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Mr. Gilthas


Lived in Era 27, got 1 heir(s) (Gilthas) and was a member of Music

-Chronicle of the Ildarions-

This is the story of a honourable family living in eras that have long been forgotten. A story about a family of beings that were accepted by all races, Orcs or Halflings, Trolls and Dwarves, even by Humans and Elves. Though they themselves were more fond of forests and the races living there, being Trolls and to a lesser extend Elves. A story about the Ildarions.

Being accepted by all the races known on Earth in those eras, the Ildarions were in an ideal position to claim an important position in most diplomatical and political institutions used.

Gilthas Ildarion was a member of this family. Descending from a long line of Troll Warchiefs and Diplomats, he was sent to help a dwarf tribe settle themselves in the dangerous regions of Fantasia. As stated earlier, Dwarves weren't the favourite race of the Ildarions, but their superb building skills made would be an advantage to settle a new colony, but shortlegged races weren't fit for battle like longlegged races were. That is why the Dwarves asked for the help of the Ildarions. This may seem strange as the Dwarves mostly are to proud to ask for help, especcialy from a being not from their race. Atleast the Ildarions weren't Elves, that would have been a disgrace for all the Dwarves that ever roamed the mountains.

tbc

Mr. Gilthas


Lived in Era 27, got 1 heir(s) (Swofty) and was a member of Music

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Mr. Swofty


Lived in Era 27, got 1 heir(s) (Swofty) and was a member of Music

-Chronicles of the Ildarions-

After Swofty's grandfather retreated from the harsh world of Fantasia. Gilthas jr. was trying to restore the influence of the Ildarions. To do so, he intended to create his own empire on one of the less hostile worlds. Though, being a lousy navigator Gilthas jr. never succeeded in leaving Fantasia. His son Swofty, however succesfully teleported with the help of some Musical friends to the lands of Zetamania. It was a world very similar to Fantasia, though the hopes were high it wasn't as hostile. To accompany Swofty on his trip, he selected soldiers from the most warlike of all races, the feared Orcs. Swofty never claimed he wouldn't be hostile to other rulers in the area, though when treated with respect, Swofty would prove to be a thrustworhty ally.

After settling a small city well imbedded between mountains and forrests, Swofty send out the troops he gathered for his journey, to scout the surrounding area. It was immediately clear that there was life in these lands. Lots of other cities were discovered and mapped. It was important to know the terrain and surrounding rulers in case disputes would ever have to be cleared with the sword instead of with the tongue.

After making sure he would be able to get a good view of the area, Swofty made some plans to develop a strong economy. He would need lots of gold, that's for sure. Though wood and stone would be very necessary to build structures in the cities he was planning to settle. The last thing he would need was food. Every living being needs food. Maybe it was possible to acquire this good by trading with other empires.

Mr. Swofty


Lived in Era 27, got 1 heir(s) (Gilth) and was a member of Music

-Chronicles of the Ildarions-

Swoftys father failed to build an empire with a strong economy and together with the Kingdom he was part of, he was forced to leave the lands of Zetamania. After a few years at sea and the death of his father, Swofty Jr. arrived on the huge isle of Starta. Though a storm caused him to be separated from his friends by mountains, forests and rivers, a small army was able to settle a good base. Immideately after the construction of the necessary buildings, scouts were send to find the shortest way to Swoftys compagnions. These scouts arrived after 2 days of travelling without any sleep. They could only hope that their ruler wasn't defeated by native inhabitants.
In the main base, Swofty Ildarion was informed about a tribe of trolls living closeby in 1 of the forests. Swofty was delighted, Trolls were considered to be the strongest race by his family. He immediately left to the troll camp to see if he could arrange a deal. The typical Ildarion strenght with words helped Swofty acquire a good pact. Swofty would gain control over the tribes and in return, he would help them to become one of the greatest powers on the isle. Swofty assured them that with a few of the trolls strongest warriors and help of is compagnions, he would be able to achieve that goal. The trolls left their camp and traveled to Swoftys main base. They immediately started helping the engineers to construct huge lumbermills. Now Swofty was sure he could achieve anything, with the help of the most great race that ever lived on these earthly worlds.
4 days after the first scouts left, he received a mesage. They found the others. Swofty himself would travel back together with the troll leaders. guided by the messenger, they arrived in the newly found area of the Kingdom of Music. Swofty ordered to build 3 more cities. The most important one would be a small but heavily fortified castle defending the only known passage of the western river. In the mean while, his wealth grew. he would soon be able to draft powerful armies. He send the 4 best troll warriors to a city and ordered them to train the draftees in that ways they were once trained. The Berserker way of fighting was a very powerfull one. And because 1 soldier trained as a berserker was able to oppose many enemies, Swoftys armies wouldn't be great in numbers, but their strenght would be incredible.

