The Era of Juchi
A Summary written by Mr. John Wilkes in era 23. Not based on the novel by Edgar Allan Poe.
The era of Juchi saw a distinctive clash of two giant coalitions warring each other with their only goal being total destruction of their foe.
The winner of the former era of Hansel, Juchi, decided to go with a kingdom which was part of the KDs of the Legacy-Coalition, with its mighty, but Swedish king, Roxbury and its overall member-count of approximately 16. LGC started in center/south part of Fantasia.
The opposing forces were united under the banner of the well-known and mighty flag of the Kingdom of Narrse, which had overall 20 members fighting for it. Among them such honorable and well known ones as Patrick, Arien or Khan Kajigger. Narrse’ core was situated in the center part of the map. Narrse was allied to the powerful kingdom of Peroni Emporium (DE Massacron).
At the beginning of the era each side decided to focus on taking out the smaller kingdoms first while just skirmishing its arch enemies and later putting its focus on killing them. Soon fierce battles waged around the map, when Legacy took out Carnage and Red Hand-cities in the South-East while Narrse also managed to conquer several smaller kingdoms and thus expanded its territory significantly. Notably the Lgc-Players Deathace, Benjamin Syrsa, Swifty and Fizban along with the Narrse-Fighters, named Arien, Highway, Khan and De Massacron are worth mentioning in this context.
The second phase of the era began, when the Legacy decided to turn its attention to Narrse, starting a major offensive on their core in the center. Again and again, forces, led by the fearsome armies of Frederick, Quietone and Benjamin Syrsa, supported by their battle-mage Draiken, tried to push into the Narrse-area, but over and over again, they were fend off by the powerful Narrse-Defence-Force under the command of Highway, Spooky and Fred Astaire. In this tricky, almost WWI-Verdun-like situation it looked for a long time as if no one was gaining ground, until, slowly, Lgc managed to get the upper hand and finally drove out Narrse of what used to be their former core.
Narrse succeeded in rebuilding themselves and securing a strong and powerful defended position north-west of their former core by distracting Legacy’s efforts to pursuit them with powerful attacks aiming at the flanks of the Legacy-empire, which seriously harmed Legacy economics and which could only be stopped by risky, suicidal attacks of Schlupf_Guhl. Attacks by the Kingdoms of Red Hand (led by Krum) and Carnage helped worsen Legacy’s situation, who now had to deal with a great amount of enemies on Fantasia and who only slowly regained territory thanks to the forces of Elsin and Roxbury.
For a while, the pace of the war slowed down, but only to wage on, even more grim and fierce soon after that.
The almost unstoppable forces of one of the greatest fighters of this era, Benjamin Syrsa pounced on Narsse and penetrated their defense so bad, they would never recover from it. Along with other Legacy-members, he began to wipe out many Narrse-warriors in that area while the rest of Narrse apparently lost its will to fight, as the several remaining strong and good situated Narrse members didn’t continue to support their mates and fight Lgc. Subsequently Lgc turned to the other hostile Kds and hunted them down.
After the outcome of this great war had been clear, Draiken of Legacy casted the Armageddon-spell to end this era. Surprisingly, this era wasn’t won by Benjamin Syrsa, arguably the greatest fighter of it, but by Legacy’s Lady Isabel, a german maid and great dwarvish explorer, who was slightly disrespected by some Players for her peaceful art of playing:
Of the top 15 spots in the overall endscore, 14 were won by Legacy-Players with the remaining one being Rhade, a member of Bow. The best player of the fallen Narrse-empire was Lady Arien, who benefited from her wise decision not to support her brothers-in-arms and fight extensively.
There have been many other players who did very well during this era in many aspects of the game, who I was unable to mention, due to the limited size of this short summary, but who are worth remembering as good fighters and comrades, too. Nastrovje!
As a final remark, the Era of Juchi will remain in everyone’s mind as a thrilling and exciting era, whose outcome wasn’t clear for a long time and which was without any greater moments of dishonor, but full of great fights, shifty diplomacy and many turnarounds.