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The Revival
22:02:05 Apr 27th 08 - Mr. Killer:

*Killer stirred in his bed. He groaned. He supposed it would be time to get up. The sun was high in the sky, it must have been 4 o'clock. Typical, he slept well when he had had to get up. He wandered outside after getting dressed.

           The wind had a cold feel to it, and it whipped his cloak around him. He sat on the ground on a field outside the village, and waited, and waited. It was time for another great war...*

Right, for any of you *beep*member War that I made ages ago, the battling will be based on that. But the money making(with which you buy troops) will be based on The Place sort of thing. There will also be classes. And duels. And if you really don't want to do the battling the way you do it as shown below, you can decribe it(but you'll get heavy losses). There will be only 15 max.(make it shorter) a side on each battle, but you can have more men in waiting, or even fighting multiple battles at a time. There will be great and lesser enemies to overcome, players and NPCs(me). Just to make it fair, I will base the injuring a bit different. You will have health per troops, and then you hit those troops until dead.

There are 6 elements, namely, Darkness, Light, Fire, Water, Earth, Air. The only thing these do is hurt certain elements more than others, and get hurt by some elements more than others. It'll be nice and simple 50% less damage for an elements, and 100% extra damage for some other element, or something. It's like this Darkness <-> Light.          Earth -> Water -> Fire -> Air -> Earth.

There will be many classes, to name a few, Paladin, Necromancer(yeah, you can summon dead), Healer, Elementalist(of each element), Something mancer(of each element again, for e.g. pyromancer(fire), hydromancer(water), geomancer(earth) etc.), Tracker, Ranger.

Ok, to explain the war bit :)


C  B  0  0  0  0  0  0  0
C  B  0  0  0  0  0  0  0
A  B  0  0  0  0  0  0  X  Z
C  B  0  0  0  0  0  0  X  Y
C  B  0  0  0  0  0  0  0

A = Commander(you). Attack = 10, Class(es) = None, HP = 50, Defence = 5, Range = 1, Speed = 1
B = Soldier. Attack = 5, Class(es) = None, HP = 10, Defence = 0, Range = 1, Speed = 1
C = Warrior. Attack = 10, Class(es) = None, HP = 10, Defence = 3, Range = 1, Speed = 1

Z = Necromancer. Attack = 3, Class(es) = Necromancer, HP = 10, Defence = 3, Range = 1, Speed = 1
X = Skeleton(Undead). Attack = 5, Class(es) = None, HP = 5, Defence = 0, Range = 1, Speed = 1
Y = Dragon(Undead. Note: This dragon is undead, not all dragons are. Undead are 1/2 everything(usually)(if any decimal, the highest above it)). Attack = 40, Class(es) = None, HP = 50, Defence = 10, Range = 3(can attack 3 squares away)

So, the guys move, and you're left with this eventually...


0  0  0  0  0  0  0  0  0  0
0  0  0  X  C  0  0  0  0  0
0  0  0  0  A  B  Y  0  0  Z
0  0  0  X  C  0  0  0  0  0
0  0  0  0  0  0  0  0  0  0

Now, X attacks C(bottom & top) Z moves, Y attacks A(Range)
X kills C off(top), C lives bottom, 10 HP - 5 = 5 HP. A lives, 40 att. - 5 defence = 35 att. 50 HP - 35 = 15 HP left.(Defence will remain for next attack).

0  0  0  0  0  0  0  0  0  0
0  0  0  X  0  0  0  0  0  0
0  0  0  0  A  B  Y  0  Z  0
0  0  0  X  C  0  0  0  0  0
0  0  0  0  0  0  0  0  0  0

Now, B doesn't try to attack Y, it would be pointless, and Y kills A in the next few moves.
Hope that's explained it...

As for earning money, I'll just list a few jobs, in which you can't advance, but get the money to hire troops and buy classes. Only one class for all troops apart from the commander. If commander dies, you lose and die. You can't start again.

Ask me to explain anything you don't understand, but I'll try and explain it more anyway.

Sign-Up(you can wait until you're sure of what this is)


22:10:12 Apr 27th 08 - Mr. Killer:

Wait, bugger. The B should be a C, and the Cs should be Bs...


23:11:33 Apr 27th 08 - Mr. Plato The God of Knowledge:

Umm, wow, you make a lot of these roleplayings...


17:34:53 Apr 28th 08 - Mr. Killer:

Ok, is anyone even considering joining? Maybe at least 5 players... I won't bother explaining it more if I'm just wasting my time...


00:58:51 Apr 29th 08 - Mr. Charley II:

Im in a bunch of RPs atm....and I have a lot of school work to do for the next month....


02:28:19 Apr 29th 08 - Mr. Plato The God of Knowledge:

Okay, Killer, just to make you happy:

Sp@m sp@m sp@m =D


08:47:47 Apr 29th 08 - Mr. Bruiant:

1. Bruiant
:D i havent played either of the two you used to describe the mechanics, but it looks simple enough to pick up.


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