Forums / In game politics / Zetamania 59
Zetamania 59 | |||||||||||||||||||||
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You forgot the most important kingdom | |||||||||||||||||||||
"You forgot the most important kingdom" U Rite
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still missing it! It will eat you alive! | |||||||||||||||||||||
3083 walls in Hero Associatio got destroyed by magic! Are walls made of paper or are magic defense units and magic protection... just really useless? For future reference. | |||||||||||||||||||||
It just means the enemy casted with extreme magic power (meaning he has way more mages and magic towers than you have, and a very high magic science level) They say you can never have too many mages defending. I guess in this situation you just did not have enough. | |||||||||||||||||||||
Welp I'll just take this first era back as a learning experience Although I did end up relearning things I explained myself years ago x_x 09:39:16 Jan 3rd 13 - Yukan (Mr. Grandline): Guard/Magic Towers provide work for 5 (2000=400 homes) peasants each, so they are included | |||||||||||||||||||||
At this point in the era walls are mostly useless unless you're a mage yourself and have walls in your magic town. When fighting in range of an enemy with magic, don't be surprised to lose your walls, even with 100k mages inside. Its cause Low % casts aren't that costly for Crush Walls and it's worth the risk for a mage to spend 5-10k mu to destroy at least 50% of your walls with each cast. | |||||||||||||||||||||
Supporting the doomed blocker was my only regret @_@ Totally screwed my income for the incoming Zapper army That 200ker was planned to have around 450k MUs with 1 mil other units Although it doesn't mean much on a merged army world... | |||||||||||||||||||||
You know I think DD said those exact words one era as I bounced there entire kingdom merged up away at a 1 percent with nothing but my own army | |||||||||||||||||||||
Grats to Anon and Death Dealers... shame this map doesn't have more activity (or this game for that matter) I'm probably not putting a character on this map next era | |||||||||||||||||||||
Please start Horus - it's a new map (ok, we play it on Fant now, so it's only the 2nd time its on). | |||||||||||||||||||||
The orc merge walking needs fixing though. I wasnt able to do anything but contribute to a merge last era that had to be run all over the place by an orc. | |||||||||||||||||||||
Yes I agree with you. Merged armies shouldn't be allowed to force march. I really hate that ability in Zetmania. Pestilence merged and we're led around by Bane, it wasn't really fair specially when they used forced march. | |||||||||||||||||||||
Agreed it does suck just having one or 2 orcs run the show | |||||||||||||||||||||
Though I was on the winning side this time I also agree. | |||||||||||||||||||||
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