Forums / In game politics / Fantasia Era 92
Fantasia Era 92 | ||||
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13:07:42 May 9th 23 - King BurningLegion (Mr. Burninglegion of The Seven Sin): This era it is my hopes that honor can be restored to Fantasia, with the removal of some bad actors it is now time for this to happen. In Valhalla there is a world law banning mountain walking and crossing over supposedly impassable land. Essentially.. if a blocker city is closed and appears to block without being grossly misplaced that blocker will not be bypassed. Enemies must play as intended and Crush walls or capture the city. If a player leaves a significant gap that an army can clearly walk past then that city does NOT block. This world law is enforced in Valhalla, lets bring it to the main world of Fantasia. This law is enforced by all kingdom leaders, its up to the kingdom leader to enforce the law on their members but if a bad actor goes unchanged then the world responds by erasing the individual. I hope to see the support of all the kingdoms in the Realm, For the Honor of Fantasia! -BL | ||||
13:19:11 May 9th 23 - Sir Napoleon The First Imperor: Why don't we just bring back "Great Walls" in Fantasia! Blockers doesn't work, this will block. Great Wall will be same as in Zetamania but just added to fantasia, that's all. | ||||
13:25:37 May 9th 23 - King BurningLegion (Mr. Burninglegion of The Seven Sin): Stay on topic Napoleon, armies should not walk over mountains, forests etc. There can and should be more than 1 honorable World, the poor sportsman ship of doing anything to win has pushed away too many players and we are now a husk of our former self. | ||||
14:07:23 May 9th 23 - Jarl (Jarl Guardian of The Light): Too many people think terrain walking is perfectly fine because zeta hasn't fixed it. | ||||
14:12:10 May 9th 23 - Jarl (Jarl Guardian of The Light):King BurningLegion: | ||||
14:30:35 May 9th 23 - Sir Napoleon The First Imperor: BL i agree with you :) But fant is filled with dishonorable players. You should make a suggestion thread to bring back "Great Walls" to fantasia. That's only way to block out cores with 100% success. No other way. Admin may Implement this but he won't fix blockers or terrains for sure. | ||||
15:50:15 May 9th 23 - Sir Vytautas Didysis: Bring back the walls. Because not everyone gonna agree on this block not passing idea. | ||||
15:59:01 May 9th 23 - Sir Napoleon The First Imperor: +1 | ||||
16:58:41 May 9th 23 - Percy (Sir Tyr The Valiant): On the Val stuff, the rules set in place with the Valhalla Training Grounds concept of 2021 hasn’t been in place for quite some time. Most people abide by it if their own volition, but the rules themselves are not in place. What you’re seeing is self-governing :) As for GW on Fant… never was a fan of GW personally, but that would be an easy-button solution for fixing blockers there. But is that solution worth the diminished play ability? People spamming GWs makes it quite annoying to play, specially since GWs themselves can be buggy. In particular, placing them too close together can effectively make a zone impassable. | ||||
18:22:20 May 9th 23 - Jarl (Jarl Guardian of The Light): Make it to where the walls extend out as far as a 90k would cover so you cant shut off long sections but still be strategic | ||||
20:58:48 May 9th 23 - Mr. Mad Aloysius: All the righteous ones gonna make a suggestion, let’s listen. | ||||
02:32:56 May 10th 23 - Sable (Arkanist Krasabl The Godtouched): I'm beginning to understand why your kingdom is named what it is Aloy... | ||||
13:36:16 May 11th 23 - Mr. Gem Terengganu: Terrain walking means to take advantage of a clear mistake of the map, l'll make you two examples in which map design mistakes allows armies to walk over water where in the mind of the "architect" it would not be possible. Example 1: ![]() Example 2: ![]() We can clearly see that in the previous examples the creator's intention was to design a continuous river, but things went a bit wrong. No one would ever go through those passages because it is clearly cheating. Blockers that do not block are completely different. There are two kinds of blockers: those that do their job and those that are not built correctly. Let me explain my concept as best I can. The map we see is a simplification of a real situation, as would happen in any miniatures game. Real life is not homogeneous and perfect, mountains have side passages, forests are not equally dense, rivers and lakes are not always so deep that no one can ford them. We have examples of this lack of consistency of natural elements in everyday life, if you walk or explore areas without paved roads you will notice. There are also examples in history: The Germans through the Ardennes in World War II, the Persians through Thermophilis, and many others. A quick observation about cities: Cities with closed gates are meant to block passage, but they are not great walls. Finding a "hole" in a large wall in Zetamania would be a bug and it would not be fair to take advantage of it. Finding a "hole" in the side of a city is not cheating, it is just finding a way into the mountains where an army can pass through. As it would be in reality it is not always possible, sometimes it looks like there is a gap but there is not, sometimes it looks like the city is 0 distance from the mountain but it is not. I was against this rule in Valhalla and still am in all other worlds, let me know what you think :) | ||||
14:06:26 May 11th 23 - Sable (Arkanist Tester The Tested): Okay, but imagine moving 500k knights through a forest of any density.. Or through a tiny mountain pass. | ||||
14:47:04 May 11th 23 - Mr. Gem Terengganu: @Sable: that is why you cannot move through forests. The turning point is that you can and in my opinion you should consider the map as a simple and schematic version of a real situation. So nobody will ever be able to walk though a forest, like in the middle of it. On the contrary, perhaps, on the side of that forest you can pass because it is not actually a real forest there. Blockers that block exist after all, like this one: ![]() | ||||
14:50:39 May 11th 23 - Princess Yasmina: Blockers will work some times, but never all times. Because of terrain that is plotted poorly. There will always be ways to walk around the blocker, and like you say, we should consider it a tactical aspect? I do not think so. I always go back to post from 2016 that explains it well. Building a blocker should not be about tactic 03:15:48 Jul 11th 16 - Binh (Mr. Binh Late): it shouldnt take skills to tell your worker to build its wall to block a gap completely. its more of an annoyance than a show of skill to build a proper blocket. to me skill = tactics/strategy not "build this blocker right damnit" | ||||
15:08:25 May 11th 23 - Sable (Arkanist Tester The Tested): Agreed with Jasmina. We have a vlocker on Fant right now that the city is clipping into the mountain side and there's still space to walk around it for an army. It just doesn't make sense. It's clearly a bug that the terrain was coded incorrectly. Same on GvE (Zeta) that map has some of the worst terrain edges I've ever seen. | ||||
15:12:43 May 11th 23 - Sir Napoleon The First Imperor: It's same for a decade. GTs could be a solution but some disagree so it'll be like this. | ||||
18:59:02 May 14th 23 - Mr. Weasley: How do you get the map to show all the circles? | ||||
20:02:11 May 14th 23 - Sir Napoleon The First Imperor: PC Browser (Chrome) Extension. Heroix uploaded it i think. | ||||
21:15:08 May 14th 23 - Mr. Bronovic: Follow this link for pc chrome extension for the terrain map (extension name: Vu Map Terrain): | ||||
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