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Your Perfect Race

Just for fun.

1. You can take any one T1, T2, T3, T4, and T5 from any race, and those units will act as they normally do. So AMs are still reliant on magic sci, CMs give bonus like normal.
2. No race overlap, so one of each race max.
3. One unique feature of any race. For instance, you can choose Halfling half build price, but it doesn't come with faster building too or you can choose Orc FM, but it doesn't come with half training time.

For instance, you can take:
Gaia (T1 - Orc)
HTs (T2 - Dwarf)
Warlords (T3 - Troll)
MUs (T4 - Halfling)
Catas (Human - T5) 
Halfling build speed. for one custom "race".

As you can see, one of each race for 5 unit types + unique race bonus.

Not my choices, just a random example.

Would be interesting if you explained why as well.

What is YOUR perfect race?


For further clarity here is an example post:

T1 - Elf Ghosts (decent OOP with 2/1)
T2 - Human Archer (easy transition from T1 > T2 OOP/early unit)
T3 - Halfling Ponies (great early era unit)
T4 - Troll MU (for the extra 1 OP)
T5 - Orc Nazgul (mid/late AoTD)
Unique Race Trait: Dwarf - No tree needed.


15:03:37 Mar 31st 22 - HorusPanic (Ms. Masako):

T1 - Gaia, obv this is the only choice
T2 - Rocks, i prefer the most offensive lvl 2
T3 - knights, in this new meta of ultra-long eras, the T3 needs beef to justify. highest dp of the choices
T4 - orc MU (cheap)
T5 - Elf archmage (assuming at least lvl 9 magic, this is the most cost efficient unit in the whole dang game)


15:52:09 Mar 31st 22 - Matthew (Chief Trogdar):

T1 - Gaia
T2 - Elf Archer
T3 - Warlord  (Best T3 unit in VU. Also worst unit in VU. Don't think about it.)
T4 - Troll MU
T5 - Nazgul

Racial: Human 200k

My genius strategy would be to build a 200k and pump Nazgul. 
If anyone ever prepped my 200k I would slaughter them with Nazgul+Self-AOTD. I would spam Gaia OOP and when I hit 50k-100k Gaia I would spam Archers if I needed to. I would never train a T3 unit (dont think about it). I would build up to 70k land very quickly and land-drop a 200k.


16:53:17 Mar 31st 22 - Venus (Mr. Wizard):

T1:  Gaia (obvious reasons)

T2:  Elf Archers (best defensive T2)
T3:  Pony Riders (extra movement cheap offense)
T4:   Mage (Human)
T5:  Berserkers (don't need magic 9 to be efficient)

Racial Trait:  Half building cost (best trait in game)


Good luck beating me OOP :)


16:56:33 Mar 31st 22 - Matthew (Chief Trogdar):

The player who takes Halfing Build Cost and Human Swordsmen T1 is coming OOP with 75k Swordsmen


16:58:16 Mar 31st 22 - Venus (Mr. Wizard):

Matthew and Panic, he stated 1 unit max per race. :)


17:27:24 Mar 31st 22 - HorusPanic (Darth Paniqy):

T1 - Gaia, obv this is the only choice
T2 - Rocks, i prefer the most offensive lvl 2
T3 - knights, in this new meta of ultra-long eras, the T3 needs beef to justify. highest dp of the choices
T4 - halfer (2nd cheapest)
T5 - Elf archmage (assuming at least lvl 9 magic, this is the most cost efficient unit in the whole dang game)


so I guess that leaves the dwarf race bonus...? I already am taking advantage of orc bonus and elf bonus somewhat


17:28:05 Mar 31st 22 - Konspyre (Captain Kraantje Pappie):

T1 Gaia - Orc
T2 Archer - Elf
T3 Ponies - Halfer
T4 Magicians - Human
T5 Berserkers - Troll
Bonus: Half building costs from Halfer
Gaia+Archer+Ponies for all the OOP versatility a man needs> farm up big ass income > Spam massive berserker numbers.


17:50:57 Mar 31st 22 - Jarl The Vengeful:

T1 Ghosts

T2 HT
T3 knights
T4 troll mus
T5 nazguls


18:51:38 Mar 31st 22 - Venus (Mr. Wizard):

Konspyre a copy cat. :)


But I consider it 1 vote for my idea, haha. 


19:37:46 Mar 31st 22 - Konspyre (Captain Kraantje Pappie):

it's the obvious choice without funny tactics, no?


20:34:09 Mar 31st 22 - Matthew (Chief Mathew):


07:58:16 Mar 31st 22 - Venus (Mr. Wizard):

Matthew and Panic, he stated 1 unit max per race. :)


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My bad, I misread. I think that makes it less interesting/less niche strategy and more 'best composition'. 

No Halfling unit is better than 1/2 land cost, for instance, which is already probably the best racial trait in the game anyways.


T1: Gaia (Orc)
T2: Archer (Elf)
T3: Pony Rider (Halfling?)**
T4: Magician (Human?)**
T5: Berserker (Troll)
Racial: 1/2 land cost (Halfing)

There we go. That's the best answer. 
**If you arent allowed to go racial bonus+racial unit then swap Pony Rider for Knight and take Runemasters, or use Axemen + Magicians if you never intend to train a T3 unit and want cheaper MU.