Mr. Gilth


Lived in Era 28, got 1 heir(s) (Gilth) and was a member of Music

-Chronicles of the Ildarions-
A NEW ERA, A NEW START.

Back to the roots. Even though Swofty Ildarion was able to become one of the most powerful rulers, this was only on one of the lesser worlds. Swofty's son was baptized as Swofty Jr., but because he wanted to achieve greater things, he decided to reclaim the name his ancestors once carried. Gilthas. Gilthas would later be known as Gilth because all his Allies called him that way.

The start of the new Era was a very good one for The Kingdom of Music. Together with some of his Kingdom mates, Gilth defeated the only Kingdom north of them. The Honourable Freedom Fighter(s) were taken out after a nice tactical move by Viceroy Kobuskan, placing a blocker armoury on the bridge linking the 2 river banks. Freedom Fighter(s) fought hard, but while they were without allies, Music could count on The Brotherhood of the Wolf to make sure their core wouldn't get attacked from the other side. And although Freedom Fighter(s) were defeated in that war, they were able to regroup and rebuild their Kingdom to face Music once again later in the Era.

After securing the Northern part of their core, the Musicians rallied their armies to fight against a new enemy. The Freelance Alliance was the new target. The war was short but fierce. Freedom Alliance never had a chance. They were attacked simultaneously by Music, Brotherhood of the Wolf and ZEON.
The war was over, but most of the troops were not satisfied by the loot they got, so a new enemy was needed. That new enemy was found under the name of Guardians of Destiny. This time, Music opened the offensive. Kobuskan and Gilth, both viceroys, immediately pushed through the opened blockers to enter GoD territory. After taking some small mines, they started to prepare an assault on the biggest mine they had seen until now. The siege lasted for days. New armies with fresh reinforcements were send to help. In the mean while, Brotherhood of the Wolf also started their offensive moves, totally crushing the Guardians of Destiny who were focusing on defending their huge mine. Both Music and GoD lost thousands of troops during the siege, though the Nazguls trained by Viceroy Kobuskan were so frightening, the city fell in the end. The war was over.

