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Example of mechanic knowledge | ||||
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yes if the scout is moving it should still block it as long as its within the distance needed to actually block a city drop | ||||
Moving scouts will block as well a city as well | ||||
There seem to be some kind of change in coding or something? I had 9% against orc army (I have Ponies) and enemy orc (probably gaia unsure) I hit to suicide, lost 9%. Wanted to do 1 more to restart the map, clicked again now I have 18%. Hit again, lost. Clicked army again now I have 36-% I beat the enemy army on next hit No aotd casted or any kind of spells. I just wanted to suicide | ||||
Yes this scenario is accurate for attacking gaia. Because they have low OP they dont hit back hard and you can usually hit them until you win. Especially using T3 units. Human swordsmen have a similar effect, they'll kill more gaia and get improved odds. Granted it's less likely from such low percents to begin with. | ||||
catas work in a similar fashion as well just dont smack other catas | ||||
DP is for chances. OP is what dictates kills. Exact kills are based on OP/DP ratio still, but in general, Army A’s OP vs Army B’s DP dictates kills, and vice versa. Gaia, being low OP for the DP, means you take far less damage than you would from someone with balanced OP and DP. Best example involves pez. If your scout hits an army of pure pez, even if you hit at 0% chance, you’ll bounce instead of getting slaughtered cause they have 0 OP. | ||||
The only possible explanation is you gain xp against him while he got no exp from you. Also he has to be gaia with low offense. Also the difference in military level could be a contributing factor. | ||||
Off Topic - was on 2nd page and responded to that question which is no longer relevant. | ||||
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