Forums / Miscellaneous Discussions / Problem of 3 player types
Problem of 3 player types | ||||
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I have a problem figuring this one, so I decided to let the great minds of VU to have a go at it. | ||||
They can coexist is the farmers stop farming and start warring or if they move to a lower map. | ||||
if every1 is waring and no1 is farming, waring won't pay out in efforts ;), you will never see a 50k army, only 5k armies running arround killing each other.... | ||||
i have the solution! | ||||
no. why should farmers get the era named after them Fantasia is the main map. If you cant take the heat on fantasia you dont deserve your name to be up thier. People farm because they cannot or are unwilling to war no other reason | ||||
Gnaden has a good point. You don't get anywhere if everyone's spending %100 of their income on attacking others. There is no mined gold to steal if there is no mined gold to begin with. The only real way to win is to kind of go halfbreed. Fantasia isn't for the warmongerors or the farmers. It's for those skillfull (or daring) enough to be able to comfortably balance them. | ||||
But Dear Lady, I am talking about the mentality of game play, not the specifics of game play. Warmongers make sure that they have enough economy before they go to war. | ||||
i agree Lithlego. i too think the winner is one who survives the wars of Fantasia. not someone who Farms the whole era. | ||||
Not all farmers are looking for a high score, though. Perhaps they'd rather enter the battlefield when they are good and ready with a strong economic backing. A solid offense is a good defense, is it not? Farmers aren't necessarily are they the ones looking to cast Arma. That would be the score whores. | ||||
Farmers are score whores thinking otherwise is plain stupid. | ||||
"The new players just want to know more about the game. Unfortunately, they are in the way of the warmongers, as they take up precious land and resources needed by the latter. The farmers befriends most of them, and they will be eventually farmers, given enough time and chance to do so by the farmers. They could had been warmongers, but they got wiped out by the warmongers and never return to the game. Coexist? Get war mongers to wipe out the farmers instead of NAP'ing them and the new players will have no choice but to become warmongers. The circle of death goes on >: ) | ||||
EVIL...but a good idea Elsin :P | ||||
You can't have warmongers with out farmers. Who are the warmmongers supost to feed off from with out the farmers. Who are the farmers going to point there finger at and say "play nicer."As for the players that quit after being wiped out once, why do we want them for in the game? To hear some one whine each time they loose? Leave the game the way it is. | ||||
"Farmers are score whores thinking otherwise is plain stupid." Let me put it this way. You have two pistols sitting on a barrel next to you. Do you: A: Charge the enemy without taking the time to pick up a gun? Or B: Make sure you're well armed with both guns, loaded with ammunition, before you go running at your opponent?
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A----- becuase id drop kick him in the face | ||||
hmmm... | ||||
A----im still gunna dropkick him in the face wheter hes got a knife or a nuke so ha dak while your getting a knife im flying into your face with my feets | ||||
Mr. Savage Messiah A----im still gunna dropkick him in the face wheter hes got a knife or a nuke so ha dak while your getting a knife im flying into your face with my feets.... ...... and Savage Messiah dies
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Of course, you never know if your other neighbor is sitting back and watching you both, while assembling his full gang of thugs armed with Tommy guns... it's all part of the strategy. | ||||
I find that analogy completely irrelevant, actually if I'm honest I find it down right stupid. Farmers farm for scores that's the whole point of farming, if they weren't they wouldn't be called farmers. | ||||
let them farm, the warring dudes need their towns ... farmers are wankers, cowards, losers, little kids, spineless, ... they are just in the game to provide us with the income to wield our powerfull armies :-p | ||||
@ Supercalifragilistic: :) Which part is stupid? The guns and roses part or the part about the 3 player types? The problem is about catering to these 3 types of players all at the same time, and perhaps in the same area. Do note that we have a few eras where we have farmers who won the era, and quite a number of the VU community is not happy about it. | ||||
That's the problem, we shouldn't cater to the farmers. | ||||
no, they cater to us, so what is the problem? they'll get tired of loosing their towns and eventually become more warhungry. | ||||
"I find that analogy completely irrelevant, actually if I'm honest I find it down right stupid. Farmers farm for scores that's the whole point of farming, if they weren't they wouldn't be called farmers." Then, being honest, I find you rather dense. If you don't want to call them farmers, fine. But then you need more than 3 player types. Since you seem incapable of comprehending this, I'll take it upon myself to do that. ---------------- Here are some basic strategies common in most rts games. Rushers (warmongerers): Attack the enemy ASAP before they are prepared and plunder their resources. Pro=effective if done right, even a rush done wrong can hurt the enemy's economy so you can overcome them quickly. Con=done wrong, it's game over. Plus 3rd kingdoms may jump in and reap all your efforts. Turtle: Puts up defenses ASAP so that the rushers can't get them. Pro=very strong and safe at beginning. Con=economy suffers later on due to upkeep and soldiers taking up homes. Boomer (usually referred to as farmers, but aspects differ): Focuses mostly on economy until the time is right, when they pump out the armies real quick and take over their weaker-economy neighbors. Pro=powerful mid-endgame armies, able to outproduce most opponents. Con=very vulnerable to rushers and attackers until ready. EVERY one of these options has its own risks. So here is what most kingdoms do, to varying levels: Balanced: Works on all three strategies in moderation, balancing out offense, defense, and economy.
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Dear Lady, I agree (I hope I am not in your Dense Head List). But in the RTS games, you will win ultimately by fighting a war when you are ready. However in this game, you can don't go to war and win it. That is part of the problem of accommodating such players in the game. The ultimate problem is how to let all 3 types of players play this game. | ||||
This is very interesting, I hope we get more intput on this subject. I have none, I am a new player, so dont expect me to reply at all. | ||||
With preconceived notions like yours it's no wonder vets run right over you. | ||||
Buddy, that is the fundamental of virtually every RTS out there. Change the names, add or subtract a few details, but that strategy emerges in every economy/military game out there. Prove me wrong and then I'll believe you. "However in this game, you can don't go to war and win it." Can you rephrase this? | ||||
Lady Tantulii, I did say I agree with you, and I did say that anyone who wins the game ultimately have to go to war and win it. | ||||
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