19th 08 - Mr. Pinetree:|
Go figure. 40% means you only get 40%.
|21:56:09 Apr 20th 08 - Mr. Antman:|
yes but more homes = more pezzies = more tax
|23:12:42 Apr 20th 08 - Mr. Freeds:|
Only pezzies who are employed pay taxes, so unless you're frequently carting out extra pezzies from the city to a nearby armory city or such, the extra houses do nothing
|08:27:51 Apr 21st 08 - Mr. Antman:|
yes but more than 5 peezzie can be employed in a mine (I am fairly certian)
|06:50:31 Apr 22nd 08 - Mr. Arjun Ramchand:|
no they cant be antman. but if you are dwarf cavers can be employed. 1 caver per mine. the unemployed pezzies take up available jobs at taverns, armories, GTs, MTs. dunno if warehouses give jobs.
|17:38:20 Apr 22nd 08 - Mr. Antman:|
|07:01:04 Apr 23rd 08 - Mr. Random:|
warehouses give jobs also, thats why your warehouse cities give gold in the form of tax.
|23:46:39 Jun 16th 08 - Mr. Sky Chi:|
I currently have a 1 to 5 city, but it has 52% population (rising slightly) and 79% productivity (dropping slightly). Would the best thing to do be to wait for population to rise?
|23:30:55 Jun 25th 08 - Sir Revengee:|
Slaves are good :P
Freeing Slaves = You get a certain random % of the slaves turned into peasents
Slaves work at like
3 or 4 Pessies = 1 Slave
Try that :D
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