The biggest challenge. Armies of Music pushed further south, taking cities from both the Guardians of Destiny and Kingdom Hearts until they were halted by a fierce group of warchiefs. The group was called Carnage. The armies of Music were more powerful 1 on 1, but the generals of the Carnagian armies were hardened in battle and trained by their ancestors. By the use of better tactics and merging of their armies, the Carnagian warchiefs were able to push us Musicians back to a city called Heart Breakers. There we would prepare for a final battle. Kobuskan had studied the tactics of the enemy and convinced our warcouncil to fight fire with fire. We would merge our forces together and fight as one great force. The merge was a success. A huge army was formed and we defeated several smaller Carnage armies, though the real challenge was delayed. Lord Yerean, the Warchief controlling the biggest Carnage Force decided not to haunt us down, but to stay hidden in one of the cities they captured from our glorious Kingdom. And so time past, neither Music nor Carnage moved their main force, though they both kept reinforcing their positions.
After a few months, Lord Yerean made the first move. He ordered his army to prepare an assault on Heart Breakers. Scouts of both Gilth and Kobuskan reported that the army consisted of millions of troops. This wasn't just an army; this was a country attacking us. It was clear that the Carnagian Warchiefs had send army after army to reinforce their major offensive force. The Musician defenses were outnumbered, but they used the startegical positions to their advantage. They were able to prevent the loss of Heart Breakers, but they couldn't stop Carnage from sieging the city.
In the mean while, a famous Elf Warlord known as Tak Daken had breached the defenses of our wallcities. His armies were small and apparently not very strong. But he used all his magical might as an elf to slow our armies while his would still move, making it very difficult for us to destroy them. Music was successful in repelling this first small wave; Tak Daken was driven back behind blockers. Those blockers were still controlled by Carnage though. And while Music was planning an invasion, Carnage sent new armies to distract the generals of Music's armies. One of them was a powerful army filled with the most feared soldiers that roamed Fantasia: Nazguls. Commander Architect controlled this army and it was only thanks to the help of a Dwarven Master Smith called Penguin that Music was able to defeat this incredibly powerful force.
This was the last time the Leaders of Music got a positive message from the front. Only a few days later, when the skies turned red and every soldier taking up his arms was enraged by a mysterious force, Heart Breakers fell. The Carnagian Warlords created an army powerful enough to break every defense currently known to the people inhabiting Fantasia. At the same time, another powerful army controlled by Carnage took over a fortress a few days to the east. The Fortress, known as Carb had been under control of The Brotherhood of the Wolf and protected the passage. Now that Carnage defeated both Music’s and The Brotherhoods strongest force at the front, they were free to march through our lands, either destroying or claiming the cities they passed. The only possibility left for the Musical generals was to retreat their remaining forces to a gate city known as Musica. This was the city guarding the actual border of the lands of Music.
During the retreat, a disaster occurred, Rumpnissen The Evighetsmaskin, once a proud member of The Brotherhood, was struck by madness and ordered his forces to rampage through the lands of Music. The generals of Music never expected an assault from that side because the defense there was under control of Wolves. The raid of Rumpnissen's armies through the economical centre of Music's lands was devastating. Big cities were taken over and sacked, training camps were destroyed. Small patrolling armies tried to liberate as many cities as possible, but the forces of the madman were too big for these small amounts of soldiers. After 2 months of battling, Kimms, a new recruit strengthening the ranks of Music, was able to push most of the enemies armies back and he returned every city to his the rightful owner. Rumpnissen had one last trick up his sleeve though. 2 huge walls were constructed in such a way that they were impassable. Luckily, the Great God of Fantasia was finally with Music and its members, and the walls were destroyed by lightning during the biggest storm witnessed in eras.

At the same time, across the world, our allies of ZEON were enlightened by this act of greatness done by the one God. They created the biggest merge on Fantasia and send it towards the borders of the Carnagian Empire. The tacticians in the Council of ZEON's leader Messiah were unanimous about the path that would be taken to get there. They would march straight through the lands of the most powerful Kingdom known as Nemesis. ZEON was known as the most religious Kingdom and they were aided by God on their quest. Gates of Nemesis cities opened as soon as the army passed, giving them the possibility to reach the borders of Carnage lands. Carnage had however been informed by their scouts about this army and they send the merge that was used to break Music at the ZEON's force to make a stand. When they caught up with the strongest merge on Fantasia, they had their magicians, warlocks and shamans cast an incredibly strong spell. And then they prayed and offered to their half gods. Those gods didn't have the same power as the one true god, but they were able to grant their worshippers incredible speed. The Carnagian troops were able to travel the distance, normally covered in 5 days, in a few seconds and immediately charged at ZEON. The fight was fierce and many soldiers died, even more got injured, but in the end, Carnage was victorious. Out of the million troops ZEON gathered, barely 100 000 were able to leave the fight unharmed. This fight will probably go in history as the biggest battle fought during the era of Dark Orion.

While Music was busy ridding the world of the evil Rumpnissen, Carnage, together with their allies: Peacekeepers and the Freedom Fighter(s), who were once beaten by Music, marched towards the borders of Music. With 100 days left before our God would destroy the world, because he grew tired of the constant wars and arguments. The generals of Music await their grim destiny.

