Family History
Mr. Oblub
Lived in age 0 of Tutorial X and got 1 heir(s) (Orkubbo I).
-
Mr. Orkubbo I
Lived in Era 47, got 1 heir(s) (Orkubbo II) and was a member of Albatross
Albatross
War with Riven :
some wizard teleported a dwarven town from somehwere.
A piece of mountain with homes carved inside lands in the middle of a plain, my army was just passing-by while marching to the front.
Riven orcs inside are evicted.
My army stops there for a while finding the place funny.
the Syindicate and Elyisium declare war on us.
my army rushes back to defend our holy lands playing cat and mouse in the role of the mouse.
Moffs are helping us and our combined counter-attack recalls the Elysium invaders back, chased right in the middle of their core : lost a battle there and no booty but at least their towns are in flames.
the enemy lines are collapsing
Syindacate and Elysium are crumbling into dust.
stolen 4 of their towns during the final roundups.
Mr. Orkubbo II
Lived in Era 47, got 1 heir(s) (Orkubbo III) and was a member of Albatross
Konvicts crushed our core..Albatross Kings fled to the savage lands south...i had to barter all my paesants to reach a ceasfire and get a safe-conduct
i left thousands of them behind...in chains...leaving the warzone with my army by night like a bunch of thieves...the Konvicts spared our pathetic lives.
built a couple of villages south-west but the Hammers torched them...they must pay for this crime against peacful refugees...
built a new town as base to raze anything that moves...
captured 300k dwarf slaves in a H&S town, then the angry dwarflord came with a big force killing my soldiers and taking back his city, i had yet sold his people on the market anyway
Mr. Orkubbo III
Lived in Era 47, got 1 heir(s) (Orkubbo IV) and was a member of Albatross
* The Anti-Xealots/Groove Witchunt *
As usual, our lands are immediatly infested by Orc raiders, this time they bring the infamous black banner of the Xealots.
As usual, they set their nefarious camp right near one of my hamlets, which falls into their filthy hands.
Horrified by their ravening violence, i declare a Crusade against the Xealot marauders sending an army to purify their nest.
Enemy soldiers flee leaving the enemy camp helpless.
We burnt that pigpen to ground zero : 547 enemy paesants are butchered alive and grilled for a nice barbecue to celebrate my first warcrime of the Era.
As usual, after a burn and destroy party the morale of my soldiers drops because of indigestion and dysentery.
After some days of rest my army reach an allied Albatross town fallen to the Xealot horde.
We try to free the town with a direct assault, managing to kill around 140 enemies while suffering around 5k losses, my shameful soldiers retreat in disorder.
I fire my Generals on the field...i mean licterally...on the pyre.
The Almighty Gemonio comes for the second wave sending his ghosts to scare enemies to the death.
All we can find after his attack are thousands dead Xealots littering the streets with their pants full of brown matter : the abomination is purged....the town is free....but smells like a giant latrine...we leave that place in hurry.
Chasing the marauders north, we reach the last town fallen to the horde.
The Lord of the marauders, Cyrone the Terrible, has now changed banner joining the Emperors Groove
Enemies storm out from the gate in great numbers and my army is swarmed and forced to reatreat.
But more Albatross armies flock to the walls of the town for a siege that takes several Utopian months.
Finally the great Warlord Waterbander is able to purify our core with a brave blitz.
Now we are chasing the invaders into the savage lands, their outposts are taken and demolished but fire starts to rain down on our troops...a bad omen..
A huge enemy army is coming and i try to retreat my half-grilled unit...but they are frozen in place by evil sorcery and left there to scream in horror, waiting for the death to come....our Wizard cast Bless upon the terrified soldiers as a form of last rite....and then only silence...my army is wiped out but a new one is ready to be sent in the meatgrinder
Emperors Groove's huge army moves to siege our core, building a cork-fortress just on the other side of the bridge that leads to our holy land.
Several battles are fought to take down the insulting settlement, and my army finally gets its first major victory repelling an enemy counter-siege assault.
The fortress is finally burned into ashses, and all the disputed towns in the borderlands are destroyed or conquered by the Albatross Kings in the following months.
But more evil Kingdoms are conspiring to form an alliance against the Albatross people : Hammer&shield, Elysium and the Ducks come in great numbers, the borderlands are again in flames and we have to retreat to defend the holy land.
* The Winged Crusade *
We reach a deal with the Duck marauders from the north.
It's time to ravage the borderlands again and invade the Groove's core...Albatross and Ducks are now marching side by side in what will be remembered as the Great Winged Crusade.
The holy war brings despair to the hostile lands, we just follow the terrible horde of Psyduck like vultures, feeding on the corpses of the once strong Groove Empire, now turned into ashes.
Two enemy towns fall in my hands.
Meanwhile an Elysium human horde is invading our core, all my settlements are pillaged multiple times and turned into dilapidated ghost-towns, one gets even teleported away.
I leave my people alone to their fate, deaf to their calls for help : i can still pay my soldiers because of the captured towns, so i dont care.
The Winged Crusade is far from over, Albatross and Ducks are now intruding deep inside the HeS and Elysium lands.
Many sneak beyond the gate-fortress when a secret passage is found just past the bridge, i try to follow but the enemy borderguards are alerted and hunting for illegal trespassers.
My army is caught and forced to retreat back to the other side of the river.
HeS are coming, they push forward hunting my army beyond the river but i give order to resist around the bridge area, to keep some enemies busy while their lands are ravaged by the Winged Crusade.
After multiple battles and a massive use of necromancy, two big HeS dwarven armies are repulsed with around 400k gnomic beings neutralized, along with 50k humans, a savage bloodbath that turns the river red.
It's time to finally push beyond the bridge where i find Syndacate's marauders already occupying an HeS fallen town : they are an easy kill, and i can finally put my hands on a big town, my economy smiles again.
But doesnt last long, cause a massive HeS Troll army is coming to reclaim the town.
I give order to erase the settlement : there is only a giant crater behind us when we flee like dogs moving back from where we came.
The raging Trolls are still chasing me beyond the river, and as usual i leave my towns to their fate.
I keep moving in a circle to dodge them, casually running into around 25k Syndacate marauders which are disintegrated on the spot.
The Armageddon is near but there is time for the last raids, so i lead the army back inside what's left of the enemy core.
All i can see is just a grotesque wasteland dotted by gutted ruins, almost every settlement is dilapidated beyond recognition....everything is so beautiful...everything is so poetic and perfect...what a bucolic landscape for an Ork !
We pillage and capture several shanti-towns and i give order to incinerate one just for fun, we also grab around 400k slaves while butchering more than 650k enemy partisans during the process
..................................................................................................................................
Your character Mr. Orkubbo III has won 21 battles, captured 14 cities and killed a total of 1255564 men and women