Forums / The hangaround / Visual Utopia or Total War
Visual Utopia or Total War | ||||
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22:23:32 Oct 26th 11 - Mr. George The Monguin: Would you agree that this game closely resembles Medieval 2 Total War? Here are a few examples: | ||||
00:30:22 Oct 27th 11 - Wilberforce (Ms. Wilber The Derp): I said that many moons ago (like a year or 2) in one of ZeTa's suggestion or update thread. I got banned from the suggestions forum. I do agree there are SOME similarities, several of your examples are false though. Let me go through them. My replies in red. 1. You move your guys in precisely the same exact format. Well sort of....Ish. 2. It is possible in both games to block a path with a settlement, especially if it is military oriented. Such is how most war games are. 3. Wherever a settlement is found, there are special qualities for that settlement. Like all games I know of. Settling a fort costs on Medieval TW 2, as does settling a colony on here. As it does in several other games I play. 4. You can't cross water or mountains. Trees, maybe. Having boats would ruin this game. You can't cross trees, no. 5. Both games feature teams consisting of one faction for every player and a series of factions sharing alliance with one another. Yes, again like wars and all war games. 6. Both have a medieval setting. It's more a fantasy setting, but most online war games/mmorpg's, it's fantasy/medieval. I would name several right now off the bat but that could be classed as advertising. 7. In Visual Utopia, magicians do not fight, but have the capacity to do special things for the faction and for the alliance. In Medieval 2 Total War, agents and retinue characters don't fight either, but provide special qualities for the faction and the alliance. Magicians do fight, they die in battles (even when attacking, thus it proves they aren't just sat at the back, twiddling their thumbs). 8. Both games grant special titles to main characters given their stats in whatever they do. Only titles here are paid for, or via Roleplaying Points. 9. Sometimes, a particular leader plays a huge role in an alliance. Sometimes, such character is the Pope. There's always a leader, regardless of game, fantasy or real life. 10.There are two types of settlements: one that is a city and has economic focus and the other is a form of a strong military defense like a castle or a wall. Yeah not sure what you mean by this though. In Lord of The Rings (to name but 1 film, or well series of films), there are cities built for economy and mining and what not, and there are fortresses which are only there for defence. | ||||
01:12:37 Oct 27th 11 - Mr. George The Monguin: I would agree that there are some differences, though. | ||||
01:14:40 Oct 27th 11 - Mr. George The Monguin: Having boats would ruin the game, of course. Medieval 2 Total War, on the other hand, has boats, but they are usually a bit risky with all of them pirates everywhere. There isn't that much boat usage in those installments anyways, not like Empire Total War, which is a completely different story. | ||||
23:53:19 Oct 28th 11 - Mr. George The Monguin: The biggest difference between VU and TW is quantitative vs qualitative. | ||||
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