Mr. Gilth


Lived in Era 29, got 1 heir(s) (Gilth) and was a member of Music

~Chronicles of the Ildarions~

A small step back to gain power.
The end of the previous Era wasn't very good for Music. Carnage broke through the blockers with 24 days to go and the Era basically ended with Music members digging graves for their fallen comrades. They all had to pay their respects to the loved ones they lost and the brave soldiers who died on the battlefield trying to defend their homelands. It was one of the darkest periods ever known, untill it all ended with a short phenomena knwon as Armageddon.
After all the pain they suffered in the previous Era, the Musicians decided to have spend some time recovering on the less harsh world of Mantrax. The start fo the Era was promising, the Knights of Music moved swiftly and easily took out a small neighboring Kingdom to the south. When trying to secure the newly conquered area with some walls, they had some trouble with Ritz resistance. The Ritz' warchiefs were pushed back and the walls were put in place. In the mean while, A small division of Music's elite was dealing with a group of leaders known as Army of Anubis. The start of the war was very promising, though there would be problems with rebels using guerilla tactics for a long while.
Suddenly things turned. Due to our arrogance and the underestimation of a Warlock fighting for Safety in Neighbours [SiN], Music suddenly lost their grip on the southern area. Armies of Music were able to slow the progress of Inactive's Archmages, but in the end, Inactive rampaged through our core slaying army after army, taking city after city. The glorious Kingdom of Music fell.
Music fell, but they wouldn't give up. Thousands and thousands of troops died, but they still had a small area they could call theirs. The cities in that area all belonged to AoA members originally, but now they were a save place for Music to regroup.

Then all of a sudden, a peace threaty was signed between SiN and Music. SiNs borders became to big to effectively defend if they had to fight a war on all sides. Only a few days after the threaty was signed, corrution of a highly ranked SiN knight caused the Kingdom to fall appart. Mr. Inactive, once the biggest threat for Music and its citizens was now part of our Kingdom. His power alone made a powerfull Kingdom of Music once again. Music had already rebuild most of the power they had before the were defeated, though their enemies had grewn stronger in the meanwhile too. While the pact with SiN was broken, a new one with Ritz was signed. And Angels was the victim. Bit by bit, they would shrink untill a disaster made an end to the world as it was known in that Era.

Mr. Gilth


Lived in Era 30, got 1 heir(s) (Gilth) and was a member of Zeon

~Chronicles of the Ildarions~

Discovering new lands.
Once again, a generation had been wiped out by a phenomena that has become known as Armageddon. Only the firstborn son or daughter of a family was allowed to live on. This was the way God had decided it would be. Gilth was this firstborn son and his father had prepared him well for his mission. He would have to become a powerfull and glorious leader. And the best way to do that was to be good for his tribe.
A few days before Armageddon would end the world as it was known, Gilth jr. set out on a journey to find a a tribe willing to be lead by one of the Ildarions. He had found one. And not just a regular tribe, it was a trolltribe known as the Ilarii. They had already served under the Ildarions before and they were just the kind Gilth needed. He stayed with them untill the end of the Era and when he woke up the next morning, everyone except for the chosen ones had left for a better place. Gilth thought of his father and what he told him. 'Travel to the world of Fantasia and prove yourself to be worthy to carry to banner of Music.'
He left his tent and looked at his surroundings. Things had changed, the forest were he went to bed had dissappeared and instead, there was a large mountainchain at the horizon.
He tried to make contact with the new leaders of the Kingdom of Music. They were able to tell him that the one God changed more then just the people inhabiting the world, He changed the world itself. They decided unanimously that the world would be called Zetea.
After a short conversation with his fellow Musicians, Gilth ordered his small army to set out and settle a base camp. There was a lot of work and it had to be done before they encountered a possible enemy.

