Forums / Questions and Answers / Injured Troops

Injured Troops
23:29:37 Oct 8th 08 - Mr. Sky:

I've been paying close attention to my injured troops, and when I remember numbers over a tick, I notice that none heal. I have 5 medicine science, but they are all dying. Is there an explanation for this, and does this have anything to do with whether or not I am moving the army, or if it has peasants in it?

It's only happening in one of my armies.

23:30:38 Oct 8th 08 - Duke Ozai:

i think moral has somthing ot do with it.

23:32:51 Oct 8th 08 - Mr. Sky:

Hmm I'll check. It was at 94% morale before, I just used happiness for 113%...

Thanks for the input.

03:50:05 Oct 9th 08 - Mr. Sky:

Nope, none have healed...

04:23:06 Oct 9th 08 - Lord Charley Deallus:

I thought it had to do with being in a town -_-

04:24:36 Oct 9th 08 - Mr. Sky:

That's most likely right... I'm not in a town right now... when I WAS in a town, I wasn't around to check if I was getting troops back... I'll be in a town soon, hopefully that's what it is.

00:37:34 Oct 10th 08 - Mr. David:

Staying in a town will improve your recovery. If you travel with your army, the amount of deaths rise.

22:15:18 Oct 11th 08 - Mr. Fowl:

Just having your army sit still (camp) will improve your heal rate. If you army is moving, you will not get many troops back. Instead, your higher med sci will keep the deaths per tick low until you do stop somewhere.

With higher Med sci, troops will heal even when your army is moving. (+5 Med I think)

14:09:34 Mar 30th 12 - Mr. Niod:

Same problem here, not a single injured troop healing despite having Medical Science 5 and the army in a city.  My character is an Orc.  Anybody know why?


15:34:39 Mar 30th 12 - Mr. Free Food Come Eat Meh:

Do you have any MUs? Healing rate is supposedly dependent on both medicine science and the number of MUs in your army.

16:28:42 Mar 30th 12 - Mr. Big Daddy Steak Jocks:

Its a bug and you have to set a path (of one tick max) with the army and the following tick the injured will start coming in.

22:30:05 Mar 30th 12 - Mr. Niod:

Thanks Big Daddy, that fixed it.  Kinda handy to have the injured heal!

03:52:06 Apr 1st 12 - Endless (Ms. Nienna of Mercy):

I'm going to add that bug to my notes.

BTW, here is what ZeTa had to say ages ago (I deleted actual #'s we were discussing }:> )

VU Admin (1/30/2010 12:43:12 PM)
Not all injuries heal, it depends on your med sci and amount of spell weavers in the army.

VU Admin (1/30/2010 2:44:10 PM)
Adding more spell weavers would increase the healed. Investing in a higher med sci would decrease died.

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