The only other alternatives are swapping Berserker for Nazgul and Gaia for Hobgoblin (worse OOP, better for self-AOTD)
or swapping Berserker for Archmage and Archer for Rockthrower (science costs are unclear)


20:44:13 Mar 31st 22 - Matthew (Chief Mathew):

Ghosts are a horrible unit, theyd be excellent if they didn't require a peasant.

1/2 land cost is by far the best racial bonus, especially if it didnt come with Halfling racial penalty of increased food consumption.

If you can't take a racial bonus and a racial unit then you would probably want Knights instead of Pony Rider, but only because you couldn't take Pony Rider.

If you can take a racial bonus and a racial unit then you wouldnt end up using anything from Dwarf at all.


21:06:46 Mar 31st 22 - Konstant (The Ancient Noble Gilgalad):

For a different build, I would consider:

T1 - Farmer - Halfling 
T2 - Archer - Elf
T3 - Warlord - Troll
T4 - MU - Orc
T5 - CM - Dwarf 
Racial Trait: Human - 200k City

Many people are taking the halfling 1/2 build cost, and it's true that it's good, but I think that the issue is everyone is thinking too early. The 1/2 build cost is only really that good for only so long, but the farmer bonus food is effective all era. CMs give an outsized bonus to econ.

The Elf Archer is the best defender in the game.

A Human 200k can be put down in 8-9d, a Halfling can put down 2x - 90k by D6-7. So not that huge of a difference. That said, the Human 200k gives a solid ~3m econ, now imagine it with CMs and farmers. You also have to remember that Halflings build 25% quicker, but you choose one bonus, so while they still would build quicker with pure number of buildings, they would still be slower OOP builders than they currently are. A 200k easily fulfills all pez needs.

If you're maging, you effectively have an econ of 300-400k worth of buildings for other races, which means that your build speed/cost is a lot lower anyway.

If you're attacking, well this is where it gets interesting. Barring upkeep, the Warlord is by far the most efficient unit in the game. I sacrificed Zerks for CMs to get that huge econ bonus, and due to Warlords being 160g/OP-DP and you having a huge bonus to food/mine prod, you would build up a massively powerful army very, very quickly. Potentially heavily out scaling those who chose zerks.



21:18:43 Mar 31st 22 - Matthew (Chief Trogdar):


12:06:46 Mar 31st 22 - Konstant (The Ancient Noble Gilgalad):

For a different build, I would consider:

T1 - Farmer - Halfling 
T2 - Archer - Elf
T3 - Warlord - Troll
T4 - MU - Orc
T5 - CM - Dwarf 
Racial Trait: Human - 200k City

Looks really good conceptually but I think you would lose OOP to someone with 1/2 land cost and Human Swordsmen or Gaia, the first two days OOP would be pretty rough even with Elf Archers.

Warlords are the best T3 unit in VU but theyre also one of the least used/worst units as well (dont think about it)


21:42:22 Mar 31st 22 - Konstant (The Ancient Hector Son of Troy):

True, but no one said this is in a vacuum. I'd have a KD to help out, just like Trolls/Dwarves/Elves have these days.


22:01:13 Mar 31st 22 - Matthew (Chief Trogdar):

In that case I think that utilizing Cavemaster and Farmer (both good units) to boost your economy and Elf Archers and a 200k to not die is pretty solid. Warlords+Cavemaster definitely seems better than Berserkers. Warlords are really good units, if Troll had any T5 unit other than Berserkers they would actually get used.


02:12:10 Apr 1st 22 - Percy (Mr. Percy The Range Test Officer):

@Kon, you also assume your Himan 200k would have the tax and PG boosts that come with Human, which would not exist. Your Econ would be roughly 400k lower without the 10% tax boost since it’s applied at the base, meaning any tax benefits from large cities are compounded. Your 2 mil gold in taxes would be a lot more than 10% lower ;)


02:27:29 Apr 1st 22 - Percy (Mr. Percy The Range Test Officer):

To avoid what’s been said (mostly Halfer racial boosts, which are single-handedly the best boosts in my opinion), here’s a screwball for all-out attacker, like a modified Troll.

T1: Swordsmen - Dwarf (last left…)
T2: Archers - Human
T3: Riders - Elf
T4: Halfling MU
T5: Bezerkers - Troll

Racial: Orc FM

Still not the strongest OOP, but maintains a similar early with a greatly expanded mid to late era. Being able to FM Riders in conjunction with Zerkers for late era would be insane to stop. And as a Troll, can kick in FM to finish off those running away.


04:23:19 Apr 1st 22 - Konstant (The Ancient Noble Gilgalad):

I've had a 200k as a non-Human and it still produced 1m+ in taxes.


11:00:07 Apr 1st 22 - Lord Jellybean (Mr. Jellybean Demon):

Dwarves with bear mounts :)


22:36:58 Apr 1st 22 - Matthew (Chief Trogdar):

02:00:07 Apr 1st 22 - Lord Jellybean (Mr. Jellybean Demon):

Dwarves with bear mounts :)


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