Lady luck didn't seem to like the Musicians, as she decided to place a group of Egyptian gods close to them. Abydos would be the possible enemy. Music was no real match for the bigger Kingdom of Abydos, and soon the first cities fell into the hands of the ancients. Music used their good relations with the servants of Zeta in the Kingdom of Zeon to remain on the world of Zetea. There was still so much to be discovered. Music dissapeared and the Musicians joined the ranks of Zeon, reinforcing them for the upcoming battle against the Carnagian battlemasters. Once again, these 2 Kingdoms would be fighting a war that had been goin on for Era's.
The Musicians quickly settled and rebuild all that was lost against Abydos. Now they were ready to help cleanse the world of the Orange Evil known as Carnage. Huge castles and walls were build and filled with troops, and to be honest, that was all that happened. There were a few incidents with Olympic swimmers crossing huge rivers to settle cities in enemy lands, but most of the time, the war was more quiet then a time of peace.

Mr. Gilth


Lived in Era 31, got 1 heir(s) (Gilth) and was a member of Music

~Chronicles of the Ildarions~

The lost technology
The previous era ended and it was a good thing. The most exciting battle Gilth had was killing a small unprepared Halfling army. One measly army was the only thing we defeated in a whole era. The trolls Gilth commanded didn't like it at all and started to protest against the situation. An agreement was made and Gilth would rejoin his companions of Music and head for the world of Mantrax.
When the era ended, Zeta, our god, once more ended all life except for the firstborn sons and daughters who exactly had the age of 18 years and 3 months. The son of Gilth was given the name Gilthas when he was born, but as his father and the father of his father, he quickly adopted the name Gilth.
When Gilth and his followers reached a safe spot on Mantrax, they started a first important settlement. When his men were putting the old scrolls and books of the Ildarions in the newly made bookcases, the came to the conclusion that 1 important book was missing. It was the one containing all information about how to construct great walls. Without this book, it was almost impossible to effectively build such a wall, so Gilth quickly send messengers to his fellow Musicians to request a copy of their information, though all the messengers returned with the same words: "they also lost the book!"
It seemed not a single leader in Music had the knowledge to build a great wall.

New fought wars
The Era continued nonetheless and Music thrived. Relations were made with a Kingdom of peaceful economists known as Dark Trio. This kingdom was soon attack by a small band of raiders united under the banner of Apollo. The rulers from Dark Trio did not prepare well for an all out war and were pushed back by the fierce raiders. Messengers were send to Music to request help and Music started preparing an assault in the now hostile area. Though, before Musicians were able to secure a safe area, a savage tribe of Gauls had already marched on Apollo and almost completely wiped them of the face of Mantrax. Dark Trio regained their power through trade and would be prosperous for a long while. Gauls however were power-hungry and demanded lands belonging to Music. This could not be allowed by the Musicians, and perhaps the biggest war of the Era started. The Gauls were overpowering in numbers, but slow to move. Music was able to hold out in fortresses longer then they hoped for and was able to get some minor victories every now and then, though the overall view of the war was that Gaulish tribes were slowly invading the center of the kingdom of Music.
The war turned for the worse when the Era approached the end predicted by the servants of the one God. By the time the chosen survivors of the coming apocalypse were done with the preparations, Music had completely lost the war. This Era would go into Music’s history as an interesting one where they once again learned a few lessons. The Roaming tribe of Gauls would go down in history as a fierce opponent that would most likely receive respect from Musicians for many Eras to come.

Mr. Gilth


Lived in Era 32, got 1 heir(s) (Gilth) and was a member of Music

~Chronicles of the Ildarions~

A new Era, a new family
Once more, the known worlds were destroyed by the hands of our God. This was the way it would always happen. And as tradition wanted it, there would be only a few survivors of this disaster. One of them was Gilth Ildarion, chosen by his father to continue the leading role of the honorable Ildarion family. Gilth's forefathers had ruled over Trolls and Dwarves in the previous eras, and although the Ildarions would always have a tight bond with Trolls, Gilth grew fond of the mystique abilities of the other creatures living in the forest... The Elves. He therefore decided to travel to the new lands with a company of refined Elves, instead of the bloodthirsty Trolls. He would combine the arts of the Elves with the strength and willpower of Trolls, to achieve something bigger then all his forefathers, at least that was what he intended.

