|Racial Tier List|
|22:36:14 Oct 26th 21 - Matthew (Chief Mathew):|
Main Characters in Middle Earth:
Ugly/Short but otherwise acceptable:
Jewish Farmville Player:
Woman or Closeted Homosexual:
|01:11:31 Oct 27th 21 - Lord Jellybean (Mr. Karmatic):|
Overpowered I can Only Win With AOTD Players:
Amazing Skillful Pro Players:
Fixed it for you ;)
|01:50:47 Oct 27th 21 - SFD (Duke Salvator Fabricius Decimus):|
I would like to remove dwarf from that jelly! I used to main dwarf and the amounts of blockers I had to build and protect while the other races farmed behind me... Dwarfs deserve more respect!
|09:40:03 Oct 27th 21 - Lord Jellybean (Mr. Karmatic):|
I think dwarves have to be very patient, you can be combat effective through brute force, but you can't just get whacked like a troll/orc, then aotd and start fighting again.
Mostly it is just a different style of play :) one of the things that makes this game fun
|18:49:26 Oct 27th 21 - Prince Octavian:|
I can only win if I have faster building time and cheaper units
I can only win if I have cheap mining science so my income can be extreme
Can only with if I have aotd
Can only win if I have aotd
Can only win if I have 200k city, market advantages and increased taxes
Can only win if I farm for a month to get magic and Archmages up
|22:07:42 Oct 27th 21 - heroix (Mr. Heroix):|
|22:45:08 Oct 27th 21 - Lord Jellybean (Mr. Karmatic):|
Seems fair Octavian, and Heroix I would mostly agree but swap halfling and dwarf since exp nerf
|15:04:32 Aug 31st 22 - Matthew (Mr. Xeta):|
|14:39:22 Sep 1st 22 - Mr. Greensmoker Cyrone:|
Best race by a mile. Force march is a broken mechanic. Half train times makes mobilize look like a sad joke. Has the best sciences for cheap and the useless ones are expensive. Best snowballing directly OOP (but can also fall off if you don't get fed). Gaia don't cost peasants, so proxy attacks OOP are braindead easy to execute. Nazgul AOTD stacks are a broken mechanic. Orc's biggest weakness is that you need to be extremely active to get the most out of the race (wow, what a horrible weakness!). There is a reason why so many veteran players main Orc; they are overpowered.
Almost God Tier
Barely behind Orc. Reduced building time and cost gives Halfling an obscene advantage. Halflings have the most broken timing attacks in the game by a longshot; you can run over entire kingdoms solo if you know how to hit a good timing on this race. Best mages unless you're looking to farm for a high magic level. Only reason this race isn't god tier is because they don't have a broken lategame mechanic like Orc does, so the best move is usually to transition into being a mage.
Best race for people who don't want to wake up 3 times throughout the night to play the video game. Zerker stacks trash everything lategame and you don't need to be extremely active lategame compared to OOP, early and mid game where you will likely be on the defensive and semi-afk farming anyway. Troll isn't that remarkable outside of their god tier lategame Zerker stacks, but this niche alone puts them in Strong Tier.
Extremely underrated race. Despite popular opinion, Human does not need to farm a 200k to be effective; the real strength of Human is their unmatched versatility. Human has a market advantage. Human has the strongest turn 1 OOP timings in the game (you can proxy like an Orc can if executed correctly). Human has very good matchups into races Orc does not in the early-mid game. Human can make a great mage (its a good idea to avoid going for a 200k in this case). Human has a decent deathball lategame. 200ks are VERY good too and its always a solid and easily executed plan to fall back and farm one after OOP. You can just afk farm a 200k for 9-11 days if you're safe and don't want to take advantage of their god tier early timings, and this is the meta strategy, but it is definitely NOT the best way to get value out of the race; it is the easiest. After OOP, Human has countless options for transitions and like said, that versatility is their strength. Human do almost nothing poorly.
2nd best mages. Best mages if you're looking to go for a high magic level. Archmage stacks can be very deadly lategame. Riders can function like low testosterone Human Knights or Halfling Pony Riders. Laughably bad early game due to how horrible Ghosts are as a unit. Best function OOP is to have freeze up immediately turn 1 OOP, but you will need to rely on allies to protect you in this case. Likely has good strategies that are unexplored, but also very likely to be liability unless played by a skilled player.
Extremely unremarkable at everything. It is possible that there are unexplored timing attacks for this race, but its unlikely that they are even as good as Human timings (there's 0% chance they come close to Halfling timings). They are horrible mages. Their lategame stacks are bad. They don't do anything remarkable OOP. The best feature about Dwarf is that on certain maps, Dwarf can make some very good defensive, self sufficient farming setups due to the fact they can make their cities into mountainsides. Dwarf players are likely to be a liability unless they are handled by skilled players.
|14:50:39 Sep 1st 22 - Mr. Greensmoker Cyrone:|
You guys highly undervalue Halfling. Nothing comes close to what a Halfling can put out with a strong timing a short while after OOP. They are also the best mages too. You can hit a strong godlike timing on Halfling with ponies, then transition into being a mage. They are just barely under the overpowered levels of Orc imo.
|17:10:28 Sep 1st 22 - Matthew (Mr. Xeta):|
What he said except Troll is better than Orc because Orc is the best race BY FAR and Troll Berserkers directly counter AOTD Nazgul
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