Gaining strength
Elves were never feared for their physical strength, though they made up for that with their incredible skills in archery and wizardry. Their archers were so well trained in protecting the Elfish homelands from invaders, that they could take on higher ranking troops one on one when in a favorable defensive position.
The main force of the Elves consisted of magic users known to everyone as Archmages. These Archmages weren't born as strong as Troll Berserkers, or constructed as a Human Catapult, though their strength would increase with every new magic art they learned. And that is why an Elfish Archmage would first study the 10 different arts of Magic before proving himself on the battlefield.
In the end, only the very best would serve in the biggest armies. They would roam the lands, together with spellweavers and cause havoc in enemy territory.

Change of plans
After a while, Gilth and his master tutors realized it would take to long to teach every newborn all of the 10 magic arts. So they decided every student would have to pick out 8 of them. Now there were new funds available that could be used to increase the wealth of all inhabitants and of course the ruler. Different offers were made to Dwarves, and in return new mining tools were obtained. The new found ways of digging gold were used to fund new weaponry and armor for the Archmages that already finished training. The sudden wealth in all of Gilth's cities was used to fund one of the most powerful armies on Mantrax at that time. 45 000 Archmages and even more Spellweavers, accompanied by 10 000 Archers were in that single army. When it was at the top of its strength, it completely wiped out an army of 70 000 Halflings ruled by Mr. Air of the Kingdom of Elements. It was a significant victory, but the real war had already ended by then and was won by a reversed scorched earth tactic, used by Demonic Shezmu, an honorable member of Freedom Fighter(s). Instead of waiting for the enemy to leave their defenses and than taking control over the city, Demonic Shezmu had his Orcas hordes raze through all of the most productive cities owned by the Elements. This proved to be a very efficient tactic, and it is very likely it significantly fastened the end of the war.
Other main enemies that had to be dealt with were Cease to Exist and Heaven. Heaven was easily taken care of by Freedom Fighter(s) once they had their War Economies up and running. Cease to Exist was able to survive longer, but mainly because there were more members, spread out over the map, while Heaven had their cities concentrated.

Killing time
By the time a Master Mage of Music called Seloc had enough power to cast the feared spell of Armageddon. Every area of Mantrax was free from evil rulers. Everywhere you would look, the banner of Freedom Fighter(s) and Music would stand proud on top of the highest building. The only armies walking the planes were lead by either Musicians or Freedom Fighters. At first, this was a pleasant thing to see. A real peace in the world, brought by only 2 Kingdoms. After a while though, rulers got bored, so they decided to organize a tournament, to keep the morale of their armies and followers high. In the center of the world, the most powerful armies would gather to battle each other. The winner would go into history as the most powerful ruler of the current Era.

Gilth tried to make his empire as wealthy and powerful as possible. He increased the capacity of his mines, built free homes for new immigrants and invested in technologies to gain more wood faster. The income of his lands grew. By the time it was time to prepare for the end of the world, Gilth had tripled the income compared to the moment when Music and FF gained complete control over Mantrax. He couldn't keep up with the more efficient miners like Dwarves, or take control of the market like a Human, but he was effective. While he was building his cities, he also ordered the training of more men for his army. He had one recruiting center focus on Elite troops. There would only be Archmages leaving those barracks. Other recruiting centers would recruit both Elite troops and militia to protect the cities from small bands of bandits. In the end, the royal army consisted out of 230.000 Archmages and the same amount of spellweavers. And he had the possibility to draft 10.000 more Archmages every day. If he would combine all his militias together, he would have an impressive 600k force of weaker troops, mostly Ghosts.
His main goal at the end of this era was to keep his seat at the council table of most powerful rulers on Mantrax. Only the best 10 were selected by the almighty but no one knew exactly how Zeta picked them.